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List of new magical items

I've been poking through the game files for Siege of Dragonspear, and I present an (almost certainly incomplete) list of magic items that have been added to the game. Note that only the unique bonuses are presented in this list (e.g. I have neglected to mention the enchantment bonuses to damage, hit, or Armor Class.)


AMULETS

Amulet of Whispers [BDAMUL01]
- Vocalize
- Silence 15' Radius (1/day)

Archer's Eyes [BDAMUL02]
- +5% Critical Hit Chance (ranged weapons only)
- +1 Dexterity (+2 for Archers)

Amulet of Abnormally Awesome Ankheg Summoning [BDAMUL03]
- +15% Acid Resistance
- Summon two ankhegs. (10 charges)

Ghost Locket [BDAMUL05]
- +5 Wild Surge Bonus

Clasp of Helm [BDAMUL06]
- +3 Saving Throw vs. Necromancy Spells
- +1 Wisdom (Priest of Helm only)
- Detect Illusion (1/day)

Locket of Embracing [BDAMUL07]
- +1 Caster Level (Clerics and Paladins only)
- +2 1st level spell slots.

Medal of Valor [BDMISC32]
- +2 THAC0

Modron Heart [BDAMUL08]
- +2 THAC0 vs. chaotic
- +2 Damage vs. chaotic
- +2 Armor Class vs. chaotic

Kendra's Chain [BDAMUL10]
- +5% Slashing Resistance

Lon's Amulet [BDAMUL11]
- +1 Wisdom (Shapeshifters only)
- Bless

The Gift [BDAMUL12] (Jaheira)
- +10 Hit Points
- +1 Charisma
- Immune to fatigue

The One Gift Lost [BDAMUL21]
- Missile Blast: 6d6 fire damage in 30 ft radius (Save vs. Spell for half); 50 ft range (25 charges)

Heart of the Mountain [BDAMUL26]
- +2 Armor Class
- Summoned spirits gain +10 HP
- Usable: Shaman

AMMUNITION

Arrow of Antimagic [BDAROW01]
- +1 to hit, 1d2 damage
- Target has non-stacking 50% chance of spellcasting failure for 5 rounds. (Save vs. Spell negates)

Bullet of Darkness +3 [BDBULL02]
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.

Flaming Arrow [BDAROW03]
- 1d6 damage
- Target takes +2d4 fire damage. (Save vs. Spell negates).

Void-Tipped Arrow +3 [BDAROW02]
- +3 to hit, 1d6+3 damage
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.

ARMOR

Bloody Bone Plate +2 [BDPLAT03]
- Immune to backstab
- -1 Charisma

Changeling's Vest [BDLEAT04]
- Polymorph (3/day): Polymorph into bugbear, baby wyvern, or ice salamander.

Commander's Chain Mail [BDCHAN04]
- +1 CHarisma
- Immune to fear and morale failure
- All allies within visual radius immune to fear and morale failure.

Cornugon's Revenge +2 [BDLEAT01]
- -2 Constitution
- Regenerate 2 Hit Points per Round.
- Wielder cannot be Protected from Evil.
- Cursed

Corwin's Armor +2 [BDCHAN05] (Corwin)
- +1 movement speed
- +10% Magic Resistance

Daeros's Full Plate +1 [BDPLAT01]
- +40% Fire Resistance
- +2 Saves vs. Breath

Dragonscale Armor [BDLEAT05]
- Immune to poison

Goblin Hide Armor +2 [BDLEAT02] (M'Khiin)
- +1 Constitution
- If wearer is poisoned, the armor casts Slow Poison on them.

Goblin Leathers +1 [BDLEAT06] (M'Khiin)
- Immune to Entangle spell.

