SoD game manuals appreciation thread
JuliusBorisov
Member, Administrator, Moderator, Developer Posts: 22,758
There's a nifty folder in the game files, called "Manuals".
It offers an already known Sword Coast Survival Guide and two new guides,
Adventurer's Guide
Field Report
And, man, these are awesome manuals, they can offer you hours of a quality read. And how do they look...
The Adventure's Guide is going to be my favourite source of in-game information for years to come. All thieving bonuses, all class/kit features, spell progression, etc etc etc. They're there, updated with the newest information and offering the real advice about how the game works. And no, there're no longer unrelated facts, only useful information (for example, it reads clearly that Wisdom grants additional spells to only clerics and druids, and I personally saw at least 5 threads on these boards with questions about this one thing).
And this guide now completely looks like a D&D book, with good-looking sketches and tables.
The Field Report offers an insight into SoD characters, creatures, groups and legendary items. It has awesome illustrations.
If you're like me, if like to plan in details your character builds, if you like to constantly check how this or that stat work, use these guides.
Thank you, Beamdog, for these manuals!
It offers an already known Sword Coast Survival Guide and two new guides,
Adventurer's Guide
Field Report
And, man, these are awesome manuals, they can offer you hours of a quality read. And how do they look...
The Adventure's Guide is going to be my favourite source of in-game information for years to come. All thieving bonuses, all class/kit features, spell progression, etc etc etc. They're there, updated with the newest information and offering the real advice about how the game works. And no, there're no longer unrelated facts, only useful information (for example, it reads clearly that Wisdom grants additional spells to only clerics and druids, and I personally saw at least 5 threads on these boards with questions about this one thing).
And this guide now completely looks like a D&D book, with good-looking sketches and tables.
The Field Report offers an insight into SoD characters, creatures, groups and legendary items. It has awesome illustrations.
If you're like me, if like to plan in details your character builds, if you like to constantly check how this or that stat work, use these guides.
Thank you, Beamdog, for these manuals!
3
Comments
familiars,
your general summons (including all versions of skeleton warriors)
Planetars, Elemental Princes
spirit animals
[spoiler=how long I wanted to see all the stats of Elemental Princes]
Zaaman Rul
Summoned by Elemental Summoning, Greater Elemental Summoning
Armor Class –7
Hit Points 160 (? HD)
Saving Throws
vs. Death 3
vs. Wand 5
vs. Polymorph 4
vs. Breath 4
vs. Spell 6
Fire Resistance 125%
Magic Resistance 60%
Special Traits
Paw. Melee Weapon Attack: THAC0 –1, APR 2, damage 1d6+12 crushing
+3d8 fire. Treated as a +2 magical weapon when determining what
enemies it can damage. Dispels on hit.
Protected From Weapons. Zaaman Rul is immune to all attacks from
weapons with a +2 or lesser enchantment.
Fire Shield (Red). Zaaman Rul is protected continuously by the effects
of the Fire Shield (Red) spell.
Flame Strike. Zaaman Rul can cast the Flame Strike spell twice as an
innate ability.
Sunnis
Summoned by Elemental Summoning, Greater Elemental Summoning
Armor Class –11
Hit Points 230 (? HD)
Saving Throws
vs. Death 3
vs. Wand 5
vs. Polymorph 4
vs. Breath 4
vs. Spell 6
Fire Resistance 75%
Cold Resistance 40%
Acid Resistance 40%
Magic Resistance 70%
Special Traits
Paw. Melee Weapon Attack: THAC0 –4, APR 3, damage 3d12+17 crushing.
Treated as a +2 magical weapon when determining what enemies
it can damage. Dispel on hit.
Protected From Weapons. Sunnis is immune to all attacks from weapons
with a +2 or lesser enchantment.
Earthquake. Sunnis can cast the Earthquake spell twice as an innate
ability.
Stoneskin. Sunnis automatically casts Stoneskin on himself when he
spots an enemy creature.
[/spoiler]
Detailed info about elemental princes and the like is awesome. However most of us play modded (scs, atweaks, etc) and those change a lot of statistics of those creatures.
I would like to see more flavour and rp stuff and fluff in manuals. They can be very immersive.
A great many Bothans diedA lot of people helped out to bring you this information.