[BGEE/BG1] Towns fully explored
Boaster
Member Posts: 622
Like BG2, could we just have cities and towns fully explored?
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Comments
Though DivineBloods idea is good.
That said, I do think that we still need some "soft" fog of war. No spotting NPCs from across the map, for instance; you should be able to see structures, but not people.
I also submit that the map markers shouldn't appear for a specific location until you have traveled to that location and/or received directions to that location from an NPC.
Fog of war is the diary of the serial gamer!
In BG1, there are only a few places that I would want to reveal the map: Baldur's Gate itself, Beregost, and maybe Nashkel. Oh, and Candlekeep (obviously).
Some of the settlements like Gullykin only take up a small portion of the map, and it wouldn't make sense to show the entire map just for one small settlement.
Even Nashkel is more like a single road that cuts through the wilderness and farmland.
But I like it when a town's map is revealed to me. it gives me a greater sense that "Wow, this place is big" rather than "Wow, I have no idea what I'm looking at."
I think its ok to have Nashkel already explored since there are no enemies running around on the map.
Ulgoth's Beard should be revealed, perhaps.
Showing the entirety of a city's map would represent a person's ability to see everything in front of their own eyes, rather than things fading to black after 60 feet.
If it could be made an option ("automatically explore cities") that'd be awesome. Or, when you get directions from the various citizens (such as the one in Beregost) it puts them on your map.
You must have some kind of superhuman vision...
:-)
Personally, I really like the way they do it in BG1, and even if I can see a certain distance in real life, they have to set a limit somewhere.
It would ruin the exploration aspect of the game for me, which is one of the things I most loved by in BG1...