Jegg's Leathers +2 [BDCHAN01] (M'Khiin)
- +20% Cold Resistance
- +20% Fire Resistance

Kruntur's Armor +3 [BDCHAN02] (M'Khiin)
- -1 Wisdom
- -10% Open Locks
- -10% Find Traps
- -10% Pick Pockets
- -10% Move Silently
- Immune to stun

Mail of the Hallowed Hero +3 [BDCHANCA]
- Protection from Evil
- Immune to poison and disease

Raconteur's Regalia +2 [BDLEAT03]
- +10% Pick Pockets
- Does not disable spellcasting.

Rhino Beetle Plate [BDPLAT04]
- +25% Missile Resistance

Stalwart Scales +2 [BDCHAN06]
- +10% Slashing Resistance

The Night's Embrace +3 [BDLEAT07]
- +20% Hide in Shadows
- If wearer is rendered helpless (e.g. by Hold Person spell), they become invisible for 1 turn.

AXES

Axe of Kruntur +2 [BDAX1H02] (M'Khiin)
- 1 extra attack per round
- 33% on hit to poison target, dealing 1 point of poison damage each second for 2 rounds. (Save vs. Death negates).
- Returns to wielder's hand when thrown.

Chill Axe +2 [BDAX1H03]
- +1 Strength
- 2% chance per hit that wielder will become berserk, losing control of their actions for 3 rounds
- Target takes +1 cold damage on hit.

Grubdoubler's Axe +1 [BDAX1H05] (M'Khiin)
- 20% on hit to confuse target for 3 rounds. (Save vs. Spell negates).
- Returns to wielder's hand when thrown.
- +2 attack vs. humans
- +2 damage vs. humans

BASTARD SWORDS

Severance +2 [BDSW1H22]
- +5 Hit Points
- 15% chance on hit to drain 1d4 Hit Points from target and transfer to wielder. (No effect on undead, constructs, or extraplanar creatures.)

BELTS

Belt of the Skillful Blade [BDBELT02]
- +10% Slashing Damage
- +2 offhand THAC0 (Blades and Swashbucklers only)

Belt of the Cunning Rogue [BDBELT03]
- +15% Open Locks
- +15% Find Traps

Cloverleaf [BDBELT01]
- Luck

The Protector of the Unworthy [BDBELT04]
- +4 Armor Class vs. slashing attacks
- -4 Armor Class vs. crushing attacks
- Cursed

BOOTS

Lucky Boots
- +3 to Saving Throws (Dwarves only)

Ostentatious Boots [BDBOOT02]
- +1 Charisma

Sidestep Slippers [BDBOOT12]
- +1 Dexterity
- +1 Armor Class
- +2 to Saves vs. Invocation spells

Soft Feet [BDBOOT01]
- +25% Move Silently
- Immune to Grease, Entangle, and Web

Star-Strewn Boots [BDBOOT03]
- +7% Magic Resistance (+15% for Wizard Slayers)

BOWS

Blightbringer +1 [BDBOW01]
- 10% chance to disease target, slowing and reducing Dexterity by 2 for 3 rounds. (Save vs. Death negates)
- +2 THAC0 vs. dwarves and gnomes
- +2 damage vs. dwarves and gnomes

Bow of the Banshee +2 [BDBOW04]
- +1 magic damage vs. panicked targets
- 10% chance per hit of casting Cloak of Fear, centered on the wielder.

Corinth's Bow +2 [BDBOW02]
- +1 Armor Class
- On a critical hit, wielder is affected by the Luck spell.

Corwin's Bow +1 [BDBOW06]
- +1 Dexterity
- 10% chance on hit of entangling target for 3 rounds. (Save vs. Breath negates)

Fleshripper +2 [BDBOW03]
- +2 Movement Speed
- 5% chance on hit of hasting the wielder for 4 rounds

Savage Shortbow +2 [BDBOW05]
- +1 Constitution
- +3 damage vs. orcs, half-orcs, and ogres

BRACERS

Bracers of Perseverance [BDBRAC15]
- +10 Hit Points
- On a critical miss, wielder is affected by the Aid spell.

