#17898 #18177 Thrown weapons should not add strength bonus to THAC0 when ranged
RumorsGuild
Member Posts: 9
I was playing BG:EE and noticed that my strength mod was being added to thrown-weapon ranged to-hit rolls.
(As the Baldur's Gate: Mastering Melee etc. Manual says under Strength Modifiers, "A character's Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melee attacks. Certain missile weapons (throwing axes, throwing daggers, and slings) receive the character's Strength modifier to damage, but not to attack rolls." [p. 15])
(As the Baldur's Gate: Mastering Melee etc. Manual says under Strength Modifiers, "A character's Strength can modify the die roll, altering both the chance to hit and the damage caused. This modifier is always applied to melee attacks. Certain missile weapons (throwing axes, throwing daggers, and slings) receive the character's Strength modifier to damage, but not to attack rolls." [p. 15])
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To recreate - Start a new game with Abdel, use CLUA Console to CreateItem DAGG05, AX1H04, AX1H05.
Notice the Strength Modification line in the THAC0 box.
IWDEE has the "EE: Strength Damage" flag set correct for throwing daggers and axes.
BG2EE has the "EE: Strength Damage" flag set for daggers, but no flag is set for throwing axes (neither flag 0 nor flag 2).
@RumorsGuild The Dwarven Thrower and Azuredge in BGII:EE are taken care of as part of https://forums.beamdog.com/discussion/38335/11137-throwing-axes-and-throwing-hammers-should-add-strength-bonus-to-damage-when-ranged. As for Firetooth +3 and the Boomerang Dagger +2, they do have 2 attacks per round when you use them in game.