[Spoilers] Ancient Menhir quest
Icecreamtub
Member Posts: 547
Could someone please direct me (possibly with a screenshot of the location) where the Grave is after completing the quest? He states on the Eastern side... But I cannot seem to locate the Grave. x_x
Please & Thank you~
0
Comments
Sucks when you've already cleared out an area and have little reason to return unless specifically directed to.
I too was walking around for ages trying to figure out what 'east' meant in context. Ended up not caring and carried on with the main story. Hope I didn't miss any unique treasure.
That dialogue with the spirit should *really* specify that it is in that cave that you may or may not have already 100% cleared.. -_-
So it's actually really funny that I missed it entirely.
Did the quest bug out or something? I'm playing on Android, by the way.
Is there any info on when one can expect the next patch?
So, to fix this problem, you'll essentially have to reset the menhir in question by setting its global variable to 0 using the console, and then having a character with a higher charisma do the singing at that menhir.
The global variables controlling the menhir are as follows:
- bdmenhi1_rune
- bdmenhi2_rune
- bdmenhi3_rune
- bdmenhi4_rune
- bdmenhi5_rune
- bdmenhi6_rune
If you're experiencing this error, the problematic menhir is probably whichever one is currently set to 2.I ran into this as well, activating all six menhirs but the ghost not appearing. I used the console commands Jarrakul helpfully posted above after activating the BG:EE console (instructions here: https://forums.beamdog.com/discussion/61900/how-to-enable-the-console-in-bgee-sod-bg2ee-in-version-2-0-and-later )
The full commands you need to plug into the console to reset the menhir variables are:
C:SetGlobal("bdmenhi1_rune","GLOBAL",0)
C:SetGlobal("bdmenhi2_rune","GLOBAL",0)
C:SetGlobal("bdmenhi3_rune","GLOBAL",0)
C:SetGlobal("bdmenhi4_rune","GLOBAL",0)
C:SetGlobal("bdmenhi5_rune","GLOBAL",0)
C:SetGlobal("bdmenhi6_rune","GLOBAL",0)
Do that, and any troublesome menhirs should be reset and resingable. I was able to complete the quest after doing so.
Thanks!
[EDIT]: It was the one called BDMenhi4_rune in the global list above, and its value was somehow set to 2. The runes were shining but I never got the message saying I had activated it.
Using the console to reset the global to 0 and then reactivating it worked, but FIX THIS BUG PLEASE.
The ghost appeared, attacked, I killed it, then reappeared, I killed it, etc. An endless circle (with tons of XP as every time the ghost was killed the party receive 3K XP IIRC).
Changing the dialogues options killed this loop, so until now IDK if that behavior was intended.
The only way I could get it to work was by increasing my charisma with EEKeeper, then it worked fine. Is this quest not doable at all without a high enough charisma?
In SoD there are potions that raise charisma, so it's not needed to use EEKeeper, anyway i think that till 2.6 patch (it means probably till next decade) increasing charisma it's the only way.
The bug is not about the activation (that as you say just needs high charisma) but constists in not being allowed to repeat after the first "bad" activation.
It's an addressed issue.
If that fix DOES work for Android, my next question is: do I just plug my phone into a computer and treat it like another hard drive? That's all I'd need to do, right?
Thanks in advance. Also: first post here!
actually I tried the console a second time and it worked...lol I have no idea but awesomeness
Worse, my char has 21 charisma and he managed fail the activation and spawn monsters instead.
Seriously Beamdog... after so many years i was expecting this to be solved already. Seems like you don't care about you own game anymore.