Icewind Dale HLAs?
Noloir
Member, Mobile Tester Posts: 380
Does Icewindale have HLAs like Baldur's Gate 2? Mu chars are fairly high and HLAs haven't seemed to activate yet.
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https://forums.beamdog.com/discussion/37290/house-rules-for-iwd-ee-iwdee-tweaks/p1
The reason HLAs exist in the first place is because the monsters in late SoA and ToB are so ridiculously overpowered that they are necessary. The enemies in IWD are mediocre. You don't need a Fighter with 10 APR to take down a sentry.
Obviously it's your game, and you are free to play it however you like. There are just some clear reasons why HLA's aren't in the game and shouldn't be in the game. I actually have a problem with most BG2 classes and spells being in the game, because IWD doesn't need them. I get that the devs wanted to add variety, but they could've done so by designing IWD-specific classes and spells. Time Stop-casting Sorcerers, for example, are cheddar cheese personified in IWD.
For example Insect Plague and Chain Lightning only affect enemies in BG2, which makes it easy to spam those spells against enemy mobs.
In IWD:EE on the other hand they affect your own characters as well, which is a considerable nerf since it makes it much more risky/costly to use those spells.
The first time I tried out Chain Lightning in IWD:EE it insta-killed the caster himself... Is "Timestop in IWD:EE" actually a thing, or is this just a myth spread by people complaining about EE 'balance' without actually trying it?
Honest question.
I don't think I ever found a Timestop scroll in the game, and while I had a Sorcerer in one playthrough, I honestly can't remember if he was allowed to chose Timestop on level-up (or if he even reached a high enough level by the end of the game).
Also, it wouldn't even be that overpowered. The main use for Timestop in BG2 is for mage duels where the side that manages to dispell the other's protections first basically wins the battle, and every single round counts. IWD does not have such mage duels.
You could use Timestop to bombard melee monster trashmobs with impunity, but you can also just have a font-line of high-AC warriors holding off the monsters so the mage can bombard them from behind with almost the same impunity.
In my anecdotal experience, the BG2 classes and spells made a game that is supposed to be tough to solo so easy for me it's unplayable. Soloing IWD should be difficult and only suited to the best players. Instead, I now find myself breezing through parts of the game that used to take me forever. It took me about 1 minute to bring down Yxunomei with a Sorcerer. That shouldn't happen.
I think it would take some real talent to solo "vanilla" IWD. I don't remember much cheesiness in there, IIRC.
And by the way, if you don't like BG2 classes and spells in IWD, you can still play IWDEE and just ... don't use them. For example, I'm planning such a run through IWD, without kits and added classes. The diversity is not excessive, as long as you have a choice.
I have nothing against the OP playing how he likes, and with mods, etc. My problem was with how certain things were implemented by the devs into the core of the game. It would've been nice if they had spent more time tinkering with possibilities unique to IWD, instead of just lazily carrying across aspects of BG2 and disregarding balance.