I don't think it's on the table, even, but Torment is the game people most need to be reminded of. I never played IWD1--is it the same as IWD2, good dialogue but mostly linear, fully-created party instead of joinable NPCs? That's a little weak; these games...
don't do the "these games" fallacy because all the different IE games are indeed - different.
PS:T 80% focus on story; combat neglected and insignificant (and super easy) IWD1 95% focus on combat; story and depth comparable to any average hack&slash game IWD2 90% focus on combat; completely linear albeit a bit more adventuresque aspects BG1 40% combat / 40% story / 20% problem-solving (adventuring, exploring, inventory managing etc) BG2 55% combat / 35% story / 10% -||- TOB 80% combat / 20% story (not a huge fan)
PS:T ! While it still (might?) work with some modification of the game and whatever else, the interface gives me the shiver. But IMO it was (&still is) the most awesome rpg of this kind, the black humor and all this kinky & fancy stuff you experienced made me always smile (Hey morte, wanna have new teeth? - sure boss!)
IWD1/2 can still be played and is more or less 'fine' with either the basic resolution (the one you can unlock anyway) or with the widescreen-mod. Played IWD2 last time maybe 1 year ago...and I could stand the 'outdated' gfx and there is still one playthrough to go, as I want to experience at least one HoF with an extreme PP-party of 4; else I used 5 or my very first run with 6 NPC (oooh, did I got wrecked after revisiting Targos DOcks the very first time^^)
I don't think it's on the table, even, but Torment is the game people most need to be reminded of. I never played IWD1--is it the same as IWD2, good dialogue but mostly linear, fully-created party instead of joinable NPCs? That's a little weak; these games...
don't do the "these games" fallacy because all the different IE games are indeed - different.
PS:T 80% focus on story; combat neglected and insignificant (and super easy) IWD1 95% focus on combat; story and depth comparable to any average hack&slash game IWD2 90% focus on combat; completely linear albeit a bit more adventuresque aspects BG1 40% combat / 40% story / 20% problem-solving (adventuring, exploring, inventory managing etc) BG2 55% combat / 35% story / 10% -||- TOB 80% combat / 20% story (not a huge fan)
But that's what I'm talking about. I don't think a remade IWD could sell itself these days. Infinity Engine gameplay without the kind of investment in your party that having meaningful decisions to make and NPCs to adore probably can't sell itself these days. That's what I meant by 'these games:' games with IE gameplay.
Im hoping for a PST to be redone my TV doesnt like the original resolution and the widescreen mod crashes the hell out of it and then it wont let me past a certain point without crashing every single time so I would love a EE of Torment
But that's what I'm talking about. I don't think a remade IWD could sell itself these days. Infinity Engine gameplay without the kind of investment in your party that having meaningful decisions to make and NPCs to adore probably can't sell itself these days. That's what I meant by 'these games:' games with IE gameplay.
just finished IWD1 a month ago after haven't played in a *very* long time. i thought it was super fun.
Note: For those of you that love IWD just as it is and would hate to see joinable NPC's and a distinct main character, feel free to disregard this post.
I think that PS:T should be enhanced next because I believe it needs less. Many may disagree, but I think that for IWD to be truly enhanced it would need to have a main player distinction as well as joinable NPCs, which I think would be more easily done after having established the team with the BG:EE's and PST:EE.
there's really no room in the plots of icewind dales for a main character. joinable NPC's could work, but i doubt they will add them in because it would be a pretty radical change. PS:T needs tons more work because combat is so lacking compared to the other games (it's unnecessary simplified and featureless) and it could be dramatically improved (but with tons of work) without fundamentally changing the game which appears to be inside the scope of this overhaul project.
I'm going to say Icewind Dale, unless Overhaul involved Chris Avellone or other people that actually worked on the game - while I think BGEE is great, I'm not sure I could really get behind a P:T EE.
I really don't like IWD but I think I'd be alright if they just brought over some of the UI enhancements to the series. But IWD is at the bottom of my list when it comes to adding new quests or content. There's just too much work to be done to make any quests that exist outside of the game's linear structure seem consistent. I much rather the focus be on additional DLC for BG and BG2.
So I voted PST because it isn't IWD and that it fits in with what they are accomplishing with BG:EE slightly better. But I'd rather skip the two and expand the Baldur's Gate universe even more. I think the worst case scenario is the developers spreading themselves too thin.
