Feedback: Advanced AI and pathfinding.
Durenas
Member Posts: 508
Just my own observations but, if left to its own devices without player direction, the advanced AI will tend to get stuck on party members when closing on an enemy target. For instance, if I have 2 melee characters and both of them are closing on the same target(let's assume there's only one enemy to fight), the rearmost one will often get 'stuck' on the foremost one, and not move around it.
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