List of new magical items
Aquadrizzt
Member Posts: 1,069
I've been poking through the game files for Siege of Dragonspear, and I present an (almost certainly incomplete) list of magic items that have been added to the game. Note that only the unique bonuses are presented in this list (e.g. I have neglected to mention the enchantment bonuses to damage, hit, or Armor Class.)
AMULETS
Amulet of Whispers [BDAMUL01]
- Vocalize
- Silence 15' Radius (1/day)
Archer's Eyes [BDAMUL02]
- +5% Critical Hit Chance (ranged weapons only)
- +1 Dexterity (+2 for Archers)
Amulet of Abnormally Awesome Ankheg Summoning [BDAMUL03]
- +15% Acid Resistance
- Summon two ankhegs. (10 charges)
Ghost Locket [BDAMUL05]
- +5 Wild Surge Bonus
Clasp of Helm [BDAMUL06]
- +3 Saving Throw vs. Necromancy Spells
- +1 Wisdom (Priest of Helm only)
- Detect Illusion (1/day)
Locket of Embracing [BDAMUL07]
- +1 Caster Level (Clerics and Paladins only)
- +2 1st level spell slots.
Medal of Valor [BDMISC32]
- +2 THAC0
Modron Heart [BDAMUL08]
- +2 THAC0 vs. chaotic
- +2 Damage vs. chaotic
- +2 Armor Class vs. chaotic
Kendra's Chain [BDAMUL10]
- +5% Slashing Resistance
Lon's Amulet [BDAMUL11]
- +1 Wisdom (Shapeshifters only)
- Bless
The Gift [BDAMUL12] (Jaheira)
- +10 Hit Points
- +1 Charisma
- Immune to fatigue
The One Gift Lost [BDAMUL21]
- Missile Blast: 6d6 fire damage in 30 ft radius (Save vs. Spell for half); 50 ft range (25 charges)
Heart of the Mountain [BDAMUL26]
- +2 Armor Class
- Summoned spirits gain +10 HP
- Usable: Shaman
AMMUNITION
Arrow of Antimagic [BDAROW01]
- +1 to hit, 1d2 damage
- Target has non-stacking 50% chance of spellcasting failure for 5 rounds. (Save vs. Spell negates)
Bullet of Darkness +3 [BDBULL02]
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.
Flaming Arrow [BDAROW03]
- 1d6 damage
- Target takes +2d4 fire damage. (Save vs. Spell negates).
Void-Tipped Arrow +3 [BDAROW02]
- +3 to hit, 1d6+3 damage
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.
ARMOR
Bloody Bone Plate +2 [BDPLAT03]
- Immune to backstab
- -1 Charisma
Changeling's Vest [BDLEAT04]
- Polymorph (3/day): Polymorph into bugbear, baby wyvern, or ice salamander.
Commander's Chain Mail [BDCHAN04]
- +1 CHarisma
- Immune to fear and morale failure
- All allies within visual radius immune to fear and morale failure.
Cornugon's Revenge +2 [BDLEAT01]
- -2 Constitution
- Regenerate 2 Hit Points per Round.
- Wielder cannot be Protected from Evil.
- Cursed
Corwin's Armor +2 [BDCHAN05] (Corwin)
- +1 movement speed
- +10% Magic Resistance
Daeros's Full Plate +1 [BDPLAT01]
- +40% Fire Resistance
- +2 Saves vs. Breath
Dragonscale Armor [BDLEAT05]
- Immune to poison
Goblin Hide Armor +2 [BDLEAT02] (M'Khiin)
- +1 Constitution
- If wearer is poisoned, the armor casts Slow Poison on them.
Goblin Leathers +1 [BDLEAT06] (M'Khiin)
- Immune to Entangle spell.
Jegg's Leathers +2 [BDCHAN01] (M'Khiin)
- +20% Cold Resistance
- +20% Fire Resistance
Kruntur's Armor +3 [BDCHAN02] (M'Khiin)
- -1 Wisdom
- -10% Open Locks
- -10% Find Traps
- -10% Pick Pockets
- -10% Move Silently
- Immune to stun
Mail of the Hallowed Hero +3 [BDCHANCA]
- Protection from Evil
- Immune to poison and disease
Raconteur's Regalia +2 [BDLEAT03]
- +10% Pick Pockets
- Does not disable spellcasting.
Rhino Beetle Plate [BDPLAT04]
- +25% Missile Resistance
Stalwart Scales +2 [BDCHAN06]
- +10% Slashing Resistance
The Night's Embrace +3 [BDLEAT07]
- +20% Hide in Shadows
- If wearer is rendered helpless (e.g. by Hold Person spell), they become invisible for 1 turn.
AXES
Axe of Kruntur +2 [BDAX1H02] (M'Khiin)
- 1 extra attack per round
- 33% on hit to poison target, dealing 1 point of poison damage each second for 2 rounds. (Save vs. Death negates).
- Returns to wielder's hand when thrown.
Chill Axe +2 [BDAX1H03]
- +1 Strength
- 2% chance per hit that wielder will become berserk, losing control of their actions for 3 rounds
- Target takes +1 cold damage on hit.
Grubdoubler's Axe +1 [BDAX1H05] (M'Khiin)
- 20% on hit to confuse target for 3 rounds. (Save vs. Spell negates).
- Returns to wielder's hand when thrown.
- +2 attack vs. humans
- +2 damage vs. humans
BASTARD SWORDS
Severance +2 [BDSW1H22]
- +5 Hit Points
- 15% chance on hit to drain 1d4 Hit Points from target and transfer to wielder. (No effect on undead, constructs, or extraplanar creatures.)
