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What's your prefered build for a mage with find traps?

I've found among many reading that mages with find traps is one of the most common source of mult/dual class usage.
Probably because there is almost nothing a mage with a bit of thievery skills can't handle.


But I wonder... what is the funniest option to give find traps to a mage?

- mage/thief
- fighter/mage/thief
- thief => mage
- assassin => mage
- shadowdancer => thief
- bounty hunter => thief
- swashbuckler => thief





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Comments

  • AlexisisinneedAlexisisinneed Member Posts: 470
    I've done alot of mp parties with a Mage/Thief just to had more usability to the party. While they take longer to level up this way each class makes up for the slow growth.
  • MoonheartMoonheart Member Posts: 520
    What would you say in favor of a Mage/Thief compared to a dual classed Thief => Mage?
  • Thief->Mage is basically a single class mage with the ability to disarm traps (and possibly open locks) so that you don't have to take a full thief (or so your full thief can focus on hiding, trap setting, etc.). Depending on when you dual, they may suffer essentially no detriment in terms of pure Mage levels compared to a single class mage. With the right kit, you might also get some carryover benefits.

    The advantage of a Mage/Thief is that they still get enough skill points to do practically everything a Thief can do, but can also serve as a secondary spellcaster. In a few cases, they can exploit synergies between caster-only arcane spells and thieving abilities (such as Mislead cheese with a high backstab multiplier).

    If you want a Thief who can disarm traps, open locks, set traps, detect illusions, and maybe even pick pockets or hide effectively, you can get that with a Mage/Thief. If all you want out of your thief is trap removal, then the dual-class is sufficient.
  • MoonheartMoonheart Member Posts: 520
    Kaigen said:

    The advantage of a Mage/Thief is that they still get enough skill points to do practically everything a Thief can do, but can also serve as a secondary spellcaster. In a few cases, they can exploit synergies between caster-only arcane spells and thieving abilities (such as Mislead cheese with a high backstab multiplier).

    If you want a Thief who can disarm traps, open locks, set traps, detect illusions, and maybe even pick pockets or hide effectively, you can get that with a Mage/Thief. If all you want out of your thief is trap removal, then the dual-class is sufficient.

    You can do the same with a dual thief 13 => mage, as it will retain a full backstab multiplier and enough skill point to max out detect trap and pickpocket (in fact you have even more than needed)

    Detect illusion is less efficient than True sight
    Hide is less reliable than Invisibility
    Open lock is easily replaced by Knock

    I still don't really see if there is anything a mage/thief will do better than a thief 13 => mage, save being simplier to level at mid-levels
  • MoonheartMoonheart Member Posts: 520
    Mmm and how much you'll need in Detect Illusion?
    A thief 13 => mage has 340 skill points. It can probably have pickpockets, find traps and detect illusion to 110
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    Pickpocketing is pointless and can be very abusive. You get more than enough gold to buy everything you could possibly want, so why invest in a skill that delivers no combat / overcoming obstacles use?

    You don't need anything more than 100 in Find Traps, Set Traps, Open Locks and Detect Illusions. Additional points in these skills are worthless. You also get "free" points in some skills (your starting skill is greater than 0), as well as DEX bonuses and racial bonuses for multiclass.

    For a dual at 7, you can really only have 2 skills maxed, so you have to choose between Open Locks, Stealth and Detect Illusions (Set Traps has little value for 2 low damage traps). For a dual at 13 you can more-or-less max out 4 skills, so there's really no reason why Detect Illusions should not be one of them. A multiclass can do everything (eventually) so you just have to choose priorities.
  • MoonheartMoonheart Member Posts: 520
    I still do not see a single advantage of a mage/thief would comparaed than a dual class thief=>mage :/ (except for the fact that dual class is a dumb system that doesn't make any sense at all)

    Thief skills are mostly useless for a mage:
    - Detect Illusion: well, ok, it's not limited nor need preparation, keep it
    - Hide/MS: you need almots 400 skill points to do what a simple invisibility spell do
    - Pickpocket: You just don't need it at all
    - Set Trap: Low damage traps are not worth 100 skill points
    - Find Trap: the only worth skill

    That's 2 skill uselful for a mage, which only requiers a total of 200 skill points (or less, due to starting score and dex bonus). You can have that with a thief level 7
    You can push the thief level up to 13 if you really want the x5 backstab modifier, and you will still have a lot more of spells and casting power by the end of the game than a mage/thief, for the same utility.

