Book of Legal Possibilities (Preparation for SoD)
Abel
Member Posts: 785
I started a new game and I was running out of time before SoD release! So, I had the idea of creating a mod that would allow me to summon any NPC in the game and get the items I could legally obtain if I completed a full playthrough. With this mod you'll then be able to form a fully equipped and SoD ready party.
So, how does it work? First, download latest release on GitHub and extract its contents:
- If you have the Steam version of BG:EE, in : 'C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate Enhanced Edition'
- If you have the Beamdog version of BG:EE, in : 'C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766'
Then, install the mod by double-clicking the 'setup-abel_bookoflegalpossibilities_mod.exe' file.
When you're in game, you need to create the book by opening the console (to enable it, check this thread; then open it with CTRL + SPACE) and by typing in: 'C:CreateItem("BLBOOK01")'. The item will appear in your inventory and you can assign it to a quickslot.
Upon use, a dialog will trigger and offer the options I mentioned first.
Warning: this mod lets you recruit NPCs directly by bypassing their original first lines of dialog. This is necessary for several reasons. The drawback is that it may prevent certain variables from being set normally. So, use this in a normal BGEE campaign at your own risks!
Additional notes: unfortunately, I wasn't able to set the items price to 0 (it's 1). So depending on your current gold, you may have to create some ('C:AddGold(999)').
I did my best to create an accurate list of the items you can get and their quantities. But, I'm not sure about the exactitude of it all. You can help me improve the list by reporting any mistake (I included a complete list in the spoiler below).
Especially regarding spell scrolls which I added liberally (2 per spell) not knowing about their presence or absence (but for the most patent ones).
Only magical items were included. There are a few exceptions (armors).
I also had to decide what to do for consummables, projectiles and wands. I decided to add a stack of 8 potions, 80 ammos per type and 8 charges per wand.
That's it! Enjoy!
To do list:
- remove Branwen petrification
So, how does it work? First, download latest release on GitHub and extract its contents:
- If you have the Steam version of BG:EE, in : 'C:\Program Files (x86)\Steam\SteamApps\common\Baldur's Gate Enhanced Edition'
- If you have the Beamdog version of BG:EE, in : 'C:\Program Files (x86)\Baldur's Gate Enhanced Edition\Data\00766'
Then, install the mod by double-clicking the 'setup-abel_bookoflegalpossibilities_mod.exe' file.
When you're in game, you need to create the book by opening the console (to enable it, check this thread; then open it with CTRL + SPACE) and by typing in: 'C:CreateItem("BLBOOK01")'. The item will appear in your inventory and you can assign it to a quickslot.
Upon use, a dialog will trigger and offer the options I mentioned first.
Warning: this mod lets you recruit NPCs directly by bypassing their original first lines of dialog. This is necessary for several reasons. The drawback is that it may prevent certain variables from being set normally. So, use this in a normal BGEE campaign at your own risks!
Additional notes: unfortunately, I wasn't able to set the items price to 0 (it's 1). So depending on your current gold, you may have to create some ('C:AddGold(999)').
I did my best to create an accurate list of the items you can get and their quantities. But, I'm not sure about the exactitude of it all. You can help me improve the list by reporting any mistake (I included a complete list in the spoiler below).
Especially regarding spell scrolls which I added liberally (2 per spell) not knowing about their presence or absence (but for the most patent ones).
Only magical items were included. There are a few exceptions (armors).
I also had to decide what to do for consummables, projectiles and wands. I decided to add a stack of 8 potions, 80 ammos per type and 8 charges per wand.
That's it! Enjoy!
To do list:
- remove Branwen petrification
Do you recognize these?
Feel free to 'buy' these special items... or not!
Evil party ready for SoD!
Post edited by Abel on
13
Comments
Now if only I could breeze through the game chapters right to the end of BG1EE...
I don't think you actually need to get a Final-Save to import to SoD (was that your point?). You can import from any save.
It it were needed though, you could just do a simple C:MoveToArea("AR0125") and kill everyone with CTRL+Y.
I'm still using a store for the items but it could be a bag of holding. What would you prefer?
The mod seems to be working for SoD too so you can always use the book there if needed!
The last release now contains new stores from the Black Pits (all items you can buy) and for SoD. The SoD items weren't filtered, it's a basic add so you'll find everything (relevant or not) with default quantities, etc. I personnally use it to see descriptions.
- make sure the cheat console is active ( so in other words it would have to be if you are using this mod )
- use the cheat console and enter the following:
C:CreateCreature("gorion")
- when gorion appears talk to him and begin the cinematic sequence
- while sequence is going press "ESC" as fast as you can to skip through ALL the cut scenes
- when sequence is over, the next chapter will begin
- when the next chapter begins, keep resting until you get your new ability
*NOTE: if done this way, your special abilites are going to be based on your REP, so make a note of that
- once you gain your new ability, summon gorion again and rinse, lather, repeat until you hit chapter 7 and get your chapter 7 ability
*NOTE: i would not suggest going pass chapter 7 with this trick, because some wonky things may happen, so viewer discretion is advised
- once you hit chapter 7 and get your final ability use the cheat console to warp to 1 of 2 areas:
C:MoveToArea("AR0123") this is the area outside of Sarevok's temple
C:MoveToArea("AR0125") this is directly inside Sarevok's temple
so after all is said and done and you complete your battle with Sarevok you will be beginning SoD
*NOTE*
now to be honest i'm not 100% sure if this technique will work in the EEs ( aka use gorion to skip chapters ) ALTHOUGH it did work in the original BG for chapter skipping, if this technique does not work, then let me know )