BELTS
Belt of the Skillful Blade [BDBELT02]
- +10% Slashing Damage
- +2 offhand THAC0 (Blades and Swashbucklers only)
Belt of the Cunning Rogue [BDBELT03]
- +15% Open Locks
- +15% Find Traps
Cloverleaf [BDBELT01]
- Luck
The Protector of the Unworthy [BDBELT04]
- +4 Armor Class vs. slashing attacks
- -4 Armor Class vs. crushing attacks
- Cursed
BOOTS
Lucky Boots
- +3 to Saving Throws (Dwarves only)
Ostentatious Boots [BDBOOT02]
- +1 Charisma
Sidestep Slippers [BDBOOT12]
- +1 Dexterity
- +1 Armor Class
- +2 to Saves vs. Invocation spells
Soft Feet [BDBOOT01]
- +25% Move Silently
- Immune to Grease, Entangle, and Web
Star-Strewn Boots [BDBOOT03]
- +7% Magic Resistance (+15% for Wizard Slayers)
BOWS
Blightbringer +1 [BDBOW01]
- 10% chance to disease target, slowing and reducing Dexterity by 2 for 3 rounds. (Save vs. Death negates)
- +2 THAC0 vs. dwarves and gnomes
- +2 damage vs. dwarves and gnomes
Bow of the Banshee +2 [BDBOW04]
- +1 magic damage vs. panicked targets
- 10% chance per hit of casting Cloak of Fear, centered on the wielder.
Corinth's Bow +2 [BDBOW02]
- +1 Armor Class
- On a critical hit, wielder is affected by the Luck spell.
Corwin's Bow +1 [BDBOW06]
- +1 Dexterity
- 10% chance on hit of entangling target for 3 rounds. (Save vs. Breath negates)
Fleshripper +2 [BDBOW03]
- +2 Movement Speed
- 5% chance on hit of hasting the wielder for 4 rounds
Savage Shortbow +2 [BDBOW05]
- +1 Constitution
- +3 damage vs. orcs, half-orcs, and ogres
BRACERS
Bracers of Perseverance [BDBRAC15]
- +10 Hit Points
- On a critical miss, wielder is affected by the Aid spell.
Bracers of the Shuttered Lid [BDBRAC01]
- +2 THAC0 with unarmed attacks
- Immune to blind
- On a critical hit, target is blinded for 2 rounds. (no save)
Jester's Bracers [BDBRAC02]
- Armor Class: 5
- -1 Charisma (except Jesters)
- WEARER IS FORCED TO TELL CORNY JOKES
- Cursed
Nimblefinger Gloves [BDBRAC03]
- +1 Dexterity (halflings, dwarves, and goblins only; +2 for gnomes)
- +25% Pick Pockets
- +25% Set Traps
Stalker Gauntlets [BDBRAC05]
- +1 Dexterity
- +15% Hide in Shadows (+30% for Stalkers)
- +1 Backstab Multiplier (Stalkers only)
CLOAKS
Sable Cloak [BDCLCK02]
- +40% Cold Resistance
- Immune to slow
Crommus's Capelet [BDCLCK03]
- +2 Saves vs. Enchantment spells
- When hit, 5% chance that wielder will be affected by Blur spell.
Cloak of the Beluir Watch [BDCLCK04]
- +2 Armor Class vs. giant humanoids
- +5 Hit Points (halflings only)
Cloak of the Gargoyle [BDCLCK05]
- +5% Physical Damage Resistance
- Immune to critical hits
- Stone Form (1/day): sets base Armor Class to 0, +3 to saving throws, -3 to dexterity for 5 rounds
Cloak of Minor Arcana [BDCLCK06]
- +10 Lore
- +1 Caster Level (Mages, Sorcerers, and Bards only)
- Generate a random arcane scroll of level 3 or lower. (10 charges)
Cloak of the Strange Beast [BDLOINCL]
- +1 Armor Class
- -1 Charisma
CLUBS
Mosela's Cudgel +2 [BDBLUN01]
- +2 Saves vs. Alteration Spells
- +1 attack vs. constructs
- +1 damage vs. constructs
Backwhacker +2 [BDBLUN07]
- On a backstab, renders the target unconscious for 2 rounds. (Save vs. Death negates)
Ettin Club +1 [BDBONE02]
- -5 THAC0
- Deals 2d6 damage.
- Requires 18 Strength.
CROSSBOWS
Astral Crossbow +2 [BDXBOW01]
- +2 THAC0 vs evil creatures
- +2 damage vs. evil creatures
- On critical hit, renders target unconscious for 1 round.
Harold +2 [BDXBOW02]
- 15% chance on hit to cast Doom on target.
DAGGERS
Acid-Etched Dagger +2 [BDDAGG05]
- 15% per hit that target takes 1 extra point of acid damage per round for 3 rounds.
- +1 acid damage
Dagger of Troll-fighting +1 [BDDAGG02]
- +1d4 fire damage
Elements' Fury +2 [BDDAGG01]
- +1d4 cold damage vs. fire elementals
- +1d4 fire damage vs. water elementals
- +1d4 acid damage vs. earth elementals
- +1d4 electrical damage vs. air elementals
Gemblade +1 [BDDAGG03]
- 20% per hit that a random gem will be generated in wielder's inventory. (30 charges)
Gemblade +2 [BDDAGG3A]
- +1 Intelligence
Pritchard's Family Stiletto +2 [BDSW1H07]
- +2 Armor Class vs. giant humanoids
- +2 THAC0 vs. giant humanoids
- +2 damage vs. giant humanoids
DARTS
Biter +2 [BDDART01]
- 10% chance per hit of penalizing target's Armor Class by 1 for 1 turn. (Save vs. Breath negates)
- Returns to wielder's hand when thrown.