Bracers of the Shuttered Lid [BDBRAC01]
- +2 THAC0 with unarmed attacks
- Immune to blind
- On a critical hit, target is blinded for 2 rounds. (no save)

Jester's Bracers [BDBRAC02]
- Armor Class: 5
- -1 Charisma (except Jesters)
- WEARER IS FORCED TO TELL CORNY JOKES
- Cursed

Nimblefinger Gloves [BDBRAC03]
- +1 Dexterity (halflings, dwarves, and goblins only; +2 for gnomes)
- +25% Pick Pockets
- +25% Set Traps

Stalker Gauntlets [BDBRAC05]
- +1 Dexterity
- +15% Hide in Shadows (+30% for Stalkers)
- +1 Backstab Multiplier (Stalkers only)

CLOAKS

Sable Cloak [BDCLCK02]
- +40% Cold Resistance
- Immune to slow

Crommus's Capelet [BDCLCK03]
- +2 Saves vs. Enchantment spells
- When hit, 5% chance that wielder will be affected by Blur spell.

Cloak of the Beluir Watch [BDCLCK04]
- +2 Armor Class vs. giant humanoids
- +5 Hit Points (halflings only)

Cloak of the Gargoyle [BDCLCK05]
- +5% Physical Damage Resistance
- Immune to critical hits
- Stone Form (1/day): sets base Armor Class to 0, +3 to saving throws, -3 to dexterity for 5 rounds

Cloak of Minor Arcana [BDCLCK06]
- +10 Lore
- +1 Caster Level (Mages, Sorcerers, and Bards only)
- Generate a random arcane scroll of level 3 or lower. (10 charges)

Cloak of the Strange Beast [BDLOINCL]
- +1 Armor Class
- -1 Charisma


CLUBS

Mosela's Cudgel +2 [BDBLUN01]
- +2 Saves vs. Alteration Spells
- +1 attack vs. constructs
- +1 damage vs. constructs

Backwhacker +2 [BDBLUN07]
- On a backstab, renders the target unconscious for 2 rounds. (Save vs. Death negates)

Ettin Club +1 [BDBONE02]
- -5 THAC0
- Deals 2d6 damage.
- Requires 18 Strength.

CROSSBOWS

Astral Crossbow +2 [BDXBOW01]
- +2 THAC0 vs evil creatures
- +2 damage vs. evil creatures
- On critical hit, renders target unconscious for 1 round.

Harold +2 [BDXBOW02]
- 15% chance on hit to cast Doom on target.

DAGGERS

Acid-Etched Dagger +2 [BDDAGG05]
- 15% per hit that target takes 1 extra point of acid damage per round for 3 rounds.
- +1 acid damage

Dagger of Troll-fighting +1 [BDDAGG02]
- +1d4 fire damage

Elements' Fury +2 [BDDAGG01]
- +1d4 cold damage vs. fire elementals
- +1d4 fire damage vs. water elementals
- +1d4 acid damage vs. earth elementals
- +1d4 electrical damage vs. air elementals

Gemblade +1 [BDDAGG03]
- 20% per hit that a random gem will be generated in wielder's inventory. (30 charges)

Gemblade +2 [BDDAGG3A]
- +1 Intelligence

Pritchard's Family Stiletto +2 [BDSW1H07]
- +2 Armor Class vs. giant humanoids
- +2 THAC0 vs. giant humanoids
- +2 damage vs. giant humanoids

DARTS

Biter +2 [BDDART01]
- 10% chance per hit of penalizing target's Armor Class by 1 for 1 turn. (Save vs. Breath negates)
- Returns to wielder's hand when thrown.

FLAILS

Martyr's Morningstar +2 [BDBLUN04]
- -10 Hit Points (wielder)
- On a critical hit, target loses 15% of their maximum Hit Points

The Hydra +2 [BDBLUN05]
- 33% chance per hit of dealing +1d4, +2d4, or +3d4 points of piercing damage

HALBERDS

Storm Pike +2 [BDHALB01]
- +1 electricity damage
- 15% chance on hit of stunning target for 1 round. (Save vs. Spell negates)
- On a critical miss, wielder takes 1d4 electrical damage.

