Disclaimer: This will be written for my own viewing and is not intended as a communal thread, rather it is a place where I aim to place my random work as a sort of rallying point combined with a digital back up; although you may read it if you so desire. I am very much one for transparency.
Character Name: Ozyldor Avalonaeire
Portrait Inspiration: These need to be replaced with a custom one (from http://isandir.com/
I imagine being that I could pay him to get a really really great custom portrait commissioned, also after seeing some of his recent work I would think that could be a very successful and fulfilling option). I cannot steal art work (both morally and legally) and plus it looks really amateur hour. I want a higher standard than some of the other er, 'community content' with copy and paste cropped fantasy novel cover characters (which are cool that I might add, although they are not the level of quality of which that I wish to hold myself to).
Race: Elf (Oddly this is an illegal Race - Class combination within the current Baldur's Gate: Enhanced Edition ruling but that rule is fundamentally nonsensical and oxymoronic given that certain elf sub-races (wood elves) are traditionally one of the most nature oriented races in all of Traditional Medieval Fantasy archetypes let alone Advanced Dungeons and Dragons 2nd Edition.)
Class / Kit: Avenger Druid.
Player Character Ability Scores:
- Strength: 15
- Dexterity: 17
- Constitution: 15
- Intellect: 10
- Wisdom: 17
- Charisma: 15
Total Ability Score: 89 (Too high, 'Mary Sue' with the 10 intelligence. Again I don't want to become like the original The Dark Side of The Sword Coast.)
Revised Non-Player Character Ability Scores:
- Strength: 12 (-3)
- Dexterity: 16 (-1)
- Constitution: 10 (-5)
- Intellect: 15 (+5)
- Wisdom: 15 (-2)
- Charisma: 16 (+1)
Total Ability Score: 84 (-5)
Persona: A strong willed, eloquent, somewhat boisterous yet charming and moreover calculated -caster focused- Avenger Druid that does not need to be physically strong to find victory in the thick of battle. No sometimes it is all about casting a big bad fire ball to blast your foes into dust; it also works great in a pinch for dinner if any type of edible beast or wild foul is lurking about! Ozyldor found himself to be somewhat 'meek muscled' in many ways throughout his life, which arguably is reflected within his early attraction or even perhaps attributed in some varying degree to his affinity to the druidic and arcane magics. His lust for the magical mysteries and hidden powers buried within himself has affected Ozyldor to the point of even himself openly and or admittedly being somewhat the stereotypical robed spell slinger type whom shuts out the world and self-ostracizes themselves to the social world at large; only from time to time of course, one cannot be as charming and talented as himself without at least some practice! - so he boasts to roar up a few quick laughs. Although through all of his jokes and campfire stories of his magical exploits and achievements (to of which their credibility seems to be 'compromised' to tell a more 'entertaining' story) in truth Ozyldor did not have the natural muscular 'hulk' of his fellow adolescent peers that grew up around himself in his earlier years of which whom sought a more 'toe-to-toe' route to victory within combat. Although Ozyldor will openly admit and more so often than not crack up a swift witted joke about his lack of will to pursue physical strength to win his early life 'desires'; as of course and with out fail of which these type of jokes of his always end in him besting and making a fool of some manner of muscle bound hulk to win a rather 'sweet' prize. Even despite how many times that he has told the same old beaten and weathered and grossly exaggerated story of his swashbuckling tales and exploits -to death- and even to the same group of people to the point of where his peers can recite his tales line by line with a grudge and crumpled brow - he always laughs loud and proud at the end of his stories' last punch line. At large Ozyldor found that within himself he could excel by following his innate draw and or pull towards the magical and somewhat manipulative sides of combat rather than the physical and more-so 'direct' forms or angles of combat. Plus who doesn't love a good fire ball eh-eh?