FLAILS
Martyr's Morningstar +2 [BDBLUN04]
- -10 Hit Points (wielder)
- On a critical hit, target loses 15% of their maximum Hit Points
The Hydra +2 [BDBLUN05]
- 33% chance per hit of dealing +1d4, +2d4, or +3d4 points of piercing damage
HALBERDS
Storm Pike +2 [BDHALB01]
- +1 electricity damage
- 15% chance on hit of stunning target for 1 round. (Save vs. Spell negates)
- On a critical miss, wielder takes 1d4 electrical damage.
Cold Fury +2 [BDHALB03]
- +1d2 cold damage
- On hit, slow fire-dwelling and fire-using creatures for 3 rounds. (Save vs. Spell negates)
HAMMERS
Sundermaul +3 [BDHAMM01]
- 15% chance per hit of inflicting -1 penalty to Armor Class for 1 turn. (Save vs. Spell negates)
- 2% per hit to trigger an Earthquake, centered on wielder.
Voidhammer +3 [BDHAMM02]
- -1 Strength
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.
- Strength bonuses to hit and damage do not affect this weapon.
Dread Hammer +2 [BDHAMM06]
- +1 cold damage
- +2d4 cold damge vs. good Clerics
- On a critical miss, the wielder takes 1d4 cold damage.
HEADWEAR
Crown of Lies [BDHELM01]
- -30 Lore
- +2 3rd level, +1 4th level, +1 5th level mage spells.
The Guardian Devil [BDHELM04]
- +1 Armor Class
- +15% Slashing Resistance
- +15% Missile Resistance
- +15% Piercing Resistance
Battle Tankard [BDHELM05]
- Immune to fatigue
Peacock Cap [BDHELM06]
- +1 Charisma (+2 for Bards)
Helm of Equus [BHELM07]
- +2 Charisma
Helmet of Dumathoin [BDHELM09]
- +3% Physical Resistance
- +1 Constitution (+2 for Dwarves)
Helm of Unwavering Purpose [BDHELM10]
- +1 Armor Class
- Immune to confusion
Bard Hat [BDHELM11]
- Immune to silence and deafness.
- Bard song effects linger on for 2 additional rounds after bard stops singing.
Wizzard Hat [BDHELM12]
- +1 Casting Speed
- +2 Movement Speed
Headband of Focus [BDHELM15]
- +2 THAC0 with unarmed attacks
- +5% Critical Chance with unarmed attacks
- Draw Upon Holy Might (1/day)
Circlet of Lost Souls [BDHELM16]
- +1 Caster Level
- Summoned spirits are constantly under effects of Bless spell.
Voghiln's Helmet [BDHELM17] (Voghiln)
- +5% Magic Resistance
- 15% chance per melee hit that humanoid opponets are stunned for 1 round. (Save vs. Wand negates)
Trollblood Ioun Stone [BDIOUN01]
- +3 THAC0 vs. trolls
- Regenerate 1 Hit Point per round.
Blood Red Ioun Stone [BDIOUN02]
- +1 Dexterity
- +2 Weapon Speed
Spectacles of Spectacle [BDMISC01]
- +25% Detect Illusion
- +3 Saves vs. Illusion spells
- Pull an extraplanar creature into the Prime. (3 charges)
Purification Stone [BDMISC05]
- Immune to poison and disease.
- Neutralize Poison (1/day)
KATANAS
Crimson Dawn +2 [BDSW1H01]
- +5% Critical Hit Chance (this weapon only)
- On kill, 15% chance of hasting wielder for 3 rounds.
LONG SWORDS
Gift of the Demon +1 [BDSW1HX5]
- Cursed.
Gift of the Demon +5 [BDSW1H05]
- Cursed
Spell Breaker +2 [BDSW1H25]
- +2 Saves vs. Spells (+4 for Wizard Slayers and Inquisitors)
- On a critical hit, target is affected by Dispel Magic.
Tongue of Acid +3 [BDSW1H02]
- 10% chance per hit of slowing target for 3 rounds. (Save vs. Spell negates)
- +1d3 acid damage
Voidsword +3 [BDSW1H06]
- -1 Strength
- Target suffers -1 penalty to Strength (to minimum of 1) for 5 rounds per hit. (Save vs. Spell negates).
- Does no damage to undead.
- Does not benefit from Strength bonuses to hit or damage.
MACES
Cudgel of Montgomer +1 [BDBLUN02]
- 10% chance on hit of casting Cure Light Wounds on wielder
Glimmer of Hope +2 [BDBLUN08]
- +1 Wisdom
- 10% chance on hit of casting Bless, centered on wielder.
RINGS
Ring of Purity [BDRING10]
- +2 Armor Class vs. evil creatures
- +10 Hit Points
- Chant
Ring of the Crusade [BDRING03]
- +1 Armor Class (+3 vs. demons and devils)
- +1 to Saves (+3 vs. demons and devils)
Ring of the Tiny Fiend [BDRING01]
- +10% Elemental (Acid, Cold, Fire, Electricity) Resistance
- Summon 1d4 mephits for 1 turn. (1/day)
ROBES
Robe of Arcane Aptitude [BDROBE01]
- +1 Intelligence
- Armor Class: 5
- Spell Sequencer (1/day)
Robe of Netheril [BDROBE02]
- +50% Magic Resistance
- Disables spellcasting.
- Cursed.
Robe of Red Flames [BDROBE05]
- +30% Fire Resistance
- +10% Fire Damage
The Ghostdreamer's Robe [BDROBE03] (M'Khiin)
- Armor Class: 5
- +1 Casting Speed
- Vocalize
SCIMITARS
Bartleby's Wakizashi +1 [BDSW1H04]
- +2 Armor Class vs. slashing attacks (Kensai only)
Dervish Crescent +2 [BDSW1H08]
- +1 Movement Speed
- 10% chance on kill that wielder is affected by Fireshield: Red.
