The Darkest Day
Volkogluk
Member Posts: 2
Will "The Darkest Day" Mod be included? Cause it WAS quite awesome.
http://www.sorcerers.net/forums/showthread.php?t=36470
http://www.sorcerers.net/forums/showthread.php?t=36470
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Items, spells, NPCs, kits... Everything is unbalanced.
The kit didn't changed the fallen paladin question.
But I think there are more relevant mods (and less controversial, too) to include in a BG2:EE release.
Yes... because Teifling, Drow and Deugar should clearly be a kit!
I don't know if i post damn true or damn ironic.
So, i like TDD, but not for the play value.
If TDD didn't exist, a lot of stuff after that wouldn't exist.
Probably not even BGEE.
I splitted TDD in components (Core, Trollford, Espurta, Purskal, and Riatavin now). For the moment, I focus only on quests, so no rules changes, no new spells, no kits but adventures. They are fully compatible with BG2EE, Worldmap 10.2 and Extended Animation.
Let me know if I can release it until TeamBG publish a its TDDEE version...
I am thinking about your answers. If it's up to me, I will remove all uber items (make them undroppable) and decrease xp, as I said I am only interested on adventure. I'll be back asap
Instead, if you cannot get permission, consider releasing a diff patch that can be applied on top of the original files (so users must download the original first).
Legalities aside, kudos to @shadowlich for this effort.
I appreciate everyone concerns, and thanks you all for each suggestions.
DEPRECATED: I am uncomfortable about publishing a link so pm me.
REPLACED BY: Now I have the blessing of Max Schnur
Here's the readme.txt:
I splitted TDD into components:
. _CORE: worldmap and everything that is shared by others components
. _ESPURTA
. _PURSKAL
. _TROLLFORD
. maybe Riatavin and more...
For now, I focus on adventure, I have no time nor experience to deal/test rules modifications, new spells or kits.
- How to install TDDz?
.Download TDDv1.14 and unzip it, move the folder TDD into your BG2EE folder (Setup-TDD.exe and Setup-TDD.tp2 are not required)
.Do not, DO NOT let BiG World Fixpack patch it (rename or move its BiG World Fixpack/TDD folder); TDDz patches/fixes TDD files by its own.
.Run Setup-TDDz.exe as any other weidu mod
- How to change CRE xp?
.In TDDz, you'll find folder for each component (_CORE, _ESPURTA, _PURSKAL, _TROLLFORD), edit CreaturesContract.2da, change its XP column ("+" means no change; a value < 1000 change the XP by value PERCENT; a value >= 1000 will SET it)
- How to change scripted xp?
.In TDDz, you'll find foldder for each component (_CORE, _ESPURTA, _PURSKAL, _TROLLFORD), edit Xp.2da, change its XP column ("+" means no change; a value < 1000 change the XP by value PERCENT; a value >= 1000 will SET it)
- How to make ITM undroppable?
.In TDDz, you'll find folder for each component (_CORE, _ESPURTA, _PURSKAL, _TROLLFORD), edit ItemsContract.2da, change its UNDROPPABLE column ("+" means no change; "." make it undroppable, i.e. CRE keep the item but STO, ARE, BAF, any others, it is replaced by SCRL75.ITM, an Identify Sroll). Avoid to modifiy "++++++++" value than means they should stay unchanged (ex: Espurta map)
- How to replace ITM?
.In TDDz, you'll find folder for each component (_CORE, _ESPURTA, _PURSKAL, _TROLLFORD), edit ItemsContract.2da, change its UNDROPPABLE column ("+" means no change; any value other than "+" or "." is considered as a RESNAME, the item is replaced everywhere by this item). Avoid to modifiy "++++++++" value than means they should stay unchanged (ex: Espurta map)
- How to replace TROOOOOOOOLLLLLLS, I mean CRE?
.In TDDz, you'll find folder for each component (_CORE, _ESPURTA, _PURSKAL, _TROLLFORD), edit CreaturesContract.2da, change its RESNAME column, add scripts, add deathvar but MODIFY existing deathvars at your own risks.
- How to report bugs?
.Contact me at Beamdog forum or SHS forum
- Notes:
.These lines are to translate in setup.tra:
@901000 = ~TDD - Core~
@901001 = ~TDD - Trollford~
@901002 = ~TDD - Espurta~
@901003 = ~TDD - Purskal~
@901004 = ~TDD - Riatavin~
@999999 = ~Intruders! Kill the intruders!~
.Every languages of TDD is supported; however, I try to use handle_charsets but it seems verrrry slow for TDD and its many translation files, I suppose you have to deal with them manually...
Good game
A BIG THANKS TO TEAMBG for this mega-mod and every authors of Weidu, Worldmap, Extended Animation and people at SHSForum that help me to understand Weidu!!!
Time for a TDD, SCS, Ascension, Tactics run.