Shadowkeeper Support
Anton
Member, Moderator, Mobile Tester Posts: 513
(Reddit request by visagedarkskin)
I'd like to see an updated and official version of shadowkeeper. After playing the game with normal characters I like to mess around with them. Additionally, many of the requests in this forum are of the type "make character x this type, change the stats of xx, give me a good thief npc, etc." An official Character editor a la shadowkeeper (albeit with a good and updated interface) would address all of these concerns in a simple, elegant way, so people can play BGEE however they want to play it.
I'd like to see an updated and official version of shadowkeeper. After playing the game with normal characters I like to mess around with them. Additionally, many of the requests in this forum are of the type "make character x this type, change the stats of xx, give me a good thief npc, etc." An official Character editor a la shadowkeeper (albeit with a good and updated interface) would address all of these concerns in a simple, elegant way, so people can play BGEE however they want to play it.
15
Comments
Comments from Reddit:
[–]HeroicSpur 4 points 1 month ago
Hmm, not sure about this. I love shadowkeeper and think it is a phenomenal tool...but for an 'official version'? I don't think it's appropriate really for the game dev to be releasing a tool like that, because it can easily be construed as a 'cheat' device.
What might be a better idea is petitioning the person who created shadowkeeper to make an updated version for BG:EE. However seeing as the core game is not going to be changed, the current version of shadowkeeper may actually still work with BG:EE.
[–]Cadros 1 point 1 month ago
I couldn't agree more!
[–]visagedarkskin[S] 1 point 1 month ago
Being able to edit NPCs, Creatures and items would also be quite enjoyable. Again, there were programs that allowed this in the past but they were quite old and cumbersome to use.
[–]Gilthas 1 point 1 month ago
I don't see a problem in having something like an official shadowkeeper thing for the game.
The game already comes with cheats anyway.
[–]CZYSTA_WODA 1 point 1 month ago
Cheats aren't only use of Shadowkeeper and cluaconsole. Testing mods, surviving bugs, spawning 10 dragons and killing them, etc.
[–]HeroicSpur 3 points 1 month ago
But those cheats are buried, you have to activate the cheat mode, and then you need to know the relevant CLUA console commands to enable the cheats. It's not the same thing as having an app side by side with the game that lets you change all your stats/inventory.
A lot of people coming to BG:EE will not have played a BG game, their only underatanding of it probably being Dark Alliance. BG:EE will therefore need to be packaged like any other game; not just something special for hardcore fans.
[–]AndyXuma 3 points 1 month ago*
If you see Spiderweb Software's Avernum iPad port, I think they hit upon a very nice solution. From the cheat command line, you have to type EDITOR and an integrated editor pops up.
Additionally, they give you plenty of warning to the effect that activating the editor might spoil the fun.
So I guess we can trust the devs to come up with far better solutions than we can think of, so the game appeals to both newcomers AND hardcore fans.
I really like the idea of an official editor, having already suggested that specifically for the iPad, on my iPad Dream List thread. I'm all for player freedom. After all, the devs did build a very thorough cheat engine and gave that to us in the first place! And remember, many of us will play with mods, and some of the mods are highly unbalanced in the first place, so cheats could almost be a necessity under some mod combinations.
[–]Aosaw 3 points 1 month ago
I would say, make it a separate application that's available for free from the BG:EE (or Overhaul) website. Players don't have to use it to enjoy the game, but it would be nice if the character editor for the game was designed by the same people who designed the game.
I'd be willing to bet, as well, that the developers could find even more creative uses for a character editor than we can - and they would probably be able to make it easier to use and understand.
[–]kmark232323 1 point 1 month ago
I never saw why another race other than Human could not choose Paladin as a class. Any race that can have Clerics as a Class choice should be able to choose Paladin as well.
[–]Beamdoggers 3 points 1 month ago
This is a feature of the AD&D ruleset. They fixed it in 3rd Edition so that more races could become Paladins, but at the time of 2nd Edition it was a concrete rule.
[–]Gilthas 3 points 1 month ago
The truth is that the Paladin orders in 2nd edition were racist biggots. And they had the gall to think they were the champions of goodness!
[–]kmark232323 1 point 1 month ago
What???? The Paladin rules were established by the original Player's Handbook, which didin't designate a specific game world. How could you come to the conclussion that they were biggots? It was just plain bad development by Gygax on Pallys. And other classes restrictions as well....
[–]Gilthas 3 points 1 month ago
Of course they were biggots, the orders didn't allow other races to join them.
[–]kmark232323 1 point 1 month ago
Sorry, the comical aspect went of that comment right over my head. :-)
[–]Aosaw 3 points 1 month ago
It was a question of balance, actually. Humans, prior to 3rd Edition, had no special traits that made them a more attractive racial choice for players - so the paladin class, which is a bit more powerful than the fighter, was designed to only be usable by Human characters. It gives human players something interesting to play with (i.e. "versatility") that the other races don't have.
In third edition, that restriction was removed - partly because players wanted to play Elf Paladins, and partly because the human race was "upgraded" to make it more appealing to players in general.
That's my guess, anyway.
[–]kmark232323 1 point 1 month ago
I never saw Pallys as more powerful, as the 17 Cha requirement meant that odds are, you have weaker Str and Con scores. Plus, humans could Dual-class, which to me was always more powerful than Multi- in PnP.
[–]Aosaw 1 point 1 month ago
It was more the "Detect Evil At Will" ability that they got from level 1, I think - and the immunity to fear. Makes it a lot easier to spot possible traitors and ambushes, and fights against dragons become a lot less troublesome.
[–]IchigoRXC 1 point 28 days ago
Yes but having high stat requirements in BG was a bonus, it automatically made all your rolls high enough, and thus paladins usually got the best rolls.
EDIT: After I rest for 8 hours that is.
http://forum.baldursgate.com/discussion/50/shadowkeeper-support#latest
On topic, yes please gief shadowkeeper support :P
Something 'like' it would be a very useful 'toolset' feature if the orginal program cannot be used due to legal issues.
If so will shadowkeeper be able to mod the save files or will another modding program be needed?
I am still using ShadowKeepers Source Code for developing Infinity Fiction.
Soo... Anyone?
If Near Infinity & ShadowKeeper/GateKeeper would work with the new EE.
In truth I hope that, with BGEE being less hardcoded than the original, the author of the original shadow keeper will be able to even give us more options to alter our savegames!