    Futhermore, you could use a kit and get additionnal advantages.
  • ithildurnewithildurnew Member Posts: 277
    edited February 2016
    Moonheart said:

    what is the funniest option to give find traps to a mage?

    The funniest option would be to cheat/edit Edwin to a dualclass Thief/Conjurer and undertake his personal quest so he becomes Edwina.

  • MoonheartMoonheart Member Posts: 520
    Err I was implying "without cheating"
  • ithildurnewithildurnew Member Posts: 277
    It's a joke. *cough*
  • MoonheartMoonheart Member Posts: 520
    Great.
  • GoturalGotural Member Posts: 1,229
    Thief/Mages are great because they get Thieves' HLAs which are probably the best HLAs of the game.
  • Moonheart said:

    - Set Trap: Low damage traps are not worth 100 skill points

    They aren't low damage traps for a multiclass thief/mage. And while Knock and high Strength can substitute for Open Locks, you don't get XP for bashing chests open. All the experience rewards for unlocking things can really add up.

    As for the Thief 13 -> Mage, if the reason to dual class in the first place (and forgo playing a Sorcerer or a specialist) is so that you don't have to take a dedicated thief to deal with traps, you've just defeated that purpose. Because I doubt you're going to find 1.5 million XP worth of trap-free questing to do while you wait for your thief skills to come back, even if you kick everyone out of the party for a mass scribing session. Which means you'll have to carry another thief along for at least part of that period until you get your skills back. That's one of the reasons why people rarely dual-class their thieves past level 10 despite how close to x5 backstab you are. After level 11 Mage their experience rate goes linear, and there's a huge difference between 375k and 1.5 million XP to get your original class back.

  • ithildurnewithildurnew Member Posts: 277
    edited February 2016
    I tend to agree; in general dual classing higher than around lvl 9 -10 in the first class, while certainly carrying benefits (warriors get another extra 1/2 attack, sneak attack multiplier for thieves, etc. Swashbuckers I can see going all the way to 10), it really isn't that fun for the reason given above - you'll basically be stuck for a significant portion of the game being a minimal contributor, just so you can squeeze that extra bit of powergaming advantage for the later stages of the game (when let's face it, high lvl casters will dominate much more significantly than an extra 1/2 attack or x1 more backstab will anyway).
  • abacusabacus Member Posts: 1,307
    I disagree that Knock is capable of replacing Lockpicking. Using a 2nd level spell with zero combat utility doesn't seem like a very efficient use of resources... Not when there's Invisibilty, Blur, Mirror Image and (my favourite) Web. Also, are you really prepared to rest every time you want to open more than one lock at a time?

    And @Gotural is right... Spike Traps and UAI are more than enough reason to want a Thief that continues to level throughout the game.
  • MoonheartMoonheart Member Posts: 520
    edited February 2016
    But... But... gnomes are... so uggly !
    Post edited by Moonheart on
  • Jaheiras_WitnessJaheiras_Witness Member Posts: 614
    Detect Illusions cannot be used while fighting or casting a spell.

    Pickpocketing does not work as an intended game mechanic, it is completely and utterly stupid. Unless your idea of an intended mechanic is to stack multiple potions of master thievery, use metagame knowledge to know who has what (such as Ribald's ring), sell and re-steal the same loot over and over again with a fence, and on the rare again that you actually get caught stealing and a critical NPC becomes hostile, you just reload.

    Hell, with an intended game mechanic like that, just save the bother and go CreateItem("KILLSW01").
  • MoonheartMoonheart Member Posts: 520
    edited February 2016
    *laughs* That's not entierly false, either.
    Interesting use of pickpocket is usely related to stealing quest items such has key, or secret documents, as a possible way to solve a problem.

