Some spell and dragon breath damage hitting twice?
lunar
Member Posts: 3,460
This is a problem I saw with some spell effects, mainly Comet spell and some dragon's breath attacks like Draconis, and Silver Dragon breath.
They sometimes seem to hit twice, and do massive damage. It is not the failed saving throw, though. I know any damage effect that allows a save for half displays two rows of damage lines on a failed save. No, this is even with the save, the effect hits twice and on occasion my char makes two seperate saving throws, each time receiving half damage, but as a result taking twice as much as damage as he should have. This only happens with Draconis and Silver dragon breath, I think those breaths area effect is so vaguely defined and buggy, they may have overlapping areas and they usually seem to hit twice, requiring two saving throws for each hit for half. Comet seems to be the offender as well, it has no save for half, yet it sometimes strikes twice, doing massive damage. I am throughly confused.
Has anyone experienced a situation like this? If you are immune to damage by protection spells you won't notice the difference. But if you are not, the unfair twice damage kills the character. I have scs and ascension and other mods installed, so I am not sure if this is vanilla bug, or due to mods. Any input would be appreciated.
Here is the picture, Draconis breathes on Nalia, Nalia saves vs breath for half, is badly wounded, and immediately hit by the breath again, makes another save, and as a result of this unfair hit is melted goo. While Imoen, standing next to her melting corpse, is untouched. What manner of area effect is that? (Save game and character courtesy from @Actarus for demonstration purposes, I don't have a save file near those.)
They sometimes seem to hit twice, and do massive damage. It is not the failed saving throw, though. I know any damage effect that allows a save for half displays two rows of damage lines on a failed save. No, this is even with the save, the effect hits twice and on occasion my char makes two seperate saving throws, each time receiving half damage, but as a result taking twice as much as damage as he should have. This only happens with Draconis and Silver dragon breath, I think those breaths area effect is so vaguely defined and buggy, they may have overlapping areas and they usually seem to hit twice, requiring two saving throws for each hit for half. Comet seems to be the offender as well, it has no save for half, yet it sometimes strikes twice, doing massive damage. I am throughly confused.
Has anyone experienced a situation like this? If you are immune to damage by protection spells you won't notice the difference. But if you are not, the unfair twice damage kills the character. I have scs and ascension and other mods installed, so I am not sure if this is vanilla bug, or due to mods. Any input would be appreciated.
Here is the picture, Draconis breathes on Nalia, Nalia saves vs breath for half, is badly wounded, and immediately hit by the breath again, makes another save, and as a result of this unfair hit is melted goo. While Imoen, standing next to her melting corpse, is untouched. What manner of area effect is that? (Save game and character courtesy from @Actarus for demonstration purposes, I don't have a save file near those.)
Post edited by lunar on
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Comments
Viconia did 18 damage to Orc (first half of damage)
Viconia did 26 damage to Orc (second half of damage)
@jinxed75 This is normal. The game always applies two halves of a spell damage seperately, and once is blocked by save. In above example, orc failed a save and suffered full damage.
If you see:
Viconia did 18 damage to Orc (first half)
Orc-save vs spells (this is the second half, blocked by save)
and then:
Viconia did 24 damage to Orc
Orc-save vs spells (this is again a second half, but the spell seems to hit twice)
then it is a bug.
In my screenshot, Nalia made two seperate saves vs breath weapon, and each time she took half damage. But she got hit twice by the breath.
I use heavily Fireball, Skull Trap, Sun Fire, Delayed Blast Fireball and the Dragon Disciple breath, and all those spells can display 2 rows of damage.
On those spells, it is perhaps normal to have two rows of damage, to simulate the "half damage" on save... however, that's true that on the case shown in the screenshot, the double save looks weird, and it could be a different problem altogether.
Two lines of damage and two lines of different saves at the exact time are not okay, it means the effect hits twice and the victim saves each time receiving half damage, but it totals to full damage as if the victim never saved. With this bug, you can even get four lines of damage if the victim blows all two saves. However, since dragon breath does massive damage not much can survive more than 2-3 lines of damage from a breath. Or you can see three lines of damage with one save, means one save is done other is failed and the effect hit twice. Poor Nalia was permanently slain by a single breath attack, even though she made saves and was at full hp. She should have survived when at full hp with a save in most cases. This is unfair.
But heck they are dragons, their breath weapon is legendary and not supposed to be just a warm/cool wind.