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Kitting Shamans in SoD

AquadrizztAquadrizzt Member Posts: 1,069
I am currently investigating kitting Shamans using the recent release of Siege of Dragonspear. I've encountered a curious issue that I feel I should bring up.

To get this issue, here is what I did.

I installed the attached mini-mod to an otherwise unmodified copy of Siege of Dragonspear (v2.0.62.2).

When I went to create a Shaman for the Siege of Dragonspear campaign, the kit displayed properly via kit selection (e.g. upon selecting Shaman as a class, I was shown the list of Shaman kits including "Shaman" and "Test").

Upon choosing Test and hitting continue, the game proceeded to display my class as "Shaman" (rather than the name I provided for the test kit ["Test"]). Interestingly, I was still able to pick alignments and assign proficiencies as defined by the parameters of my test kit, rather than Shaman. Completing creation and loading into the game, my character display told me that my class was "Shaman" and the Record page displayed the full Shaman class description, but I did not receive any of the abilities (such as the bonus spells) that were associated with the Shaman class ability table.

I also tried, via the character creation menu for Baldur's Gate (through the same installation). Making a character for Baldur's Gate had no such text display issues. Thus, I suspect it is an engine bug, and not an error on my part.

Comments

  • CerevantCerevant Member Posts: 2,314
    Moved this over to the modding forum.
  • The user and all related content has been deleted.
  • kjeronkjeron Member Posts: 2,368

    I am currently investigating kitting Shamans using the recent release of Siege of Dragonspear. I've encountered a curious issue that I feel I should bring up.

    I also tried, via the character creation menu for Baldur's Gate (through the same installation). Making a character for Baldur's Gate had no such text display issues. Thus, I suspect it is an engine bug, and not an error on my part.

    Siege of Dragonspear uses a separate file, SODCLTXT.2da, in place of CLASTEXT.2da, for certain class/kit strings.
    fl#add_kit_ee.tpa will need to be updated to account for it.
  • AquadrizztAquadrizzt Member Posts: 1,069
    @kjeron, helpful as always. Thanks.
  • GrammarsaladGrammarsalad Member Posts: 2,582

    I am currently investigating kitting Shamans using the recent release of Siege of Dragonspear. I've encountered a curious issue that I feel I should bring up.

    To get this issue, here is what I did.

    I installed the attached mini-mod to an otherwise unmodified copy of Siege of Dragonspear (v2.0.62.2).

    When I went to create a Shaman for the Siege of Dragonspear campaign, the kit displayed properly via kit selection (e.g. upon selecting Shaman as a class, I was shown the list of Shaman kits including "Shaman" and "Test").

    Upon choosing Test and hitting continue, the game proceeded to display my class as "Shaman" (rather than the name I provided for the test kit ["Test"]). Interestingly, I was still able to pick alignments and assign proficiencies as defined by the parameters of my test kit, rather than Shaman. Completing creation and loading into the game, my character display told me that my class was "Shaman" and the Record page displayed the full Shaman class description, but I did not receive any of the abilities (such as the bonus spells) that were associated with the Shaman class ability table.

    I also tried, via the character creation menu for Baldur's Gate (through the same installation). Making a character for Baldur's Gate had no such text display issues. Thus, I suspect it is an engine bug, and not an error on my part.

    I got a similar issue when making the standard mage available to the gnome. They can select the mage, but it is called 'illusionist'

    And, I think that there are a couple of sod specific 2das. Only looked quickly, and I'm not sure how many of them are kit/class related
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    It probably helps if you check campaign.2da That file lists the sod specific 2da's (among other small things).
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