- Leather Armour (Equipped)
- Gold Necklace (Equipped)
- Scimitar (Added to Slot 1)
- Dart x40 (Added to Slot 2)
- Buckler +2, Buckler of the Glimmerwood (Added to Offhand)
- Bullet x20 (Added to Leftmost Quiver Slot)
- Bullet x20 (Added to Middle Quiver Slot)
- Antidote x1
Special Innate Ability(s):
- Memorized Extra Mage Spells (within his Druid Spellbook)
>Level One: Friends, Color Spray
>Level Two: Melf's Acid Arrow, Vocalize
>Level Three: Melf's Minute Meteors, Fireball, Monster Summoning I
>Level Four: Fireshield (Red), Polymorph Other, Spawn Spider
>Level Five: Conjure Lesser Fire Elemental
>Level Six: Wyvern Call
- Innately Cast Fireball x1 Per DayBuckler +2, 'Buckler of the Glimmerwood'
Buckler of the Glimmerwood is made of a thick rounded slab of magically enchanted and preserved ironwood dating back from past the times of antiquity and is hewn from a gigantic long ancient elder tree some three thousand years of age upon its fall within the depths a scared druidic wood found within what the travelers of the coast way now in recent times call the wood of sharp teeth. One would think that just by a gander upon this impressive display of incredulously ancient druidic enchanted craftsmanship aged beyond memory and written history that this foremost ever-living buckler would weigh a good five to seven pounds when held in the hand yet in actual fact it barely weighs even a single pound. Yet even such with the slightest of weights this stoic bulwark can beguile even some of the mightiest blows and determined attacks put up by an opponent with a properly positioned block. Upon closer inspection of this truly ancient stoic druidic champion that one may find the forward surface of this deep emerald shield to be completely overgrown and alive with thick ever regenerating placid tendrils of roots that cover the entire frontward surface with a spur of bracken emerging from the center. Most curiously the deep, impossibly rich green bracken becomes as hard as stone upon a thunderous strike of a foe yet gently flows upon the wind of even slightest of mild tempered breezes. The legend of this heirloom artifact is told loosely from the lips of the generations of druids that have grown to inhabit the druid groves that dot what is now called the Western Heartlands. Over many hundreds of years a grand tale of a druidic order that stretched from that coast of what is now known as the Sea of Sword to coast of the now named Dragonmere has been passed down from generation to generation, from elders to the young and from the passing of time of when the young become the elders. This tale been told and recited so many times to where even the oldest of trees remember its story long and true. The history of this buckler is weaved and enshadowed within a tapestry of oral tradition past from successor to successor in the now many scattered minor druidic orders that lay in the ruins of their ancestors once great wood. The last high druid of a now forlorn order of druids once residing deep within what they called the Glimmerwood placed one of the greatest endowments of her now long deceased order upon this buckler. In one last act of service to preserve her beloved wood from a band of invading humans that were destroying her wood without relent for decades by their insistent encroachment, she drew upon all of her long years of healing and protection of the Glimmerwood to place an immortal endowment upon the last seed of her wood's then late elder tree planted within a central slit of the now over grown surface of the shield. That was long, long ago in an ancient and forgotten time of when the Glimmerwood stretched from the Sea of Swords in west to the Dragonmere in the east. The last high druid of the Glimmerwood endowed her last breath of life upon the shield to pass on both her soul and legacy and that of her wood's then recently past elder tree in hopes that one day one of her bloodline may rise and become fit to smite down her now ancient and time-lost foes. The Glimmerwood is all but gone, her druidic order long, long deceased - lost to history with only this solemn buckler to uphold her legacy and hopes in that one day where she and her long conquered people fell that one of her blood and kin would rise to resurrect their ancient title of high druid of the Glimmerwood. Alas heir by heir has taken up the buckler, some have marched with rallied allies of the old wood to reclaim and conquer what they felt was their birthright, pillaging farmers' plots and razing villages to ash only to end up time and time again with their heads stuck upon a pike. Although others of her long line have tried to peacefully follow in her foot steps and have focused their entire lives upon preserving what little remains of the now shattered Glimmerwood. As of yet none of her heirs have risen to win back their wood, a wood once so thick and lush that the ancient druidic relics weave tales that deep within the heart of the Glimmerwood once so mighty that not even the light of a high noon summer sun had not pieced its canopy in over one thousand years. On the most still of nights, on the brightest of full moons it is believed that from within the roots of the Glimmerwood's elder tree's child overgrown upon this shield's face that one can still faintly hear the whispers of a forgotten tongue of the last high druid of the Glimmerwood.
- Armour Class: +3
- No protection against missile and piercing attacks
Special Abilities: Once per day can cast Barkskin upon the wielder.
Requires: 3 Strength
Weight: 1 lbs.
Not usable by:
All but Ozyldor
-Level 2: *Large Swords (Scimitar / Wackizashi / Ninjatō), *Sword and Shield Style
-Level 4: *Large Swords (Scimitar / Wackizashi / Ninjatō), *Sword and Shield Style, *Dart
-Level 6: *Large Swords (Scimitar / Wackizashi / Ninjatō), *Sword and Shield Style, *Dart