Cold Fury +2 [BDHALB03]
- +1d2 cold damage
- On hit, slow fire-dwelling and fire-using creatures for 3 rounds. (Save vs. Spell negates)

HAMMERS

Sundermaul +3 [BDHAMM01]
- 15% chance per hit of inflicting -1 penalty to Armor Class for 1 turn. (Save vs. Spell negates)
- 2% per hit to trigger an Earthquake, centered on wielder.

Voidhammer +3 [BDHAMM02]
- -1 Strength
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.
- Strength bonuses to hit and damage do not affect this weapon.

Dread Hammer +2 [BDHAMM06]
- +1 cold damage
- +2d4 cold damge vs. good Clerics
- On a critical miss, the wielder takes 1d4 cold damage.

HEADWEAR

Crown of Lies [BDHELM01]
- -30 Lore
- +2 3rd level, +1 4th level, +1 5th level mage spells.

The Guardian Devil [BDHELM04]
- +1 Armor Class
- +15% Slashing Resistance
- +15% Missile Resistance
- +15% Piercing Resistance

Battle Tankard [BDHELM05]
- Immune to fatigue

Peacock Cap [BDHELM06]
- +1 Charisma (+2 for Bards)

Helm of Equus [BHELM07]
- +2 Charisma

Helmet of Dumathoin [BDHELM09]
- +3% Physical Resistance
- +1 Constitution (+2 for Dwarves)

Helm of Unwavering Purpose [BDHELM10]
- +1 Armor Class
- Immune to confusion

Bard Hat [BDHELM11]
- Immune to silence and deafness.
- Bard song effects linger on for 2 additional rounds after bard stops singing.

Wizzard Hat [BDHELM12]
- +1 Casting Speed
- +2 Movement Speed

Headband of Focus [BDHELM15]
- +2 THAC0 with unarmed attacks
- +5% Critical Chance with unarmed attacks
- Draw Upon Holy Might (1/day)

Circlet of Lost Souls [BDHELM16]
- +1 Caster Level
- Summoned spirits are constantly under effects of Bless spell.

Voghiln's Helmet [BDHELM17] (Voghiln)
- +5% Magic Resistance
- 15% chance per melee hit that humanoid opponets are stunned for 1 round. (Save vs. Wand negates)

Trollblood Ioun Stone [BDIOUN01]
- +3 THAC0 vs. trolls
- Regenerate 1 Hit Point per round.

Blood Red Ioun Stone [BDIOUN02]
- +1 Dexterity
- +2 Weapon Speed

Spectacles of Spectacle [BDMISC01]
- +25% Detect Illusion
- +3 Saves vs. Illusion spells
- Pull an extraplanar creature into the Prime. (3 charges)

Purification Stone [BDMISC05]
- Immune to poison and disease.
- Neutralize Poison (1/day)

KATANAS

Crimson Dawn +2 [BDSW1H01]
- +5% Critical Hit Chance (this weapon only)
- On kill, 15% chance of hasting wielder for 3 rounds.

LONG SWORDS

Gift of the Demon +1 [BDSW1HX5]
- Cursed.

Gift of the Demon +5 [BDSW1H05]
- Cursed

Spell Breaker +2 [BDSW1H25]
- +2 Saves vs. Spells (+4 for Wizard Slayers and Inquisitors)
- On a critical hit, target is affected by Dispel Magic.

Tongue of Acid +3 [BDSW1H02]
- 10% chance per hit of slowing target for 3 rounds. (Save vs. Spell negates)
- +1d3 acid damage

Voidsword +3 [BDSW1H06]
- -1 Strength
- Target suffers -1 penalty to Strength (to minimum of 1) for 5 rounds per hit. (Save vs. Spell negates).
- Does no damage to undead.
- Does not benefit from Strength bonuses to hit or damage.

