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[Spoilers] Ancient Menhir quest

Could someone please direct me (possibly with a screenshot of the location) where the Grave is after completing the quest? He states on the Eastern side... But I cannot seem to locate the Grave. x_x


Please & Thank you~

Comments

  • LtLukoziuzLtLukoziuz Member Posts: 21
    Dwarf Dungeon Level 1, in east end of it.


  • IcecreamtubIcecreamtub Member Posts: 547

    Dwarf Dungeon Level 1, in east end of it.


    Thank you, thank you, thank you~~

  • StoibsStoibs Member Posts: 66
    Oh.. damn.
    Sucks when you've already cleared out an area and have little reason to return unless specifically directed to.

    I too was walking around for ages trying to figure out what 'east' meant in context. Ended up not caring and carried on with the main story. Hope I didn't miss any unique treasure.
    That dialogue with the spirit should *really* specify that it is in that cave that you may or may not have already 100% cleared.. -_-

    UnderstandMouseMagic
  • Granas3Granas3 Member Posts: 41
    It says that you wouldn't have found it if you didn't know exactly where to look, it's sort of hidden by a pile of rubble. I think they gave enough of a hint, a barrow overtaken by a dark force in the east, there's only one underground area on the map anyway

  • IcecreamtubIcecreamtub Member Posts: 547
    edited April 2016
    Coincidentally, my last Menhir was the one directly by the cave.

    So it's actually really funny that I missed it entirely.

  • ZuTheSkunkZuTheSkunk Member Posts: 16
    I'm having a problem with this quest. As it is right now, the quest log contains five "I need to find all six ancient menhirs in the area" journal entries. I think I have interacted with all six menhirs, but the quest doesn't progress any further. The questgiver has no new dialogue. Out of the 6 menhirs, 4 no longer have the interaction icon, and the remaining 2 do have it, but only show some kind of description when interacted with. The menhir next to the questgiver gives a long description, and the menhir next to the Black Pits only says "Runes eroded by time mark one face of this tall stone menhir" when interacted with.

    Did the quest bug out or something? I'm playing on Android, by the way.

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 18,717
    @ZuTheSkunk Yes, this quest has a bug on Android right now. It's being worked on.

    Dordledum
  • ZuTheSkunkZuTheSkunk Member Posts: 16
    @JuliusBorisov Ah, that would explain it, thanks for letting me know.

    Is there any info on when one can expect the next patch?

    JuliusBorisov
  • ThacoBellThacoBell Member Posts: 9,470
    @ZuTheSkunk It was mentioned in the last livesteram that they are shooting to get the 2.5 patch out this month.

    JuliusBorisov
  • AndrewSmeeAndrewSmee Member Posts: 1
    Casting Greater Resurrection on this already necroed thread to chime in on the Ancient Menhir quest bug.

    I ran into this as well, activating all six menhirs but the ghost not appearing. I used the console commands Jarrakul helpfully posted above after activating the BG:EE console (instructions here: https://forums.beamdog.com/discussion/61900/how-to-enable-the-console-in-bgee-sod-bg2ee-in-version-2-0-and-later )

    The full commands you need to plug into the console to reset the menhir variables are:

    C:SetGlobal("bdmenhi1_rune","GLOBAL",0)
    C:SetGlobal("bdmenhi2_rune","GLOBAL",0)
    C:SetGlobal("bdmenhi3_rune","GLOBAL",0)
    C:SetGlobal("bdmenhi4_rune","GLOBAL",0)
    C:SetGlobal("bdmenhi5_rune","GLOBAL",0)
    C:SetGlobal("bdmenhi6_rune","GLOBAL",0)

    Do that, and any troublesome menhirs should be reset and resingable. I was able to complete the quest after doing so.

    Thanks!

    JuliusBorisovRaduzielFaydark
  • JLEJLE Member Posts: 40
    edited February 7
    Thanks. Just confirming that this bug still exists. I activated all the menhirs with my high-charisma main character, except the first which I activated with Minsc to deliberately fail just for the hell of it. Now the first one (the one right by Prin), when I mouseover it, still seems to be activatable, but doesn't do anything when I do it.

    [EDIT]: It was the one called BDMenhi4_rune in the global list above, and its value was somehow set to 2. The runes were shining but I never got the message saying I had activated it.

    Using the console to reset the global to 0 and then reactivating it worked, but FIX THIS BUG PLEASE.

  • histamiinihistamiini Member Posts: 1,239
    edited February 8
    JLE wrote: »
    Thanks. Just confirming that this bug still exists. I activated all the menhirs with my high-charisma main character, except the first which I activated with Minsc to deliberately fail just for the hell of it. Now the first one (the one right by Prin), when I mouseover it, still seems to be activatable, but doesn't do anything when I do it.

    [EDIT]: It was the one called BDMenhi4_rune in the global list above, and its value was somehow set to 2. The runes were shining but I never got the message saying I had activated it.

    Using the console to reset the global to 0 and then reactivating it worked, but FIX THIS BUG PLEASE.
    I concur, just did the quest and had to reset the 1st rune to finish the quest. Never had problem with the guest before 2.5

  • JLEJLE Member Posts: 40
    It looks like activating the menhir worked fine when I did it with my high charisma main character, but not when I deliberately failed it by doing the singing with low-charisma Minsc?

  • RaduzielRaduziel Member Posts: 4,514
    Didn't play SoD in 2.5 yet, but before I never got this bug, but a different one.

    The ghost appeared, attacked, I killed it, then reappeared, I killed it, etc. An endless circle (with tons of XP as every time the ghost was killed the party receive 3K XP IIRC).

    Changing the dialogues options killed this loop, so until now IDK if that behavior was intended.

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