I actually hit the wrong button, meant to hit IWD. I just feel that PST holds up better, despite its age, and it doesn't really need a redo. Assuming you can get it to run, that is. I think an EE would do more good for IWD than PST, despite PST being a better game.
I'd like a IWD EE. I'd like a more explorable wordmap with some side areas (side town). If the game was less linear it would be a greater game instead of a good game.
Seriously, update the UI, add kits, add sidequests for a more open world and add joinable NPCs and it'd be so much better.
ID imo. I like both Tormen and ID, but find the latter have more replayability due to having more characters to mess around with. Be nice if they added some written recruitable NPCs though.
What game of these 2 you would like Beamdog to overhaul first after BG series?
Sure, there are lots of great games that we would want to see overhauled besides these two (I want HMM3, Arcanum and Fallout) but devs mentioned games in the Poll quite often so chances are they will be the next. But who should be first? Let's help@TrentOster & @CameronToferto find out!
I'd like to see PST updated to modern PC's & tablets. The story is good enough to play again. They can enhance IWD up the whazoo and I doubt I'd touch it.
Have they confirmed that they even [i]can[/i] enhance PST or IWD? It's possibly all moot. Besides, BG2EE is likely to be a year out, then they want to do BG3 whatever that is. Ask the question again in three years or so
I prefer PS:T to IWD, but I don't need to see it enhanced. Adding content just wouldn't work, and the combat is so insignificant to the progression through the game that overhauling the system wouldn't be enough for me to spend more money on it. I own the original discs of PS:T, and they work on my computer, so I have no desire to drop twenty bucks on PS:T:EE.
IWD has plenty of room for expanded content, with new areas and bigger challenges. As it's a combat game, Beamdog can focus entirely on adding more interesting and challenging fights without worrying about hurting the central story.
Comments
PS:T 80% focus on story; combat neglected and insignificant (and super easy)
IWD1 95% focus on combat; story and depth comparable to any average hack&slash game
IWD2 90% focus on combat; completely linear albeit a bit more adventuresque aspects
BG1 40% combat / 40% story / 20% problem-solving (adventuring, exploring, inventory managing etc)
BG2 55% combat / 35% story / 10% -||-
TOB 80% combat / 20% story (not a huge fan)
IWD1/2 can still be played and is more or less 'fine' with either the basic resolution (the one you can unlock anyway) or with the widescreen-mod. Played IWD2 last time maybe 1 year ago...and I could stand the 'outdated' gfx and there is still one playthrough to go, as I want to experience at least one HoF with an extreme PP-party of 4; else I used 5 or my very first run with 6 NPC (oooh, did I got wrecked after revisiting Targos DOcks the very first time^^)
I think that PS:T should be enhanced next because I believe it needs less. Many may disagree, but I think that for IWD to be truly enhanced it would need to have a main player distinction as well as joinable NPCs, which I think would be more easily done after having established the team with the BG:EE's and PST:EE.
PS:T needs tons more work because combat is so lacking compared to the other games (it's unnecessary simplified and featureless) and it could be dramatically improved (but with tons of work) without fundamentally changing the game which appears to be inside the scope of this overhaul project.
Otherwise they'll be pumping out ports until 2040.
BTW: I already love IWD the way it is. With a simple thing like mouse-scroll zoom i would be in heaven
So I voted PST because it isn't IWD and that it fits in with what they are accomplishing with BG:EE slightly better. But I'd rather skip the two and expand the Baldur's Gate universe even more. I think the worst case scenario is the developers spreading themselves too thin.
IWD lends itself better to multiplaying, and PS:T is too dark to my taste.
Seriously, update the UI, add kits, add sidequests for a more open world and add joinable NPCs and it'd be so much better.
PST is a gem that must not be smudged.
Torment usually makes the cut in the "Best RPGs of all Time!" articles. Memorable rich story.
Have they confirmed that they even [i]can[/i] enhance PST or IWD? It's possibly all moot. Besides, BG2EE is likely to be a year out, then they want to do BG3 whatever that is. Ask the question again in three years or so
IWD has plenty of room for expanded content, with new areas and bigger challenges. As it's a combat game, Beamdog can focus entirely on adding more interesting and challenging fights without worrying about hurting the central story.