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Some spell and dragon breath damage hitting twice?

lunarlunar Member Posts: 3,460
This is a problem I saw with some spell effects, mainly Comet spell and some dragon's breath attacks like Draconis, and Silver Dragon breath.

They sometimes seem to hit twice, and do massive damage. It is not the failed saving throw, though. I know any damage effect that allows a save for half displays two rows of damage lines on a failed save. No, this is even with the save, the effect hits twice and on occasion my char makes two seperate saving throws, each time receiving half damage, but as a result taking twice as much as damage as he should have. This only happens with Draconis and Silver dragon breath, I think those breaths area effect is so vaguely defined and buggy, they may have overlapping areas and they usually seem to hit twice, requiring two saving throws for each hit for half. Comet seems to be the offender as well, it has no save for half, yet it sometimes strikes twice, doing massive damage. I am throughly confused.

Has anyone experienced a situation like this? If you are immune to damage by protection spells you won't notice the difference. But if you are not, the unfair twice damage kills the character. I have scs and ascension and other mods installed, so I am not sure if this is vanilla bug, or due to mods. Any input would be appreciated.

Here is the picture, Draconis breathes on Nalia, Nalia saves vs breath for half, is badly wounded, and immediately hit by the breath again, makes another save, and as a result of this unfair hit is melted goo. While Imoen, standing next to her melting corpse, is untouched. What manner of area effect is that? (Save game and character courtesy from @Actarus for demonstration purposes, I don't have a save file near those.)
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Post edited by lunar on

Comments

  • TressetTresset Member, Moderator Posts: 8,268
    Hmm... They do hit twice, don't they? I can see the problem in NI, but the problem with that is I am not sure it is actually a problem or not... By that I mean it could be intended... I am leaning toward it being a bug though...
  • TressetTresset Member, Moderator Posts: 8,268
    Well, I reported it on redmine. I figure it has to be a bug since there is no way that Draconis should have a breath weapon roughly twice as strong as Abazigal's. It is a legacy bug from vBG2 so hopefully it can finally be fixed.
  • jinxed75jinxed75 Member Posts: 157
    This is not a bug specific to Draconis or Dragons in general. Sometimes it also occurs while casting Flame Strike on an enemy.
  • lunarlunar Member Posts: 3,460
    edited March 2016
    jinxed75 said:

    This is not a bug specific to Draconis or Dragons in general. Sometimes it also occurs while casting Flame Strike on an enemy.

    If flame strikes has two rows of damage, it is a failed saving throw.

    Viconia did 18 damage to Orc (first half of damage)
    Viconia did 26 damage to Orc (second half of damage)

    @jinxed75 This is normal. The game always applies two halves of a spell damage seperately, and once is blocked by save. In above example, orc failed a save and suffered full damage.

    If you see:
    Viconia did 18 damage to Orc (first half)
    Orc-save vs spells (this is the second half, blocked by save)

    and then:
    Viconia did 24 damage to Orc
    Orc-save vs spells (this is again a second half, but the spell seems to hit twice)
    then it is a bug.

    In my screenshot, Nalia made two seperate saves vs breath weapon, and each time she took half damage. But she got hit twice by the breath.
  • jinxed75jinxed75 Member Posts: 157
    Ok, my bad then. Didn't notice that on other damage spells, but could just be my unperceptive self.
  • TressetTresset Member, Moderator Posts: 8,268
    edited March 2016
    jinxed75 said:

    This is not a bug specific to Draconis or Dragons in general. Sometimes it also occurs while casting Flame Strike on an enemy.

    @jinxed75 This bug only affects certain dragons' breath weapons; specifically those of Adalon, Draconis, Nizidramanii'yt (Suldanessellar black dragon), The Hell trial dragon, Thaxll'ssillyia (Temple Ruins shadow dragon), and Yxtrazzal (Rasaad's ToB quest shadow dragon), and Dolrassa and Ixthezzys (Dorn's ToB quest silver dragons).
  • GoturalGotural Member Posts: 1,229
    Since it only affects some Dragon's Breath I always assumed that it was the intended behavior. I think I have a screenshot of a character making three saving throws against a single breath in ToB.
  • JarrakulJarrakul Member Posts: 2,029
    Well that explains why Draconis's breath hits like a mack truck. I've been wondering why his breath seems to be so much more lethal than almost anything else in the game.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    If I remember correctly this is due to the projectile file repeating the animation, essentially re-applying the spell multiple times. You can see it in all the dragxxx projectiles.
  • lunarlunar Member Posts: 3,460
    CamDawg said:

    If I remember correctly this is due to the projectile file repeating the animation, essentially re-applying the spell multiple times. You can see it in all the dragxxx projectiles.

    So is this intended feature, or bug?

  • TressetTresset Member, Moderator Posts: 8,268
    Looks like it is going to be fixed.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    I'll be honest, I thought we had fixed these already. Red and green breath work like they're supposed to, but all the others double their effects.
  • MoonheartMoonheart Member Posts: 520
    I've spoken of this on my Dragon Disicple playthrough thread: almost all area of effects can it twice.
    I use heavily Fireball, Skull Trap, Sun Fire, Delayed Blast Fireball and the Dragon Disciple breath, and all those spells can display 2 rows of damage.

    On those spells, it is perhaps normal to have two rows of damage, to simulate the "half damage" on save... however, that's true that on the case shown in the screenshot, the double save looks weird, and it could be a different problem altogether.
  • lunarlunar Member Posts: 3,460
    @Moonheart Exactly. One line of damage and one line of save message is okay, it means the target made a save and received half damage. Two lines of damage with no save is okay, it means the target failed the save and took full damage. This is how all area effect spells or effects that have a save for ½ attached works.

    Two lines of damage and two lines of different saves at the exact time are not okay, it means the effect hits twice and the victim saves each time receiving half damage, but it totals to full damage as if the victim never saved. With this bug, you can even get four lines of damage if the victim blows all two saves. However, since dragon breath does massive damage not much can survive more than 2-3 lines of damage from a breath. Or you can see three lines of damage with one save, means one save is done other is failed and the effect hit twice. Poor Nalia was permanently slain by a single breath attack, even though she made saves and was at full hp. She should have survived when at full hp with a save in most cases. This is unfair.
  • CamDawgCamDawg Member, Developer Posts: 3,438
    What @lunar said. The way saves work internally is that, if a save is allowed, a spell effect either applies or doesn't. Spells with half-damage on save just split the damage into two effects and allow a save on one of them. E.g. fireball at level 10 cause 5d6 damage (no save) and another 5d6 damage (with a save), the net result being 10d6 damage on a failed save and 5d6 on a successful one.
  • ArunsunArunsun Member Posts: 1,592
    I have always thought it to be the normal behaviour though it can be quite punitive indeed, since it can deal like 130 damage even if both saves vs Breath Weapon are successful.
    But heck they are dragons, their breath weapon is legendary and not supposed to be just a warm/cool wind.
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