It's a damaging spell, so I was avoiding every "party only" effect. Was using the Holy Word (not party), with target = Self and the effects targets as "Not in party".
In my last test, I killed myself. That's when I decided to ask for help.
The problem is, they are doing only one save. If they escape the destruction, they escape everything.
My idea was to enforce three saves, but that's not happening.
Any help?
All effects within a resource use the same saving throw roll by design. You can assign different saves to check(Spell/Breath/Death/Polymorph/Wand) and different a bonus/penalty by effect, but the core roll is the same for all. If you want separate saving throws, you would have to assign each effect to a separate subspell with a different speed projectile, as they need to strike the creature on different ticks (1/15th second).
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It's a damaging spell, so I was avoiding every "party only" effect. Was using the Holy Word (not party), with target = Self and the effects targets as "Not in party".
In my last test, I killed myself. That's when I decided to ask for help.
But you cleared my mind and I was able to fix things using the Not Party/Self and putting every effect as Pre-Target instead of Not party. Thanks!
The problem now is that the spell is not working as it was supposed to.
There are 3 effects there (Opcode 177):
Undead sv or die (UNDDEATH)
Undead sv or blind (I'm using the BLIND effect, the same I saw in Holy Blight)
Undead sv or held (using the HOLDSN effect, the same I saw in Hold Undead).
The problem is, they are doing only one save. If they escape the destruction, they escape everything.
My idea was to enforce three saves, but that's not happening.
Any help?
If you want separate saving throws, you would have to assign each effect to a separate subspell with a different speed projectile, as they need to strike the creature on different ticks (1/15th second).
Can someone confirm this?
My kit was perfect with both IWDEE and BGEE without opcode 346.
Now I added it and IWDEE crashes while BGEE/BG2EE work normally.
Exchanged the -3 bonus vs Necromancy for Death Guard always active.