This is very interesting to me, because there are so many more things that could be done with Mages and the Complete book of Necromancers is just there waiting to be brought into BGEE
This is very interesting to me, because there are so many more things that could be done with Mages and the Complete book of Necromancers is just there waiting to be brought into BGEE
@kjeron I'm a noob to modding, so that means I could add new mage kits full of spell restrictions, maybe some at will spells, and different HLAs at high levels?
...But still no CLAB files for mages unless you make them yourself (leading to unnecessarily complicated FILE_EXISTS_IN_GAME checks in Weidu). And no CLAB for the wild mage, and CLABSO01 is still for the Dragon Disciple. So the trueclass Mage, the Wild Mage, and the trueclass Sorcerer still share the same CLAB file.
...Well, this is already more than I expected! Seriously, I can't wait until @CamDawg does another update on the gibberlings IESDP forum!
@Mythrialus , we were always able to make more mage kits (earlier versions of Tome and Blood added up to 40 something), you just couldn't show them during character creation. It looks like they've opened up a lot of the stuff that made it difficult, including the issue with gnomes and the lack of existence of K_M_X tables. I have plenty of things I'd love to reincorporate into future builds of Tome and Blood.
Comments
@Aquadrizzt
Edit
@Mythrialus
We could already do that. This means that these kits can be selected at character creation!
Edit 2: @kjeron
Does K_M_G work?