- +1 fire damage
Eadro's Blade +1 [BDSW1H03]
- +2 Armor Class vs. elementals and melphits
- On critical hit against elemental or mephit, banish to home plane.
- +2 THAC0 vs. elementals and mephits
- +2 damage vs. elementals and mephits
SHIELDS
Buckler of the Fist +2 [BDSHLD01]
- Immune to Hold Person
Dragonscale Shield +3 [BDSHLD05]
- +3 Saves vs. Death
M'Khiin's Buckler +2 [BDSHLD07]
- +10 Hit Points
Rhino Beetle Shield +2 [BDSHLD04]
- +2 Armor Class vs. missile attacks
- +15% Missile Resistance
Shield of Egons +2 [BDSHLD03]
- Turn Undead Level +1 (+2 for Priests of Lathander and Undead Hunters)
Steadfast +2 [BDSHLD06]
- +5 Hit Points (+10 for Dwarves)
The Bloodied Guardian +2 [BDSHLD08]
- +25% Fire Resistance
- When wielder's hit points drop below 50%, they gain +1 Strength for 5 rounds.
The Suncatcher +2 [BDSHLD02]
- 15% chance that anyone attacking the wielder in melee takes 1d4 fire damage and is blinded for 2 rounds (Save vs. Spell negates blind, halves damage)
SHORTSWORDS [BDSW1H09]
Fractal Blade +3 [BDSW1H14]
- When wielder is hit, 10% chance to surround wielder with 3 mirror images for 3 rounds.
- 50% chance on hit to dispel all illusioanry spells on target.
Herdrin's Short Sword +2 [BDSW1H09]
- +10% Critical Hit Chance (this weapon only)
Ophylli's Short Sword +2 [BDSW1H20]
- Immune to Command, Greater Command, and Power Word spells.
- 20% chance on hit to cast Deafness on target.
Vexation +2 [BDSW1H21]
- Inflicts 2 points of bleeding damage on hit (one point per round).
- On backstab, drains 2 points of Strength from target and transfers to wielder for 5 rounds.
SLINGS
Firefly +2 [BDSLNG01]
- +2 to Saves (Halflings only)
SPEARS
Festering Spear [BDHALB02]
- Inflicts 2 points of bleeding damage per hit (1 point per round).
- On a critical hit, target is diseased and suffers non-cumulative -2 penalty to Strength and Dexterity for 1 turn.
Shadowed Spear +2 [BDSPER01]
- +2 Armor Class
- 20% chance per hit to teleport wielder to random enemy and grant +4 THAC0 bonus for 1 round.
- 5% chance per hit to teleport to random enemy and become etheral (immune to normal weapons) for 1 round.
STAFFS
Brevin's Quarterstaff +1 [BDSTAF01]
- +10 Lore
- Friends (1/day)
Echo of the Fiend +3 [BDSTAF03]
- 5% chance per hit to trigger Sunfire spell, centered on wielder.
- Fireshield: Red (2/day)
The Soulherder's Staff +2 [BDSTAF02]
- +15% Magic Resistance
- Summoned spirits gain +1 to Strength.
The Uncursed Staff +1 [BDBLUN06]
- Sets Strength to 18
- -2 penalty to THAC0
- -2 penalty to damage
TWO-HANDED SWORDS
Dragon Blade +3 [BDSW2H01]
- While enraged, +10% Critical Hit Chance (Berserkers, Barbarians, and Rashemi warriors only)
- On critical hit, deal +2d4 cold damage and slow target for 1 round.
- +1 cold damage
Sword of Ruin +2 [BDSW2H03]
- +5% Critical Hit Chance
- On critical hit, deals +2d4 slashing damage.
Sword of Troll Decapitation +1 [BDSW2H02]
- +2 THAC0 vs. trolls
- +2 fire damage vs. trolls
- On critical hit against a troll, wielder gains +1 Strength (non-cumulative) for 1 turn.
WONDROUS ITEMS
Ankheg Whistle [BDMISC07]
- Paralyze ankhegs within visual range of the user for 5 rounds. (3/day)
Flute of the Immaculate Breeze [BDBRD02]
- Zone of Sweet Air 2/day
- Only usable by Bards
Gentrus's Hand Mirror [BDMIRR01]
- Identify (3/day)
Myconid Pod [BDMISC08]
- Summon 1d4 myconids for 2 turns. (5 charges)
Reed of Echoes [BDMISC10]
- +2 1st level, +1 2nd level, and +1 3rd level mage spells.
- Equips into shield slot.
- Only usable by Bards.
Screaming Bagpipes [BDBRD04]
- Sound Burst: deals 2d8 sonic damage (4d8 for Jesters) and deafens for 3 rounds (Save vs. Breath negates) in 30 ft radius around Bard.
- Only usable by Bards.
Stone Ally [BDPETSG]
- Summon lesser stone golem for 1 turn. (3 charges)
Tangled Strings [BDBRD03]
- Dispels confusion effects on a single target, 2/day.
- Only usable by Bards.
The Forest Queen's Benediction [BDBRD01]
- Mass Cure 1/day
- Only usable by non-evil Bards
The Secret Revealed [BDMISC47]
- The Secret Revealed: deals 4d8 magic damage to undead (Save vs. Wand for half) and weakens liches. (3 charges)
AMULETS
Amulet of Whispers [BDAMUL01]
- Vocalize
- Silence 15' Radius (1/day)
Archer's Eyes [BDAMUL02]
- +5% Critical Hit Chance (ranged weapons only)
- +1 Dexterity (+2 for Archers)
Amulet of Abnormally Awesome Ankheg Summoning [BDAMUL03]
- +15% Acid Resistance
- Summon two ankhegs. (10 charges)
Ghost Locket [BDAMUL05]
- +5 Wild Surge Bonus
Clasp of Helm [BDAMUL06]
- +3 Saving Throw vs. Necromancy Spells
- +1 Wisdom (Priest of Helm only)
- Detect Illusion (1/day)
Locket of Embracing [BDAMUL07]
- +1 Caster Level (Clerics and Paladins only)
- +2 1st level spell slots.