    In BG2, there is no such thing. So pickpocket is only a way to get what you would gain neverless later without it.
  • PantalionPantalion Member Posts: 2,137

    Detect Illusions cannot be used while fighting or casting a spell.

    Wrong. Attack target or start casting a spell, then activate detect. By design, the thief's Detect action does not interrupt other actions and does perform detect illusions checks while these other things are going on.
    Pickpocketing does not work as an intended game mechanic, it is completely and utterly stupid. Unless your idea of an intended mechanic is to stack multiple potions of master thievery, use metagame knowledge to know who has what (such as Ribald's ring), sell and re-steal the same loot over and over again with a fence, and on the rare again that you actually get caught stealing and a critical NPC becomes hostile, you just reload.
    Or... you know, just have a good Pick Pocket skill and rob everyone who looks rich, because you're a pick pocket and don't need to just rob specific people, and non-thief types generally only require around 100 Pick Pockets to automatically succeed against?

    And then go to the stores which specifically have a "steal from this store" option, drink "one" potion of master thievery and cast DUHM to have a tiny chance of failure from anywhere except possibly the Copper Coronet, while continuing to increase your score above 100 to allow you to rob any joint with literally no sense of failure?

    If it wasn't an intended game mechanic to steal from stores, then stores wouldn't have a steal option.

    If it wasn't an intended game mechanic to steal the property of NPCs you don't want to murder first, then there wouldn't have been a Pick Pockets skill in the first place.

    Your argument of fence abuse and the fact that Potions of Master Thievery stacks with itself has no weight. Sure, fences should not allow theft, that's stupid, and sure, Potions of Genius and the like should not stack with themselves, but those are hardly problems with pick pockets itself.

    And save scumming as an argument? Really? You can Finger of Death over and over against Firkraag until it sticks, so I guess that means that it's finger of death that's the problem, right?
    Moonheart said:

    But... But... gnomes are... so uggly !

    There are not enough Agrees in all of the forums for this, but thankfully EE Keeper exists for precisely the purpose of changing Gnome paper dolls into Elven Thief paper dolls.
  • MoonheartMoonheart Member Posts: 520
    Elven gnomes rox, I do not doubt of it !
  • PantalionPantalion Member Posts: 2,137
    Moonheart said:

    *laughs* That's not entierly false, either.
    Interesting use of pickpocket is usely related to stealing quest items such has key, or secret documents, as a possible way to solve a problem.

    In BG2, there is no such thing. So pickpocket is only a way to get what you would gain neverless later without it.

    It's worth noting that there are actually several places where you can pick pocket the item.

    Nalia's questline has one - The Roenall documents can be stolen.
    The Thieves Guild questline has one - Edwin's secret documents can and should be stolen.
    The kidnappers questline has one - Steal the Pantaloons. Always steal the pantaloons.
    The halfling ghost questline has one - Steal the bear, bypass a confrontation.

    I remember there being more, most definitely including liberating a key off someone, but yeah, that's four off the top of my head. You also used to be able to steal the tear of Bhaal from the Selfishness Demon, allowing you to bypass the whole thing and still get the Good outcome without sacrificing 1 Dexterity, but EE changed it so that even though you can still steal the tear you can't leave until you're forced into one route or the other.
  • AlexisisinneedAlexisisinneed Member Posts: 470
    Pantalion said:

    Moonheart said:

    *laughs* That's not entierly false, either.
    Interesting use of pickpocket is usely related to stealing quest items such has key, or secret documents, as a possible way to solve a problem.

    In BG2, there is no such thing. So pickpocket is only a way to get what you would gain neverless later without it.

    It's worth noting that there are actually several places where you can pick pocket the item.

    Nalia's questline has one - The Roenall documents can be stolen.
    The Thieves Guild questline has one - Edwin's secret documents can and should be stolen.
    The kidnappers questline has one - Steal the Pantaloons. Always steal the pantaloons.
    The halfling ghost questline has one - Steal the bear, bypass a confrontation.

