having a problem connecting to any game post patch.
Damasc
Member Posts: 1
As Title says, I have been unable to continue a save game I had prior to patch with someone. I am also unable to create a new multiplayer game with anyone and unable to join any other player. I have tried changing most anything in the game and performed a clean install. I do not own Siege of Dragonspear yet and neither does my primary multiplayer partner. If I create the session without password game crashes about 2/3 tries the other it just says can't join the session. anything I am missing? I never needed to set port forwarding to make sessions, so that is one thought. I am using steam client to launch game. Any help is appreciated.
Did the port forwarding and still no joy.
Did the port forwarding and still no joy.
Post edited by Damasc on
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So I tried creating a game with the Local Network Gaming option on. Nobody could join my game. But, while the option was on, I could enter other people's games.
Trying to confirm this.
My friend and I weren't being able to play. Cannot connect messages all the time. We tried everything our little computing knowledge could do and nothing.
Then he read somenthing somewhere in the beandog site and then he updated an archive called Open AL. And after that we played until now. One hour playing with stability (only lags when saving).
Worse, the connect and save issues are no longer on the roadmap:
http://redmine.beamdog.com/projects/external-bugs/issues?per_page=100&query_id=124
These issues are NOT fixed! My playing partner and I have a great deal of time invested in playing this game, and we have not been able to play for WEEKS. This is not acceptable. Can someone from Beamdog please explain how a major issue like this that was not only not fixed in the latest patch but now appears to have been removed from the list of needed fixes?
First: there are multiple problems being discussed in this thread. Which specific problem are you still seeing?
Are you guys able to test using the 2.2 beta update?
Have you tried renaming the "Baldur's Gate - Enhanced Edition" folder in Documents, and creating a new one?
Re "still cannot save game progress, and not we can't connect at all", does this mean you cannot save in single player, or you cannot save in multiplayer with no clients connected?
Could you advise for each of you
* Current game version e.g. v2.1.63.2
* Platforms e.g. PC, Mac, Linux
* Operating System e.g. Win7, Win8, Win10, etc.
* Other configuration options, e.g. playing in a language other than English, Frame rate other than 30
* Whether any firewalls are set to accept v2.1 of the game (following game update)
* From Character Arbitration, Host checked Listen to Join Requests is enabled within Game Options
* Switching so the Client machine tries to Host instead makes no difference
Also what the current position is for each connection method, e.g.
* Host can create a Direct Connection Game but Client cannot connect to it
* Host and Client can/cannot see other multiplayer games
* Host can have a game at character arbitration and client can/cannot see the game
* Host can have a game at character arbitration and client can/cannot join arbitration
* Host can see the client is attached and is able to start the game
You could try the v2.2 beta, or if you wish to PM me I'm happy to try session connectivity with you to see if that throws any light onto the matter.
Thanks
We are both running version 2.3.67.2 (as of last night), Win7 on PC, English, std. frame rate
Is the container issue with the client, host or either when accessing the potion case (to cause the duplication, not once it has happened).
Thanks