Constitution bonus does not work
Artas1984
Member Posts: 49
I have a CON 18 barbarian and a CON 18 cleric (example).
Barbarian has 16 HP - 12 from hit dice and 4 from CON bonus - everything is like it should be.
Cleric has 10 HP - 8 from hit dice and only 2 from CON bonus? What?
I've made an experiment further - cleric does not get any HP bonus from 14 CON. The same thing happens with a mage and rogue.
I do not like this, is this some stupid EE modification? Why then my lead barbarian has got the stats ok?
If i look at the character screen, i see a confirmation that the barbarian gets 4 HP from ability score bonus, but the cleric does not have anything written like it - no ability score bonuses.
Barbarian has 16 HP - 12 from hit dice and 4 from CON bonus - everything is like it should be.
Cleric has 10 HP - 8 from hit dice and only 2 from CON bonus? What?
I've made an experiment further - cleric does not get any HP bonus from 14 CON. The same thing happens with a mage and rogue.
I do not like this, is this some stupid EE modification? Why then my lead barbarian has got the stats ok?
If i look at the character screen, i see a confirmation that the barbarian gets 4 HP from ability score bonus, but the cleric does not have anything written like it - no ability score bonuses.
0
Comments
In other words this is a rule that is meant to be in the second edition D&D games? Does the increased CON bonus at least add +4 fortitude save for all classes? What about your mod? I want to read about it.
I wonder if anyone has made a mod that would make the stats behave more like Third Edition:
Score 0-1 = -5 penalty (or -25%)
Score 2-3 = -4 penalty (or -20%)
Score 4-5 = -3 penalty (or -15%)
Score 6-7 = -2 penalty (or -10%)
Score 8-9 = -1 penalty (or -5%)
Score 10-11 = no penalty or bonus
Score 12-13 = +1 bonus (or +5%)
Score 14-15 = +2 bonus (or +10%)
Score 16-17 = +3 bonus (or +15%)
Score 18-19 = +4 bonus (or +20%)
Score 20-21 = +5 bonus (or +25%)
Score 22-23 = +6 bonus (or +30%)
Score 24-25 = +7 bonus (or +35%)
Melee THAC0 and Damage would use Strength's modifier, Ranged THAC0, AC and Speed would use Dexterity's modifier, Hit Points would use Constitution's modifier and Reaction would use Charisma's modifier. Shorty Saving Throw bonuses could use Constitution's modifier (maybe only allow positive values).
Rogue skills would use Dexterity's percentage modifier. Lore would use both Intelligence's and Wisdom's percentage modifier. Open doors could be a base 25% chance and use Strength's percentage modifier. Spell learning chance could be a base 65% chance and use Intelligence's percentage modifier. Shop prices could be a base 110% and subtract Charisma's percentage modifier, with a max of 100%.
Would only leave Weight Allowance, Regeneration, Spells Per Level, Max Spell Level and Bonus Spells. (There is a Bonus spells table for 3rd edition, so technically that could be used as well).
Exceptional strength would be ignored (just as effective as a regular strength of 18).
I like the idea of such a mod, but mulling it over in my head, I think it would be pretty imbalanced. All the NPC stats are aimed around 2nd edition tables, which generally have no penalty or bonus at 7-14, and then suddenly start handing out +1/point at 15+, and -1/point at 6-. So there's a lot of 13-16 chars currently out there that would gain a lot of buffs from this.
((2nd's 7-14 is like 3rd's 10-11, and every 1 point higher or lower in 2nd edition is like going 2 points higher or lower in 3rd edition, with the difference being that for 3rd, all the ability score based modifiers are identical, whereas there are huge tables with minute differences for 2nd. Also, 3rd doesn't make exceptions for Fighter types on Strength and Constitution.))
Also many would be nerfed. Many creatures use 9 as a default score. So you'd weaken a lot of enemies. If you want a more generous bonus progression than AD&D, you could make a mod based on BECMI's progression.
2-3 -3
4-5 -2
6-8 -1
9-12 no bonus
13-15 +1
16-17 +2
18-19 +3
20-21 +4
22-23 +5
24-25 +6
Though I guess I'll just stick to the original. It's what all the NPCs and Creatures are designed around, after all.
the one reason why I don't like 3rd edition ability score improvement is that every odd number adds absolutely no benefit, only every even number adds any benefit, so I feel like sometimes ability score points are wastes because if its an odd number it adds nothing
but in 2nd edition, yes bonuses usually start at 15, but pretty much anything pass that and you are almost guaranteed to always get a bonus upon each ability score increase ( especially STR for example) - with the only one being DEX but that doesn't happen until you hit high DEX- even constitution still continues to improve pass 20 because it affects how fast you regenerate