New char. Would like input :)
Khyron
Member Posts: 636
So! I am on the verge of going for another playthrough and completing most of BG1 before SoD gets released, then I will continue into BG2 and ToB.
But I am having trouble deciding which char to use, fearing my choice will be a boring one.
(I am not going to solo, i enjoy having 2-3 companions along for the banter and wider tactical choice)
Human Kensai (9 or 12) -> Thief.
Would be going for Carsomyr and Purifier - Or dual longswords.
Human Berserker (7,9 or 13) -> Cleric.
Would be going for Crom and FaO + shield. (I like shields, i know they're a poor choice)
(Half?) Elf F/M or F/M/T.
The FMT would allow Carsomyr and some equipment, but with Imoen along I don't need a thief.
I suppose backstabs would be nice, but not too important.
I have played a FMT builds in the past and while they have a wide range of approaches, I often find them a little lacking in terms of buffed melee specialists due to ridiculous amounts of incomming dispells/spell thrust etc.
Human Cava, Carsomyr.
I like the paladins, but their woefully crap spellcasting means they're really just crap substitute Berserker/Wizard Slayer -> Thief.. right?
Half-Elf Fighter/Druid or Human Berserker->Druid, Scimitars.
Blade I have done in the past, but it's far too reliant on buffs and becomes a chore to manage.
If Druids and Clerics could use regular swords, no doubt i'd use a F/C or F/D.
I just really don't like blunt weapons..
Not too much of a fan of treehugging hippies either though.. I just wish werewolf form didn't suck so much
Of all of these, which do you reckon would be the craziest melee powerhouse?
Buffing is fine, but needing buffs all the time just to measure up to others is a big no.
Nor is it fine to rely so heavily on buffs that if struck by a series of dispells i go all Magikarp and use "splash".
Also it doesn't have to be the ultimate munchkin char.. just damn powerfull on it's own, and FUN.
I am afraid my lack of imagination is stopping me from seeing how to use these types of chars, finding balance between buffing chores and just auto attack script.
But I am having trouble deciding which char to use, fearing my choice will be a boring one.
(I am not going to solo, i enjoy having 2-3 companions along for the banter and wider tactical choice)
Human Kensai (9 or 12) -> Thief.
Would be going for Carsomyr and Purifier - Or dual longswords.
Human Berserker (7,9 or 13) -> Cleric.
Would be going for Crom and FaO + shield. (I like shields, i know they're a poor choice)
(Half?) Elf F/M or F/M/T.
The FMT would allow Carsomyr and some equipment, but with Imoen along I don't need a thief.
I suppose backstabs would be nice, but not too important.
I have played a FMT builds in the past and while they have a wide range of approaches, I often find them a little lacking in terms of buffed melee specialists due to ridiculous amounts of incomming dispells/spell thrust etc.
Human Cava, Carsomyr.
I like the paladins, but their woefully crap spellcasting means they're really just crap substitute Berserker/Wizard Slayer -> Thief.. right?
Half-Elf Fighter/Druid or Human Berserker->Druid, Scimitars.
Blade I have done in the past, but it's far too reliant on buffs and becomes a chore to manage.
If Druids and Clerics could use regular swords, no doubt i'd use a F/C or F/D.
I just really don't like blunt weapons..
Not too much of a fan of treehugging hippies either though.. I just wish werewolf form didn't suck so much
Of all of these, which do you reckon would be the craziest melee powerhouse?
Buffing is fine, but needing buffs all the time just to measure up to others is a big no.
Nor is it fine to rely so heavily on buffs that if struck by a series of dispells i go all Magikarp and use "splash".
Also it doesn't have to be the ultimate munchkin char.. just damn powerfull on it's own, and FUN.
I am afraid my lack of imagination is stopping me from seeing how to use these types of chars, finding balance between buffing chores and just auto attack script.
1
Comments
I just really don't like blunt weapons..
Darn, I was going to suggest the Berserker/Cleric.
On the other hand, I'm not all that conceptually fond of the Berserker/Cleric as opposed to a Fighter/Cleric (unless the Cleric's deity is Tempus, or something similar). I would be interested in seeing a Wizard Slayer/Cleric, and wonder if the commonly used Cleric buffs could mostly overcome the Wizard Slayer's restrictions.
I'm just so afraid of being too buff reliant, or the exact opposite just auto attack.
Is F/C or F/M truly the only middle ways to go?
I need some inspiration it seems
Alternatively, you could go with a pure Swashbuckler, since I think they at least get the weaker version of Whirlwind Attack, unlike a Kensai/Thief.
That's the closest that I can think of for a balance between too much micromanagement vs. auto-attack. In fact, BG is the game that made me love Thieves, since they had much more to do than with the first character I created, which was a Fighter.
UAI will be the big cherry on top for armours and carsomyr.
Seems the best choice for utility/diversity while also avoiding buff management.
Fighter/Illusionist is even more powerful though :P
Pure fighter thief, or a multiclass would be preferable.
and Once you hit that sweet 3 Million XP you grab use any item and just slap all armor, helmets, bracers and shields you fancy on..
as for the Topic if you want a Melee Powerhouse right of the bat go with a Half Orc Fighter/Thief Multiclass , that 19 Strength wrecks shit up, with 19 Constitution and the 1000 gold of the Star Sapphire in Candlekeep you can directly buy Bucklys Buckler in the Friendly Arm and get free Health during Map Travel and Resting (and later with the book you can dual wield or something)
Since you want to use another thief you can fully focus on Sneak and Walk Silent , Pick Long swords or Katanas and just open every fight with a Murder Back Stab watching your first enemy Possible explode
I can heartily recommend both. They are absolutely essential for me.
Will be using carsomyr, magic protections and sneaky stuff.. and some weapon for backstabs.
Won't need the buffs, but got them for extra oomph and has all the utility i could want.
I've completed the games so many times playing within the rules, i no longer care if i break them a little hehe
I love Rangers, all of them (except for beastmasters). Fighter/thieves are also fun to get into. Best one of all, though, was a fighter who found faith later in life dualed to cleric. That was wonderful, but lost my game after I got to ToB.
Any character with just about any stats can beat the game with the correct tactics (unless you're doing difficulty increasing mods). Choose one that you like because you think it's cool, not because you wonder if may not be powerful enough.
And if you think uber-powerful is cool, then choose that!
Btw, when you dual class, you lose your spare XP. So don't stop leveling up hoping that XP will cross over into your secondary class.