Skip to content

Share your favorite Sequencer/Trigger/Contingency Combos

I am pretty boring in that regard, so I was wondering, if other people would make some fancy uses I haven't thought of.

Here are my usual set ups

Minor Sequencer: Magic Missile x2 or Melf x2 or Web/Stinking Cloud

No defensive use here. Most of the time I go with MMx2 for the quick extra damage. I take the double Melf, when I know there is going to be a lot of Mages, or with Web/Stinking Cloud to control big mobs.

Spell Sequencer: Improved Invis/Fireshield/Stoneskin or Remove Magic x3 or Flame Arrow x3 or Malison/Emotion/Confusion

I go with the defensive set up for elongated major encounters in the early to mid game. Once my casting level is high enough, I usually go with the RMx3 as a quick, safe and painless method to mass dispel enemy protections. The occasional mage with SI:Abj might be a nuisance, but it's not hard to strip it down before, if necessary.
The damage or the crowd control options are also nice, and do see occasional use.

Spell Trigger: Pierce Magic x2/Breach or Lower Resistance x3 or PfMW/PfME/Spell Shield

PMx2/Breach is my fav combo, a very reliable way of wrecking a single opponents protections, if RM isn't an option. LRx3 is the standard anti-Adamantite Golem method before I get my hands on the Rod of Smiting. The other combo is the defensive set up for long, hard and mage-heavy encounters.

Contingency: PfMW if helpless

Pretty self explanatory, I get 4 rounds to bail my mage out. I see little reason to choose anything else here.

Chain Contingency: PfMW/Spell Turning/Spell Shield, usually at 50% HP

I'm not a big fan of offensive set ups, as it is hard to pull them off in the intendedway(I never cast CC during combat, since I consider this an exploit). So I just go with some protections to help my mage getting out of trouble.

Comments

  • TressetTresset Member, Moderator Posts: 8,268
    edited March 2016
    Heh, I am apparently even more boring than you. I almost always use the exact same things every time...

    I am rather surprised you didn't list Skull Trap x3 anywhere... That is a seriously powerful sequencer!
  • jinxed75jinxed75 Member Posts: 157
    Non party-friendly massive damage + AI scripts for fighters often don't work very well together :) Got burned on that once or twice, so I don't use it anymore. Even put on the SCS damage cap component, so that it isn't *that* attractive anyway.
  • lunarlunar Member Posts: 3,460
    Triple cone of cold is my favourite offensively. It packs a surprisingly good punch, bypasses globe of inv, and works wonders on ascension Yaga Shura as well. Downside it destroys most of those it kills, hence no loot.
  • GoturalGotural Member Posts: 1,229
    If I go in without any prebuffs (like in the Black Pits 2), I like to have:
    -Contingency (helpless) with Stoneskin
    -Chain Contingency (helpless) filled with Simulacrum + Mass Invisibility + Protection from the Elements
    And I start by casting Project Image, instantly triggering my contingencies and creating an image, a simulacrum, everyone including the original is under Improved Invisibility and the real caster cannot be instakill by a backstab or a Dragon's Breath.
  • The user and all related content has been deleted.
  • lroumenlroumen Member Posts: 2,538
    Some people like contingency - dispel magic when helpless.

    Generally I use spells that take a long time to cast Iin sequencers and contingencies.
  • jinxed75jinxed75 Member Posts: 157
    lroumen said:

    Some people like contingency - dispel magic when helpless.

    I prefer safe bets over gambles. There is always a good chance the dispel will fail on your caster, but not on your party members nearby...
    Going PfMW, and then have the priest doing something has proven to be the better route for me.
    Btw, you can also cast Remove Magic to get rid of Charm or Domination effects.


  • lroumenlroumen Member Posts: 2,538
    True. I still do not know whether I like dispel magic. In many cases an invisibility is also good enough, or an otiluke's resilient sphere now and then.
  • jinxed75jinxed75 Member Posts: 157

    I don't put multiples of the same spell in sequencers. 3x Fireball... does it get 3 times hotter?? I don't think so. Then it should not do the same damage as 3 successive Fireball blasts.

    But 3 Fireballs in a Sequencer *are* 3 successive Fireball blasts. It's not like the Sequencer would create some special spells or so.

  • The user and all related content has been deleted.
  • DričkoDričko Member Posts: 2
    Try web, summon spiders and summon spiders... against cowled wizards :D
Sign In or Register to comment.