    I remember there being more, most definitely including liberating a key off someone, but yeah, that's four off the top of my head. You also used to be able to steal the tear of Bhaal from the Selfishness Demon, allowing you to bypass the whole thing and still get the Good outcome without sacrificing 1 Dexterity, but EE changed it so that even though you can still steal the tear you can't leave until you're forced into one route or the other.
    No you want a conforontatin in the halflings ghost questline without there is no justice for the kid.
  • dunbardunbar Member Posts: 1,603
    On a similar principle, but putting points into Open Locks rather than Find Traps, I've currently got an Assassin dualed (at level 2) to Mage doing a solo run through BG1. He's just finished the Cloakwood Mines and is at level 7/2 (yes, I removed the XP cap). He is great fun to play - with Spirit Shield his AC goes to -5 and the Army Scythe with Poison Weapon gives his attack a bit of bite when he's not using spells (not to mention all those backstabs with the Dagger of Venom + Poison Weapon + Invisibility).
  • ArunsunArunsun Member Posts: 1,592
    Shadowdancer=>Mage is a real powerhouse (though you do not use him to detect traps), nearly as powerful as Mage with Staff of the Magi, but with a weaker feeling of cheesiness in my opinion.
  • AnduinAnduin Member Posts: 5,745
    Moonheart said:

    But... But... gnomes are... so uggly !

    *Anduin closes his eyes and remembers all the injustice against gnomes from the past*

    With such a comment @Moonheart you remind us that Selune, the moon maiden, cannot cast her own light, only reflect the light from the sun. In darkness she is as black as her sister Shar. Your heart then must surely be black if you cannot see the beauty inherent in each gnome. The most inventive of races, yet the most peaceful and loving.

    Intelligent and wise (because the game places three tomes of wisdom within it to make up for any short comings...) Shorty saves and extra spell slots make gnomes the easy choice for power gamers.
    ...

    You sir, are gnomophobic!
  • ArunsunArunsun Member Posts: 1,592
    Anduin said:

    Moonheart said:

    But... But... gnomes are... so uggly !

    *Anduin closes his eyes and remembers all the injustice against gnomes from the past*

    With such a comment @Moonheart you remind us that Selune, the moon maiden, cannot cast her own light, only reflect the light from the sun. In darkness she is as black as her sister Shar. Your heart then must surely be black if you cannot see the beauty inherent in each gnome. The most inventive of races, yet the most peaceful and loving.

    Intelligent and wise (because the game places three tomes of wisdom within it to make up for any short comings...) Shorty saves and extra spell slots make gnomes the easy choice for power gamers.
    ...

    You sir, are gnomophobic!
    One would look rather twisted if one said "I love gnomes, they are really huggable because they have childish faces and are 4' tall. Later I want to marry such a gnome" though.
  • MoonheartMoonheart Member Posts: 520
    It gives me cold chills only to think about it... brr... let's get back to the topic and pretend that gnomes, like hobbits, never existed in the first place!
  • PteranPteran Member Posts: 388

    Pantalion said:

    Moonheart said:

    *laughs* That's not entierly false, either.
    Interesting use of pickpocket is usely related to stealing quest items such has key, or secret documents, as a possible way to solve a problem.

    In BG2, there is no such thing. So pickpocket is only a way to get what you would gain neverless later without it.

    It's worth noting that there are actually several places where you can pick pocket the item.

    Nalia's questline has one - The Roenall documents can be stolen.
    The Thieves Guild questline has one - Edwin's secret documents can and should be stolen.
    The kidnappers questline has one - Steal the Pantaloons. Always steal the pantaloons.
    The halfling ghost questline has one - Steal the bear, bypass a confrontation.

    I remember there being more, most definitely including liberating a key off someone, but yeah, that's four off the top of my head. You also used to be able to steal the tear of Bhaal from the Selfishness Demon, allowing you to bypass the whole thing and still get the Good outcome without sacrificing 1 Dexterity, but EE changed it so that even though you can still steal the tear you can't leave until you're forced into one route or the other.
    No you want a conforontatin in the halflings ghost questline without there is no justice for the kid.
    It's for this precise reason that I waltz in there as soon as possible and chunk the little bastard.
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