It would be nice if FillSlot didn't overwrite the existing item in the targeted slot (maybe bump the item to inventory), and if EquipItem would work for items in generic inventory slots.
I'd consider both 'C' requests, as noting is currently broken, but it would be nice for modders.
@CamDawg - Can you give me a situation in which FillSlot overwrites and item please?
I tested it with a quarterstaff in weapon0, had a sword in inventory and used fillslot and it unequipped the quarterstaff and equipped the sword, but that case may be more mundane than what you had in mind.
On my Paladin with 18 Charisma Lawful Good I remember he gave me a Dagger +1 for his Sword, now I'm on my Neutral Good Archer 14 Charisma and he gives 5 gp, so yea.. (:
Edit: Oh wait nevermind, the Dagger +1 was from Fuller, the guy at Hull's Chest. You also need high Charisma to get that.
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I'd consider both 'C' requests, as noting is currently broken, but it would be nice for modders.
I tested it with a quarterstaff in weapon0, had a sword in inventory and used fillslot and it unequipped the quarterstaff and equipped the sword, but that case may be more mundane than what you had in mind.
is there a situation in the game where this actually works?
Edit: Oh wait nevermind, the Dagger +1 was from Fuller, the guy at Hull's Chest. You also need high Charisma to get that.