MACES

Cudgel of Montgomer +1 [BDBLUN02]
- 10% chance on hit of casting Cure Light Wounds on wielder

Glimmer of Hope +2 [BDBLUN08]
- +1 Wisdom
- 10% chance on hit of casting Bless, centered on wielder.

RINGS

Ring of Purity [BDRING10]
- +2 Armor Class vs. evil creatures
- +10 Hit Points
- Chant

Ring of the Crusade [BDRING03]
- +1 Armor Class (+3 vs. demons and devils)
- +1 to Saves (+3 vs. demons and devils)

Ring of the Tiny Fiend [BDRING01]
- +10% Elemental (Acid, Cold, Fire, Electricity) Resistance
- Summon 1d4 mephits for 1 turn. (1/day)

ROBES

Robe of Arcane Aptitude [BDROBE01]
- +1 Intelligence
- Armor Class: 5
- Spell Sequencer (1/day)

Robe of Netheril [BDROBE02]
- +50% Magic Resistance
- Disables spellcasting.
- Cursed.

Robe of Red Flames [BDROBE05]
- +30% Fire Resistance
- +10% Fire Damage

The Ghostdreamer's Robe [BDROBE03] (M'Khiin)
- Armor Class: 5
- +1 Casting Speed
- Vocalize

SCIMITARS

Bartleby's Wakizashi +1 [BDSW1H04]
- +2 Armor Class vs. slashing attacks (Kensai only)

Dervish Crescent +2 [BDSW1H08]
- +1 Movement Speed
- 10% chance on kill that wielder is affected by Fireshield: Red.
- +1 fire damage

Eadro's Blade +1 [BDSW1H03]
- +2 Armor Class vs. elementals and melphits
- On critical hit against elemental or mephit, banish to home plane.
- +2 THAC0 vs. elementals and mephits
- +2 damage vs. elementals and mephits

SHIELDS

Buckler of the Fist +2 [BDSHLD01]
- Immune to Hold Person

Dragonscale Shield +3 [BDSHLD05]
- +3 Saves vs. Death

M'Khiin's Buckler +2 [BDSHLD07]
- +10 Hit Points

Rhino Beetle Shield +2 [BDSHLD04]
- +2 Armor Class vs. missile attacks
- +15% Missile Resistance

Shield of Egons +2 [BDSHLD03]
- Turn Undead Level +1 (+2 for Priests of Lathander and Undead Hunters)

Steadfast +2 [BDSHLD06]
- +5 Hit Points (+10 for Dwarves)

The Bloodied Guardian +2 [BDSHLD08]
- +25% Fire Resistance
- When wielder's hit points drop below 50%, they gain +1 Strength for 5 rounds.

The Suncatcher +2 [BDSHLD02]
- 15% chance that anyone attacking the wielder in melee takes 1d4 fire damage and is blinded for 2 rounds (Save vs. Spell negates blind, halves damage)

SHORTSWORDS [BDSW1H09]

Fractal Blade +3 [BDSW1H14]
- When wielder is hit, 10% chance to surround wielder with 3 mirror images for 3 rounds.
- 50% chance on hit to dispel all illusioanry spells on target.

Herdrin's Short Sword +2 [BDSW1H09]
- +10% Critical Hit Chance (this weapon only)

Ophylli's Short Sword +2 [BDSW1H20]
- Immune to Command, Greater Command, and Power Word spells.
- 20% chance on hit to cast Deafness on target.

Vexation +2 [BDSW1H21]
- Inflicts 2 points of bleeding damage on hit (one point per round).
- On backstab, drains 2 points of Strength from target and transfers to wielder for 5 rounds.

SLINGS

Firefly +2 [BDSLNG01]
- +2 to Saves (Halflings only)

SPEARS

Festering Spear [BDHALB02]
- Inflicts 2 points of bleeding damage per hit (1 point per round).
- On a critical hit, target is diseased and suffers non-cumulative -2 penalty to Strength and Dexterity for 1 turn.

