Restore Proficiency Modifier functionality
Demivrgvs
Member Posts: 315
Opcode 233 could not decrement the available proficiency points back in vanilla games but it does now within EE. Is there a reason for the change you did?
I widely used that feature, for example to make a spellcaster proficient, specialized, etc. with a conjured weapon (e.g. Flame Blade, Spiritual Hammer, Phantom Blade, BBoD, etc.), or to make a Fighter proficient in all weapons at a certain level.
I widely used that feature, for example to make a spellcaster proficient, specialized, etc. with a conjured weapon (e.g. Flame Blade, Spiritual Hammer, Phantom Blade, BBoD, etc.), or to make a Fighter proficient in all weapons at a certain level.
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Comments
A "While Equipped" effect does not have priority over Proficiencies applied to a character(through level up or spell), whether it is higher or lower. So that hammer would not lower the characters proficiency from grandmastery as long as the effect was on the hammer itself and not a part of the spell, but it would also not increase proficiency to specialization either.
The more recent wins out only when they are both from the same type of source (equipped or spell). You can, but there is no bounds checking, so you don't want to use it on someone who has zero proficiency in that weapon.