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Pillars of Eternity (NO SPOILERS)

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  • AdulAdul Member Posts: 2,002
    Wait, so the whole expansion will be free for backers? That's pretty badass. I'd gladly give them more money for more gameplay, though.
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  • MetallomanMetalloman Member, Moderator, Translator (NDA) Posts: 3,975
    Adul said:

    Wait, so the whole expansion will be free for backers? That's pretty badass. I'd gladly give them more money for more gameplay, though.

    It looks like they changed their mind about this: as far as I can remember the expansions were planned since the kickstarter campaign and they should have been free for the 165$ tier and bigger only...

    https://www.kickstarter.com/projects/obsidian/project-eternity/description

    So if they changed their mind is certainly a good thing! :mrgreen:
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  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    While I didn't care much for the stash and infinite arrows I very much did enjoy that every stat affects something as opposed to some stats not doing anything at all. Also, wearing heavy armor increases the time between your character's turns so light armored characters will get more casts/attacks/abilities off than heavy armored characters.
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  • AdulAdul Member Posts: 2,002
    I'm neither a big fan of the arrowless, weigh-limitless ways of PoE, but the overbalanced mechanics you mentioned are that one thing that actually affected negatively my enjoyment of the game. Everything else I got used to, that one kept nagging me throughout.

    The unlimited stash reminded me of Gothic 3, where I remember basically stealing everything in the entire world small enough to carry and hauling around it all in my backpack. By the end of the game I had like 6000 items in there. Whenever I had to sell some of them to get money, I actually felt bad about it. They all were my precious!
  • CoryNewbCoryNewb Member Posts: 1,330
    @meagloth

    I was cool with not having to worry about inventory or ammunition management.

    Useful helmets are rarer, and make them special when you do find them.

    There are 8 full time companions, the two from the beginning are not part of that.

    I'm sure if you had spent as much time with the pillars universe as you had with the DND universe (theoretically) you would probably consider the systems easier to understand.

    Keep playing and I'm sure you will enjoy it :)
  • meaglothmeagloth Member Posts: 3,806
    edited June 2015
    CoryNewb said:



    I'm sure if you had spent as much time with the pillars universe as you had with the DND universe (theoretically) you would probably consider the systems easier to understand.

    Keep playing and I'm sure you will enjoy it :)

    It's not that I don't understand the system, I'm just getting used to a few quirks. I keep dividing by 5 and subtracting in my head to figure out what my THAC0 and AC are:P

    I was thinking earlier, and I think I know what(one more thing, at least) makes the combat feel a little lacking.
    There are no item proficiencies. This feels wrong.
    I know this system fixes a lot of thing I don't like about dnd, but it really makes sense that someone who's trained with a rapier for a long time can just pick up a spear and be just as good. I think the penalties dnd applies are a little over the top(using a club is not that different than a mace. Actually, it's not different at all) but I think vBG1 was probably on the right track.
    It also gave me a tangible sense of character progression(combat wise) when I leveled up, and character customization. I liked being a badass bard with a big halberd, rather than just a badass bard with whatever the best magical weapon he can find is.
    Now I know you still choose to play with just a halberd, but there's WAY less incentive. It makes it real. And not all people can do that anyway. I also liked focusing on just one weapon and becoming a super awesome grand master by the end of the game.
  • FardragonFardragon Member Posts: 4,511
    I think you missed the weapon focus and weapon specilisation abilities....
  • CoryNewbCoryNewb Member Posts: 1,330
    Fardragon said:

    I think you missed the weapon focus and weapon specilisation abilities....

    He may not be high enough level yet.

    What level are you @meagloth ?
  • meaglothmeagloth Member Posts: 3,806
    CoryNewb said:

    Fardragon said:

    I think you missed the weapon focus and weapon specilisation abilities....

    He may not be high enough level yet.

    What level are you @meagloth ?
    2-3? I think I saw a thing, but it's hidden among a bunch of other things to pick from. Is that a considerable bonus? I forget what it is. I'm still sorting out which stuffs is the good stuff.
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  • FardragonFardragon Member Posts: 4,511
    edited June 2015
    The bonus +6 hit bonus from weapon focus is considerable, much more significant than the apparently mathematically equivelent +1.17 in DnD. Two reasons: it directly increases critical hits, and enemy defense scales with level much more effectively than AC scales. I would take it on any character that will attack with a weapon. You simply won't hit the most dangerous enemies without it.

    There are other abilities you can choose to further specialise in your chosen weapon, such as a weapon style and Reposte (rogue). Clerics get the equivelent of a favoured weapon too.
  • LordRumfishLordRumfish Member Posts: 937
    The one that gives +6 to hit with a select group of weapons is well worth the investment if you depend on weapons to defeat enemies (that's everything from few-to-no misses and grazes to more crits). The one that gives +15% damage? Well... depends on how committed you are to doing damage. If damage is your thing, then sooner or later you'll probably make room for it as well. If not, there are plenty of other talents that might do you better.
  • [Deleted User][Deleted User] Posts: 0
    edited June 2015
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    Post edited by [Deleted User] on
  • simplessimples Member Posts: 540
    This game really wasn't that great at character building.. a lot of inconsequential choices that made it fee like it didn't matter which skill I picked made me sort of skip over the levelling up quickly to get on with the story. Also zero memorable items... this game looked so promising, but I felt really let down after playing it to be honest... don't really fancy another playthrough like I do with bg.
    The backgrounds/world etc were amazingly well done though
  • FardragonFardragon Member Posts: 4,511
    The skill choices are far from incosiquential if you focus on an idea and select ones that work together. Yeah, if you pick them at random they won't amount to much. And as with DnD, spells are overwhelmingly dominant in the late game.
  • meaglothmeagloth Member Posts: 3,806
    I don't get it. Am I really supposed to just kill everyone in this castle? image
  • VallmyrVallmyr Member, Mobile Tester Posts: 2,459
    meagloth said:

    I don't get it. Am I really supposed to just kill everyone in this castle? image

    The way I did it was on the north part of the entrance there's a vine/rope/grapple spot I think that you can climb up onto the ramparts. I killed two guards then looted some priest robes off a rack or something. I put them on everyone and smooth talked my way avoiding combat with almost everyone. I think if you go down from the entrance you can enter the sewers and talk to the Necromancer girl. I definitely want to do that next time because if I can become friends with the Necro-girl that'd be great! You also can get an undead black cat from the room she's in.
  • FinneousPJFinneousPJ Member Posts: 6,455
    This game tends to have multiple paths. You just need to find them.
  • simplessimples Member Posts: 540

    This game tends to have multiple paths. You just need to find them.

    53 *endless* paths even... ayyy!
  • moody_magemoody_mage Member Posts: 2,054
    I killed everyone...
  • CoryNewbCoryNewb Member Posts: 1,330
    edited June 2015
    *Edit semi-Spoilers:*

    [spoiler]@Vallmyr I remember getting to the roof or something and sneaking my way in to the throne room...or something like that. That floor you are on is deadly and there isn't anything but death in that dining area (no paths out behind that fight)[spoiler]
  • meaglothmeagloth Member Posts: 3,806
    Ok I'll try that. I was kinda confused cause everyone was like, "go talk to this dude" but when I tried to talk they killed me. Also I felt like if I murdered his entire castle he wouldn't be super open to negotiation.
  • FardragonFardragon Member Posts: 4,511
    Storming the front gates isn't usually the smartest plan...
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