Shadowed Spear +2 [BDSPER01]
- +2 Armor Class
- 20% chance per hit to teleport wielder to random enemy and grant +4 THAC0 bonus for 1 round.
- 5% chance per hit to teleport to random enemy and become etheral (immune to normal weapons) for 1 round.

STAFFS

Brevin's Quarterstaff +1 [BDSTAF01]
- +10 Lore
- Friends (1/day)

Echo of the Fiend +3 [BDSTAF03]
- 5% chance per hit to trigger Sunfire spell, centered on wielder.
- Fireshield: Red (2/day)

The Soulherder's Staff +2 [BDSTAF02]
- +15% Magic Resistance
- Summoned spirits gain +1 to Strength.

The Uncursed Staff +1 [BDBLUN06]
- Sets Strength to 18
- -2 penalty to THAC0
- -2 penalty to damage

TWO-HANDED SWORDS

Dragon Blade +3 [BDSW2H01]
- While enraged, +10% Critical Hit Chance (Berserkers, Barbarians, and Rashemi warriors only)
- On critical hit, deal +2d4 cold damage and slow target for 1 round.
- +1 cold damage

Sword of Ruin +2 [BDSW2H03]
- +5% Critical Hit Chance
- On critical hit, deals +2d4 slashing damage.

Sword of Troll Decapitation +1 [BDSW2H02]
- +2 THAC0 vs. trolls
- +2 fire damage vs. trolls
- On critical hit against a troll, wielder gains +1 Strength (non-cumulative) for 1 turn.

WONDROUS ITEMS

Ankheg Whistle [BDMISC07]
- Paralyze ankhegs within visual range of the user for 5 rounds. (3/day)

Flute of the Immaculate Breeze [BDBRD02]
- Zone of Sweet Air 2/day
- Only usable by Bards

Gentrus's Hand Mirror [BDMIRR01]
- Identify (3/day)

Myconid Pod [BDMISC08]
- Summon 1d4 myconids for 2 turns. (5 charges)

Reed of Echoes [BDMISC10]
- +2 1st level, +1 2nd level, and +1 3rd level mage spells.
- Equips into shield slot.
- Only usable by Bards.

Screaming Bagpipes [BDBRD04]
- Sound Burst: deals 2d8 sonic damage (4d8 for Jesters) and deafens for 3 rounds (Save vs. Breath negates) in 30 ft radius around Bard.
- Only usable by Bards.

Stone Ally [BDPETSG]
- Summon lesser stone golem for 1 turn. (3 charges)

Tangled Strings [BDBRD03]
- Dispels confusion effects on a single target, 2/day.
- Only usable by Bards.

The Forest Queen's Benediction [BDBRD01]
- Mass Cure 1/day
- Only usable by non-evil Bards

The Secret Revealed [BDMISC47]
- The Secret Revealed: deals 4d8 magic damage to undead (Save vs. Wand for half) and weakens liches. (3 charges)












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Comments

  • alaundoalaundo Member Posts: 131
    So the items with names in bracers are only useable by these characters??
  • AquadrizztAquadrizzt Member Posts: 1,069
    @alaundo, the items with the names in brackets are the ones that I noticed had character restrictions; I am sure I missed some of them. Furthermore, I only touched on usability for a couple of items, if you're building a character with an intent to use a specific item, I would use the console or a game file reader (such as NearInfinity) to check the requirements to avoid disappointment.
  • alaundoalaundo Member Posts: 131
    Ok thanks for clarification, no axes then for my barbarian ;)
  • DetectiveMittensDetectiveMittens Member Posts: 235
    One of those items, seems exceptionally useful for a Wizard Slayer (OR a fighter in general) 13 / Thief X Dual-Class if it is carried over into BG2... Especially if you GM in 2H.
  • ZeshinXZeshinX Member Posts: 88
    Isn't "The One Gift Lost" a base item in Baldur's Gate? (Necklace of Missiles, the old 6d6 fireball necklace).
  • PhilhelmPhilhelm Member Posts: 473
    Shield of Egons +2 [BDSHLD03]
    - Turn Undead Level +1 (+2 for Priests of Lathander and Undead Hunters)


