Does M’Khiin Grubdoubler have special race bonuses for being a goblin?
Blackorb
Member Posts: 62
I might have missed this one but i have seen M’Khiin stats (str,dex etc) and i have seen the class description for shaman, but i haven't seen any information if her race (goblin) gives special race bonuses like other races which we cant pick for charname.
[spoiler] Haer Dalis tiefling 50% cold and magic cold resistance, 25% fire and magic fire resistance, 15% physical resistance . and Viconia drow 50 % magic resistance bg 1 65% magic resistance bg 2 not sure if correct but i think those were there racials xd [/ spoiler]
[spoiler] Haer Dalis tiefling 50% cold and magic cold resistance, 25% fire and magic fire resistance, 15% physical resistance . and Viconia drow 50 % magic resistance bg 1 65% magic resistance bg 2 not sure if correct but i think those were there racials xd [/ spoiler]
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Ability Score Adjustments:
-1 penalty to both Strength and Charisma.
Special Advantages:
- Infravision to 60 feet. Can detect new or unusual constructions in underground areas 25% of the time (1 or 2 on 1d8).
(- Other advantages included higher levels for Goblin Shamans and a list of their spell spheres. But neither of those things are implemented in the infinity engine.)
Special Disadvantages:
- Bright light hurts goblin eyes, giving them a -1 penalty to their attack rolls when in bright sunshine.
While I'm not sure about the daylight blindness (which Viconia and Baeloth should theoretically also have), I'd expect that beamdog would give M'Khiin at least the standard infravision.
( summoning @AlexT to shed some goblin-friendly light here )
Now lets wait very patiently for a dev to shed some goblin-friendly light on this subject haha
And let's not forget the player maddening Nilbogs. Just imagine all the frustration if Neera's Wild Magic could change M'Khiin into one of those walking paradoxes. I sure as hell would play such a mod!
Edit: Question @Kamigoroshi you made me curious i could not find the stats for kobolds (only 3.5e)
Do you know were i can find information about them for 2e?
As comparison to Goblins, here are the Kobold's racial traits.
Ability Score Adjustments:
-1 penalty to both Strength and Constitution.
Special Advantages:
- Infravision to 60 feet.
- Unless Kobold characters display special capabilities, intelligent and powerful opponents are likely to attack them last of all.
Special Disadvantages:
- Bright light hinders Kobolds, making it difficult for them to see. When forced to fight in sunlit conditions or the equivalent, Kobolds receive a -1 penalty to their attack rolls.
- Gnomes have a +1 bonus when attacking Kobolds.
- Gnomes have a +1 bonus when attacking Kobolds. i lol'd a little
"...the supplement also includes two more classes: the shaman and the wicca. It also has rules for partial armor and defective weapons — both especial problems for humanoids, but probably of wider use in D&D games."
Bold mine. Also, I remember those armor rules. It was pretty fun stuff