Medal of Valor [BDMISC32]
- +2 THAC0
Modron Heart [BDAMUL08]
- +2 THAC0 vs. chaotic
- +2 Damage vs. chaotic
- +2 Armor Class vs. chaotic
Kendra's Chain [BDAMUL10]
- +5% Slashing Resistance
Lon's Amulet [BDAMUL11]
- +1 Wisdom (Shapeshifters only)
- Bless
The Gift [BDAMUL12] (Jaheira)
- +10 Hit Points
- +1 Charisma
- Immune to fatigue
The One Gift Lost [BDAMUL21]
- Missile Blast: 6d6 fire damage in 30 ft radius (Save vs. Spell for half); 50 ft range (25 charges)
Heart of the Mountain [BDAMUL26]
- +2 Armor Class
- Summoned spirits gain +10 HP
- Usable: Shaman
AMMUNITION
Arrow of Antimagic [BDAROW01]
- +1 to hit, 1d2 damage
- Target has non-stacking 50% chance of spellcasting failure for 5 rounds. (Save vs. Spell negates)
Bullet of Darkness +3 [BDBULL02]
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.
Flaming Arrow [BDAROW03]
- 1d6 damage
- Target takes +2d4 fire damage. (Save vs. Spell negates).
Void-Tipped Arrow +3 [BDAROW02]
- +3 to hit, 1d6+3 damage
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.
ARMOR
Bloody Bone Plate +2 [BDPLAT03]
- Immune to backstab
- -1 Charisma
Changeling's Vest [BDLEAT04]
- Polymorph (3/day): Polymorph into bugbear, baby wyvern, or ice salamander.
Commander's Chain Mail [BDCHAN04]
- +1 CHarisma
- Immune to fear and morale failure
- All allies within visual radius immune to fear and morale failure.
Cornugon's Revenge +2 [BDLEAT01]
- -2 Constitution
- Regenerate 2 Hit Points per Round.
- Wielder cannot be Protected from Evil.
- Cursed
Corwin's Armor +2 [BDCHAN05] (Corwin)
- +1 movement speed
- +10% Magic Resistance
Daeros's Full Plate +1 [BDPLAT01]
- +40% Fire Resistance
- +2 Saves vs. Breath
Dragonscale Armor [BDLEAT05]
- Immune to poison
Goblin Hide Armor +2 [BDLEAT02] (M'Khiin)
- +1 Constitution
- If wearer is poisoned, the armor casts Slow Poison on them.
Goblin Leathers +1 [BDLEAT06] (M'Khiin)
- Immune to Entangle spell.
Jegg's Leathers +2 [BDCHAN01] (M'Khiin)
- +20% Cold Resistance
- +20% Fire Resistance
Kruntur's Armor +3 [BDCHAN02] (M'Khiin)
- -1 Wisdom
- -10% Open Locks
- -10% Find Traps
- -10% Pick Pockets
- -10% Move Silently
- Immune to stun
Mail of the Hallowed Hero +3 [BDCHANCA]
- Protection from Evil
- Immune to poison and disease
Raconteur's Regalia +2 [BDLEAT03]
- +10% Pick Pockets
- Does not disable spellcasting.
Rhino Beetle Plate [BDPLAT04]
- +25% Missile Resistance
Stalwart Scales +2 [BDCHAN06]
- +10% Slashing Resistance
The Night's Embrace +3 [BDLEAT07]
- +20% Hide in Shadows
- If wearer is rendered helpless (e.g. by Hold Person spell), they become invisible for 1 turn.
AXES
Axe of Kruntur +2 [BDAX1H02] (M'Khiin)
- 1 extra attack per round
- 33% on hit to poison target, dealing 1 point of poison damage each second for 2 rounds. (Save vs. Death negates).
- Returns to wielder's hand when thrown.
Chill Axe +2 [BDAX1H03]
- +1 Strength
- 2% chance per hit that wielder will become berserk, losing control of their actions for 3 rounds
- Target takes +1 cold damage on hit.
Grubdoubler's Axe +1 [BDAX1H05] (M'Khiin)
- 20% on hit to confuse target for 3 rounds. (Save vs. Spell negates).
- Returns to wielder's hand when thrown.
- +2 attack vs. humans
- +2 damage vs. humans
BASTARD SWORDS
Severance +2 [BDSW1H22]
- +5 Hit Points
- 15% chance on hit to drain 1d4 Hit Points from target and transfer to wielder. (No effect on undead, constructs, or extraplanar creatures.)
BELTS
Belt of the Skillful Blade [BDBELT02]
- +10% Slashing Damage
- +2 offhand THAC0 (Blades and Swashbucklers only)
Belt of the Cunning Rogue [BDBELT03]
- +15% Open Locks
- +15% Find Traps
Cloverleaf [BDBELT01]
- Luck
The Protector of the Unworthy [BDBELT04]
- +4 Armor Class vs. slashing attacks
- -4 Armor Class vs. crushing attacks
- Cursed
BOOTS
Lucky Boots
- +3 to Saving Throws (Dwarves only)
Ostentatious Boots [BDBOOT02]
- +1 Charisma
Sidestep Slippers [BDBOOT12]
- +1 Dexterity
- +1 Armor Class
- +2 to Saves vs. Invocation spells
Soft Feet [BDBOOT01]
- +25% Move Silently
- Immune to Grease, Entangle, and Web
Star-Strewn Boots [BDBOOT03]
- +7% Magic Resistance (+15% for Wizard Slayers)
BOWS
Blightbringer +1 [BDBOW01]
- 10% chance to disease target, slowing and reducing Dexterity by 2 for 3 rounds. (Save vs. Death negates)
- +2 THAC0 vs. dwarves and gnomes
- +2 damage vs. dwarves and gnomes
Bow of the Banshee +2 [BDBOW04]
- +1 magic damage vs. panicked targets
- 10% chance per hit of casting Cloak of Fear, centered on the wielder.