    I must have that shield. I wonder if any of these items will ever make an appearance in BG2.
  • AbelAbel Member Posts: 785
    edited April 2016
    Much more readable than my own list! There are so many threads in this section that I didn't even see this one! So it deserves to go up!
    By the way, any idea if we can get and when:
    the Gift of the Demon +5
    It would help me determine what proficiencies to pick.
  • craymond727craymond727 Member Posts: 208
    @Aquadrizzt
    The Biter (dart) also deals 1 point of acid damage
  • GrimLefourbeGrimLefourbe Member Posts: 637
    @Abel

    [Spoiler] You only get it just before the end and the weapon has 5 utilisations before turning into the +1 version, I don't think you should plan for it.[/spoiler]
  • redlineredline Member Posts: 296
    Kind of an upsetting lack of +3 options, considering

    the final boss is immune to +2 and lower on Core. I figured I'd just overlooked them, but nope.
  • justfeelinathomejustfeelinathome Member Posts: 353
    Well there's always the option of casting the new version of the enchanted weapon spell to work around that problem. It was changed with the last patch to no longer create a +3 weapon form scratch but rather up the enchantment to that. Otherwise the spell has little more uses than infravision if taking into account it is level 4.
  • AntaraReisAntaraReis Member Posts: 26
    Nice stuff to be found.

    Is the Ring of the Crusade wearable with magic armor?

    Is it possible to import your character from SoD endgame to SoD beginning and retain the equipment? I would very much appreaciate dual-wielding these Void Swords. ;)
  • SurvivorSurvivor Member Posts: 68

    Is it possible to import your character from SoD endgame to SoD beginning and retain the equipment? I would very much appreaciate dual-wielding these Void Swords. ;)

    This is certainly possible, but I'm not sure if that's working as intended.
  • aleks922aleks922 Member Posts: 30
    Can someone please tell the code for the item "feather from a planetar"? Or to tell me how to find that code?
    I need that item for a quest, but I apparently missed it and cannot reach that area again.
    Thanks in advance.
  • justfeelinathomejustfeelinathome Member Posts: 353
    You could always use the console to travel there and back again. It lists the areas and you'd just have to go to
    "Boareskyrbridge & Bridgefort", or BD2000
    and then back to where you came from. I do not know that items code, though, sorry.
  • aleks922aleks922 Member Posts: 30

    You could always use the console to travel there and back again. It lists the areas and you'd just have to go to

    "Boareskyrbridge & Bridgefort", or BD2000
    and then back to where you came from. I do not know that items code, though, sorry.
    Much appreciated!
    Sadly, it didn't work. Well, I mean I did teleport to that area, but I couldn't manage to find the item. I've read it somewhere that it was supposed to be held by a certain Crusader character. Tough luck, all I see now are Flaming Fists.
    I guess my only choice is to somehow find the code for that item...
    Thanks again.
  • justfeelinathomejustfeelinathome Member Posts: 353
    It is in the chest next to the Red Wizard of Thai, where the scroll that you needed to further the story was. But I don't know either how you should get it, if it's no longer there. Maybe you dropped/sold it somewhere.


    Sorry I couldn't help you out any more.
  • aleks922aleks922 Member Posts: 30

    It is in the chest next to the Red Wizard of Thai, where the scroll that you needed to further the story was. But I don't know either how you should get it, if it's no longer there. Maybe you dropped/sold it somewhere.


    Sorry I couldn't help you out any more.
    Awesome, I found it.

    Thanks again and again! ;)
  • SurvivorSurvivor Member Posts: 68
    gangler said:

    Survivor said:

    Is it possible to import your character from SoD endgame to SoD beginning and retain the equipment? I would very much appreaciate dual-wielding these Void Swords. ;)

    This is certainly possible, but I'm not sure if that's working as intended.
    I'm pretty sure that's possible with other campaigns too. You could for example import a character with Kiel's Buckler back to the start of the game, then play through again for a second buckler.

