1: Cloudkill. - Death to most trolls, which have a pretty low hitdie. 2: Wand of Fire. - Wands exist for mages to spam spells they'll need frequently. 6D6 twice kills one troll that's down and hurts several more. 3: Death Spell. - See 1. 4: Polymorph Self: Mustard Jelly + Fireshields + Wand of Fire. - Trolls can't hurt jellies, fireshields tears down their health faster than it regenerates, blow yourself up with a fireball with impunity. 5: Melf's Meteors. - Damage with fire shields, finish with a single melf's. 6: Scrolls of Acid Arrow. - Cheap as chips. And it was either this or re-scribe them for enough Exp for Death Spell.
As others said, death spell is surprisingly effective, slays even those pesky spirit trolls in my game. With no save. So I lure huge groups of trolls together by kiting, and let loose a single death spell. Thousands and thousands of easy xp in one shot.
Melf's minute meteors last forever and you can only use them for the finishing moves. You can finish off one troll per caster level.
No one mentioned polymorph flind? You get a +3 Halberd that does fire damage while hasted. Buff up, cast polymorph but don't transform until you down the trolls using various options available, hit the flind button and finish them off.
Melfs is very good obviously and you can avoid melee with them, but sometimes you run out.
Of course with the current apr bug in bg2ee, when melfs runs out you might end up with a buffed hasted flind with aforementioned Halberd doing 6 attacks per round until you reload... super cheesy cheat available (whether you want the cheat or not you're stuck with it until you can save/load) as early as lvl 7
Flaming Hands just stuffing you lvl 1 spells full already kills a lot of trolls and nothing really of value is lost. we also have , Melfs Acid Arrow , fireshield red, fireball, sunfire, polymorph flind, melfs minute mitorite, as mage you have quite the options
Just Polymorph Self. It should last 2 turns or so by the time you start killing a lot of trolls in a solo game, and you can use the flind/spider forms to kill off the near death or downed ones.
Note that you can freely change forms as long as the spell is up. So can just fight trolls->change into a flind to finish them off->change back into your human form->move to the next group and repeat.
@ithildurnew I have no idea why it still hasn't been fixed. There must be a reason that I don't understand.
To be fair, though, there is a lesser apr bug in BGT; the Boots of Speed add an extra attack. Actually, I don't know if it's a bug or it's intentional, but it's very cheesy.
@ithildurnew I have no idea why it still hasn't been fixed. There must be a reason that I don't understand.
To be fair, though, there is a lesser apr bug in BGT; the Boots of Speed add an extra attack. Actually, I don't know if it's a bug or it's intentional, but it's very cheesy.
Er, what? There's no such property added by Boots of Speed, it only adds movement rate bonus.
And still not as broken as 5apr.
Dee said:
Increased APR from magical projectiles now ends correctly when they are depleted (11061)
@ithildurnew It definitely does. Well, it does on my game. When I get the chance, I'll post a screenshot.
I'll save you the trouble: vanilla BG2 adds Haste property to the boots, NOT BGT. A quick look via NI will verify this. BG1 only had a movement rate bonus; BG2Fixpack fixes the boots so they revert to BG1 property of movement rate bonus only. BG2Fixpack is pretty much a community standard (so much so that it's included in the EE versions) so for most people using BGT and other mods, if they were good citizens and installed Fixpack the vanilla BG2 bug is a non issue.
A screenshot of the combat log or character screen wouldn't have proved anything anyway, especially if you have other mods installed. You'll need a weidu log and either a changelog or an examination of BGT's tp2 file that shows alterations were made to the item in question by BGT, plus a screenshot of the item's properties in NI, etc.
Probably way off topic anyway. TL;DR version, it's not BGT, it's vanilla BG2 that's 'bugged'.
As shown here, death spell utterly decimates them. The skull animation is a nifty one I took from one mod (refinements, I think) and added to the vanilla spell as it looks so cool.
Yeah, Death Spell is so efficient for trolls and a number of other things that it's probably my second favorite necromancy spell in the game (no guesses for what takes number one).
@ithildurnew Yeah, there was a reason I didn't install the fixpack. It's been a while since I last played vanilla BG2 or BGT, so I can't remember what the reason was.
Comments
2: Wand of Fire. - Wands exist for mages to spam spells they'll need frequently. 6D6 twice kills one troll that's down and hurts several more.
3: Death Spell. - See 1.
4: Polymorph Self: Mustard Jelly + Fireshields + Wand of Fire. - Trolls can't hurt jellies, fireshields tears down their health faster than it regenerates, blow yourself up with a fireball with impunity.
5: Melf's Meteors. - Damage with fire shields, finish with a single melf's.
6: Scrolls of Acid Arrow. - Cheap as chips. And it was either this or re-scribe them for enough Exp for Death Spell.
Make sure you have Stoneskin and MI up, then wait for a whole group of them to swarm you and just batter them with fire aoe.
MMM will also finish them off, if needs be.
Melf's minute meteors last forever and you can only use them for the finishing moves. You can finish off one troll per caster level.
Melfs is very good obviously and you can avoid melee with them, but sometimes you run out.
Of course with the current apr bug in bg2ee, when melfs runs out you might end up with a buffed hasted flind with aforementioned Halberd doing 6 attacks per round until you reload... super cheesy cheat available (whether you want the cheat or not you're stuck with it until you can save/load) as early as lvl 7
we also have , Melfs Acid Arrow , fireshield red, fireball, sunfire, polymorph flind, melfs minute mitorite, as mage you have quite the options
Note that you can freely change forms as long as the spell is up. So can just fight trolls->change into a flind to finish them off->change back into your human form->move to the next group and repeat.
To be fair, though, there is a lesser apr bug in BGT; the Boots of Speed add an extra attack. Actually, I don't know if it's a bug or it's intentional, but it's very cheesy.
Change Log for v2.0:
And still not as broken as 5apr.
Dee said:
Increased APR from magical projectiles now ends correctly when they are depleted (11061)
When is this patch scheduled to come out?
A screenshot of the combat log or character screen wouldn't have proved anything anyway, especially if you have other mods installed. You'll need a weidu log and either a changelog or an examination of BGT's tp2 file that shows alterations were made to the item in question by BGT, plus a screenshot of the item's properties in NI, etc.
Probably way off topic anyway. TL;DR version, it's not BGT, it's vanilla BG2 that's 'bugged'.
As shown here, death spell utterly decimates them. The skull animation is a nifty one I took from one mod (refinements, I think) and added to the vanilla spell as it looks so cool.
What else would your level 20 sorcerer use with those spell slots anyway? Wish? Summon Planetar? Nah.