Corinth's Bow +2 [BDBOW02]
- +1 Armor Class
- On a critical hit, wielder is affected by the Luck spell.
Corwin's Bow +1 [BDBOW06]
- +1 Dexterity
- 10% chance on hit of entangling target for 3 rounds. (Save vs. Breath negates)
Fleshripper +2 [BDBOW03]
- +2 Movement Speed
- 5% chance on hit of hasting the wielder for 4 rounds
Savage Shortbow +2 [BDBOW05]
- +1 Constitution
- +3 damage vs. orcs, half-orcs, and ogres
BRACERS
Bracers of Perseverance [BDBRAC15]
- +10 Hit Points
- On a critical miss, wielder is affected by the Aid spell.
Bracers of the Shuttered Lid [BDBRAC01]
- +2 THAC0 with unarmed attacks
- Immune to blind
- On a critical hit, target is blinded for 2 rounds. (no save)
Jester's Bracers [BDBRAC02]
- Armor Class: 5
- -1 Charisma (except Jesters)
- WEARER IS FORCED TO TELL CORNY JOKES
- Cursed
Nimblefinger Gloves [BDBRAC03]
- +1 Dexterity (halflings, dwarves, and goblins only; +2 for gnomes)
- +25% Pick Pockets
- +25% Set Traps
Stalker Gauntlets [BDBRAC05]
- +1 Dexterity
- +15% Hide in Shadows (+30% for Stalkers)
- +1 Backstab Multiplier (Stalkers only)
CLOAKS
Sable Cloak [BDCLCK02]
- +40% Cold Resistance
- Immune to slow
Crommus's Capelet [BDCLCK03]
- +2 Saves vs. Enchantment spells
- When hit, 5% chance that wielder will be affected by Blur spell.
Cloak of the Beluir Watch [BDCLCK04]
- +2 Armor Class vs. giant humanoids
- +5 Hit Points (halflings only)
Cloak of the Gargoyle [BDCLCK05]
- +5% Physical Damage Resistance
- Immune to critical hits
- Stone Form (1/day): sets base Armor Class to 0, +3 to saving throws, -3 to dexterity for 5 rounds
Cloak of Minor Arcana [BDCLCK06]
- +10 Lore
- +1 Caster Level (Mages, Sorcerers, and Bards only)
- Generate a random arcane scroll of level 3 or lower. (10 charges)
Cloak of the Strange Beast [BDLOINCL]
- +1 Armor Class
- -1 Charisma
CLUBS
Mosela's Cudgel +2 [BDBLUN01]
- +2 Saves vs. Alteration Spells
- +1 attack vs. constructs
- +1 damage vs. constructs
Backwhacker +2 [BDBLUN07]
- On a backstab, renders the target unconscious for 2 rounds. (Save vs. Death negates)
Ettin Club +1 [BDBONE02]
- -5 THAC0
- Deals 2d6 damage.
- Requires 18 Strength.
CROSSBOWS
Astral Crossbow +2 [BDXBOW01]
- +2 THAC0 vs evil creatures
- +2 damage vs. evil creatures
- On critical hit, renders target unconscious for 1 round.
Harold +2 [BDXBOW02]
- 15% chance on hit to cast Doom on target.
DAGGERS
Acid-Etched Dagger +2 [BDDAGG05]
- 15% per hit that target takes 1 extra point of acid damage per round for 3 rounds.
- +1 acid damage
Dagger of Troll-fighting +1 [BDDAGG02]
- +1d4 fire damage
Elements' Fury +2 [BDDAGG01]
- +1d4 cold damage vs. fire elementals
- +1d4 fire damage vs. water elementals
- +1d4 acid damage vs. earth elementals
- +1d4 electrical damage vs. air elementals
Gemblade +1 [BDDAGG03]
- 20% per hit that a random gem will be generated in wielder's inventory. (30 charges)
Gemblade +2 [BDDAGG3A]
- +1 Intelligence
Pritchard's Family Stiletto +2 [BDSW1H07]
- +2 Armor Class vs. giant humanoids
- +2 THAC0 vs. giant humanoids
- +2 damage vs. giant humanoids
DARTS
Biter +2 [BDDART01]
- 10% chance per hit of penalizing target's Armor Class by 1 for 1 turn. (Save vs. Breath negates)
- Returns to wielder's hand when thrown.
FLAILS
Martyr's Morningstar +2 [BDBLUN04]
- -10 Hit Points (wielder)
- On a critical hit, target loses 15% of their maximum Hit Points
The Hydra +2 [BDBLUN05]
- 33% chance per hit of dealing +1d4, +2d4, or +3d4 points of piercing damage
HALBERDS
Storm Pike +2 [BDHALB01]
- +1 electricity damage
- 15% chance on hit of stunning target for 1 round. (Save vs. Spell negates)
- On a critical miss, wielder takes 1d4 electrical damage.
Cold Fury +2 [BDHALB03]
- +1d2 cold damage
- On hit, slow fire-dwelling and fire-using creatures for 3 rounds. (Save vs. Spell negates)
HAMMERS
Sundermaul +3 [BDHAMM01]
- 15% chance per hit of inflicting -1 penalty to Armor Class for 1 turn. (Save vs. Spell negates)
- 2% per hit to trigger an Earthquake, centered on wielder.