    My dad used to do this thing where he'd make a character, play just far enough to get the Ring of Wizardry outside The Friendly Arm Inn, import back with the ring, play through to get another, rinse and repeat, eventually sell all the rings for some quick early game cash.

    I'd say there's no worries of Beamdog patching this away.
    You are probably right, that might just be my personal preference speaking. I think it's strange to have a unique item twice, and even sold these items after an import because I did not feel comfortable having them (though I did not object to getting some gold :* ).

    However, it has always been possible to aquire such items via the means you just delineated.
  • ahhyepahhyep Member Posts: 114
    I'm soloing and I believe I need +3 weapons to hit the final boss. Where is the Long Sword +3 (slow) and Hammer +3? Thanks!
    Where is the Robe of Vecna Counterpart? Thanks!
  • justfeelinathomejustfeelinathome Member Posts: 353
    edited April 2016
    @ahhyep hope you already played the game, tried to keep it a little vague-ish not to spoil all the plot.

    The Sword is just before the final boss, where you are offered one of three items by a demon. The Hammer is in the Bloodbark Groove in the cellar of a ruined house. The robe can be obtained (only looted, actually, you can't let him escape) from a Lich in Kanaglym that is brought into your dimension with the spectacles of spectacle (from Elfsong Tavern). Since you obviously play something mage-y, you could also use the enchanted weapon spell, which was changed with the last patch to temporarily upgrade the enchantment level of your weapon to +3.
    Post edited by justfeelinathome on
  • cloudkillbeatsallcloudkillbeatsall Member Posts: 98
    edited April 2016
    Can anyone think of any nice uses for items like the Cloak of Minor Arcana, which increase your spellcasting level? So far, I have come up with allowing mages to spawn sword spiders at Level 11 and also using Chromatic Orb to get instakills on people.
  • ahhyepahhyep Member Posts: 114
    My robe has +1 int, not spell casting speed increase. hmm
  • ZoimosZoimos Member Posts: 81
    Where was Dragon Blade +3 from? finished the game but missed it :(
  • illathidillathid Member Posts: 320
    Zoimos said:

    Where was Dragon Blade +3 from? finished the game but missed it :(

    You get it from the Minsc Expy if you convince him to betray his witch.
  • ZoimosZoimos Member Posts: 81
    illathid said:

    Zoimos said:

    Where was Dragon Blade +3 from? finished the game but missed it :(

    You get it from the Minsc Expy if you convince him to betray his witch.
    nothing happened in my game when I talked to them, brought back Minsc+Dynaheir and nothing happened. did I miss a quest?
  • ZoimosZoimos Member Posts: 81
    Think I found a bug, when you first speak to them the option to say you have friends from Rashemen only appears if Minsc and Dynaheir are in the party otherwise when you speak to them again they only repeat the same line and can't get the quest
  • BeowulfBeowulf Member Posts: 236
    I already got a certain 2 hand item from Jovel in the Copper Cornet that beats the former weapon that did or did not import - I liked some of the weapons I wish they would patch the smith in BG 2 and have him upgrade them uprgrade for you too +3/+4 ish and then later have Cespenar upgrade them to +5 / +6 1 handers 5 2 handers 6. It could be as simple as him charging you 10,000 gold
  • AmmarAmmar Member Posts: 1,297
    Beowulf said:

    I already got a certain 2 hand item from Jovel in the Copper Cornet that beats the former weapon that did or did not import - I liked some of the weapons I wish they would patch the smith in BG 2 and have him upgrade them uprgrade for you too +3/+4 ish and then later have Cespenar upgrade them to +5 / +6 1 handers 5 2 handers 6. It could be as simple as him charging you 10,000 gold

    Urgh, no. They are enough overpowered weapons in ToB already to supply an army.
  • Mikey205Mikey205 Member Posts: 307
    I think this would be pretty cool. Hope they dot more of these weapons and items around BG2 with an eye for balance in making them available later on or expensive.
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