Voidhammer +3 [BDHAMM02]
- -1 Strength
- Target has -1 to Strength (to a minimum of 1) for 5 rounds per hit. (Save vs. Spell negates)
- Does no damage to undead.
- Strength bonuses to hit and damage do not affect this weapon.
Dread Hammer +2 [BDHAMM06]
- +1 cold damage
- +2d4 cold damge vs. good Clerics
- On a critical miss, the wielder takes 1d4 cold damage.
HEADWEAR
Crown of Lies [BDHELM01]
- -30 Lore
- +2 3rd level, +1 4th level, +1 5th level mage spells.
The Guardian Devil [BDHELM04]
- +1 Armor Class
- +15% Slashing Resistance
- +15% Missile Resistance
- +15% Piercing Resistance
Battle Tankard [BDHELM05]
- Immune to fatigue
Peacock Cap [BDHELM06]
- +1 Charisma (+2 for Bards)
Helm of Equus [BHELM07]
- +2 Charisma
Helmet of Dumathoin [BDHELM09]
- +3% Physical Resistance
- +1 Constitution (+2 for Dwarves)
Helm of Unwavering Purpose [BDHELM10]
- +1 Armor Class
- Immune to confusion
Bard Hat [BDHELM11]
- Immune to silence and deafness.
- Bard song effects linger on for 2 additional rounds after bard stops singing.
Wizzard Hat [BDHELM12]
- +1 Casting Speed
- +2 Movement Speed
Headband of Focus [BDHELM15]
- +2 THAC0 with unarmed attacks
- +5% Critical Chance with unarmed attacks
- Draw Upon Holy Might (1/day)
Circlet of Lost Souls [BDHELM16]
- +1 Caster Level
- Summoned spirits are constantly under effects of Bless spell.
Voghiln's Helmet [BDHELM17] (Voghiln)
- +5% Magic Resistance
- 15% chance per melee hit that humanoid opponets are stunned for 1 round. (Save vs. Wand negates)
Trollblood Ioun Stone [BDIOUN01]
- +3 THAC0 vs. trolls
- Regenerate 1 Hit Point per round.
Blood Red Ioun Stone [BDIOUN02]
- +1 Dexterity
- +2 Weapon Speed
Spectacles of Spectacle [BDMISC01]
- +25% Detect Illusion
- +3 Saves vs. Illusion spells
- Pull an extraplanar creature into the Prime. (3 charges)
Purification Stone [BDMISC05]
- Immune to poison and disease.
- Neutralize Poison (1/day)
KATANAS
Crimson Dawn +2 [BDSW1H01]
- +5% Critical Hit Chance (this weapon only)
- On kill, 15% chance of hasting wielder for 3 rounds.
LONG SWORDS
Gift of the Demon +1 [BDSW1HX5]
- Cursed.
Gift of the Demon +5 [BDSW1H05]
- Cursed
Spell Breaker +2 [BDSW1H25]
- +2 Saves vs. Spells (+4 for Wizard Slayers and Inquisitors)
- On a critical hit, target is affected by Dispel Magic.
Tongue of Acid +3 [BDSW1H02]
- 10% chance per hit of slowing target for 3 rounds. (Save vs. Spell negates)
- +1d3 acid damage
Voidsword +3 [BDSW1H06]
- -1 Strength
- Target suffers -1 penalty to Strength (to minimum of 1) for 5 rounds per hit. (Save vs. Spell negates).
- Does no damage to undead.
- Does not benefit from Strength bonuses to hit or damage.
MACES
Cudgel of Montgomer +1 [BDBLUN02]
- 10% chance on hit of casting Cure Light Wounds on wielder
Glimmer of Hope +2 [BDBLUN08]
- +1 Wisdom
- 10% chance on hit of casting Bless, centered on wielder.
RINGS
Ring of Purity [BDRING10]
- +2 Armor Class vs. evil creatures
- +10 Hit Points
- Chant
Ring of the Crusade [BDRING03]
- +1 Armor Class (+3 vs. demons and devils)
- +1 to Saves (+3 vs. demons and devils)
Ring of the Tiny Fiend [BDRING01]
- +10% Elemental (Acid, Cold, Fire, Electricity) Resistance
- Summon 1d4 mephits for 1 turn. (1/day)
ROBES
Robe of Arcane Aptitude [BDROBE01]
- +1 Intelligence
- Armor Class: 5
- Spell Sequencer (1/day)
Robe of Netheril [BDROBE02]
- +50% Magic Resistance
- Disables spellcasting.
- Cursed.
Robe of Red Flames [BDROBE05]
- +30% Fire Resistance
- +10% Fire Damage
The Ghostdreamer's Robe [BDROBE03] (M'Khiin)
- Armor Class: 5
- +1 Casting Speed
- Vocalize
SCIMITARS
Bartleby's Wakizashi +1 [BDSW1H04]
- +2 Armor Class vs. slashing attacks (Kensai only)
Dervish Crescent +2 [BDSW1H08]
- +1 Movement Speed
- 10% chance on kill that wielder is affected by Fireshield: Red.
- +1 fire damage
Eadro's Blade +1 [BDSW1H03]
- +2 Armor Class vs. elementals and melphits
- On critical hit against elemental or mephit, banish to home plane.
- +2 THAC0 vs. elementals and mephits
- +2 damage vs. elementals and mephits
SHIELDS
Buckler of the Fist +2 [BDSHLD01]
- Immune to Hold Person
Dragonscale Shield +3 [BDSHLD05]
- +3 Saves vs. Death
M'Khiin's Buckler +2 [BDSHLD07]
- +10 Hit Points
Rhino Beetle Shield +2 [BDSHLD04]
- +2 Armor Class vs. missile attacks
- +15% Missile Resistance
Shield of Egons +2 [BDSHLD03]
- Turn Undead Level +1 (+2 for Priests of Lathander and Undead Hunters)
Steadfast +2 [BDSHLD06]
- +5 Hit Points (+10 for Dwarves)
The Bloodied Guardian +2 [BDSHLD08]
- +25% Fire Resistance
- When wielder's hit points drop below 50%, they gain +1 Strength for 5 rounds.
The Suncatcher +2 [BDSHLD02]
- 15% chance that anyone attacking the wielder in melee takes 1d4 fire damage and is blinded for 2 rounds (Save vs. Spell negates blind, halves damage)
SHORTSWORDS [BDSW1H09]
Fractal Blade +3 [BDSW1H14]
- When wielder is hit, 10% chance to surround wielder with 3 mirror images for 3 rounds.
- 50% chance on hit to dispel all illusioanry spells on target.
Herdrin's Short Sword +2 [BDSW1H09]
- +10% Critical Hit Chance (this weapon only)
Ophylli's Short Sword +2 [BDSW1H20]
- Immune to Command, Greater Command, and Power Word spells.
- 20% chance on hit to cast Deafness on target.
Vexation +2 [BDSW1H21]
- Inflicts 2 points of bleeding damage on hit (one point per round).
- On backstab, drains 2 points of Strength from target and transfers to wielder for 5 rounds.
SLINGS
Firefly +2 [BDSLNG01]
- +2 to Saves (Halflings only)
SPEARS
Festering Spear [BDHALB02]
- Inflicts 2 points of bleeding damage per hit (1 point per round).
- On a critical hit, target is diseased and suffers non-cumulative -2 penalty to Strength and Dexterity for 1 turn.
Shadowed Spear +2 [BDSPER01]
- +2 Armor Class
- 20% chance per hit to teleport wielder to random enemy and grant +4 THAC0 bonus for 1 round.
- 5% chance per hit to teleport to random enemy and become etheral (immune to normal weapons) for 1 round.
STAFFS
Brevin's Quarterstaff +1 [BDSTAF01]
- +10 Lore
- Friends (1/day)
Echo of the Fiend +3 [BDSTAF03]
- 5% chance per hit to trigger Sunfire spell, centered on wielder.
- Fireshield: Red (2/day)
The Soulherder's Staff +2 [BDSTAF02]
- +15% Magic Resistance
- Summoned spirits gain +1 to Strength.
The Uncursed Staff +1 [BDBLUN06]
- Sets Strength to 18
- -2 penalty to THAC0
- -2 penalty to damage
TWO-HANDED SWORDS
Dragon Blade +3 [BDSW2H01]
- While enraged, +10% Critical Hit Chance (Berserkers, Barbarians, and Rashemi warriors only)
- On critical hit, deal +2d4 cold damage and slow target for 1 round.
- +1 cold damage
Sword of Ruin +2 [BDSW2H03]
- +5% Critical Hit Chance
- On critical hit, deals +2d4 slashing damage.
Sword of Troll Decapitation +1 [BDSW2H02]
- +2 THAC0 vs. trolls
- +2 fire damage vs. trolls
- On critical hit against a troll, wielder gains +1 Strength (non-cumulative) for 1 turn.
WONDROUS ITEMS
Ankheg Whistle [BDMISC07]
- Paralyze ankhegs within visual range of the user for 5 rounds. (3/day)
Flute of the Immaculate Breeze [BDBRD02]
- Zone of Sweet Air 2/day
- Only usable by Bards
Gentrus's Hand Mirror [BDMIRR01]
- Identify (3/day)
Myconid Pod [BDMISC08]
- Summon 1d4 myconids for 2 turns. (5 charges)
Reed of Echoes [BDMISC10]
- +2 1st level, +1 2nd level, and +1 3rd level mage spells.
- Equips into shield slot.
- Only usable by Bards.
Screaming Bagpipes [BDBRD04]
- Sound Burst: deals 2d8 sonic damage (4d8 for Jesters) and deafens for 3 rounds (Save vs. Breath negates) in 30 ft radius around Bard.
- Only usable by Bards.
Stone Ally [BDPETSG]
- Summon lesser stone golem for 1 turn. (3 charges)
Tangled Strings [BDBRD03]
- Dispels confusion effects on a single target, 2/day.
- Only usable by Bards.
The Forest Queen's Benediction [BDBRD01]
- Mass Cure 1/day
- Only usable by non-evil Bards
The Secret Revealed [BDMISC47]
- The Secret Revealed: deals 4d8 magic damage to undead (Save vs. Wand for half) and weakens liches. (3 charges)
27
Comments
- Turn Undead Level +1 (+2 for Priests of Lathander and Undead Hunters)
I must have that shield. I wonder if any of these items will ever make an appearance in BG2.
By the way, any idea if we can get and when:
[Spoiler] You only get it just before the end and the weapon has 5 utilisations before turning into the +1 version, I don't think you should plan for it.[/spoiler]
Is the Ring of the Crusade wearable with magic armor?
Is it possible to import your character from SoD endgame to SoD beginning and retain the equipment? I would very much appreaciate dual-wielding these Void Swords.
I need that item for a quest, but I apparently missed it and cannot reach that area again.
Thanks in advance.
Sadly, it didn't work. Well, I mean I did teleport to that area, but I couldn't manage to find the item. I've read it somewhere that it was supposed to be held by a certain Crusader character. Tough luck, all I see now are Flaming Fists.
I guess my only choice is to somehow find the code for that item...
Thanks again.
Sorry I couldn't help you out any more.
Thanks again and again!
However, it has always been possible to aquire such items via the means you just delineated.
Where is the Robe of Vecna Counterpart? Thanks!