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SCS and new BG patch.

Does anyone know if the new BG patch will affect the SCS mod that I have already installed in my BG2EE game?

Comments

  • SertoriusSertorius Member Posts: 172
    I'm pretty sure that the patch will delete any mods you might have.
  • PteranPteran Member Posts: 388
    edited April 2016
    I haven't updated yet, but as I understand it updating to 2.0 wipes your Override folder. You'll be starting with a clean slate.

    Also according to the people over in the 2.0 section, they're having problems installing SCS on 2.0.
    https://forums.beamdog.com/discussion/49016/patch-2-0-and-tthe-scs-compability
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    Follow the instructions in the thread linked above, probably only need the ones in the last post now. That should make SCS work on 2.0 without a hitch.
  • johntyljohntyl Member Posts: 400
    thanks mates!
  • johntyljohntyl Member Posts: 400
    Help guys. I've re-installed BG2:EE as I wanna try what this new patch brings but when I load back to my existing game (which I had SCS installed), some of the enemies are not doing anything even though they have turned hostile. Strange thing is that it only affects some enemies.

    As you can see from this screenshot, Tazok and this other orog just stood there blankly.


    Anyone knows whats gg on?
  • Lord_TansheronLord_Tansheron Member Posts: 4,212
    It's probably an issue with pre-patch savegames that causes some odd behaviors. I haven't seen that specific case, but I've seen several people report issues with old saves under the new patch.

    You can create a new game to make sure it's not some other issue causing this sort of behavior, but ultimately you may just need to restart anyway.
  • johntyljohntyl Member Posts: 400

    It's probably an issue with pre-patch savegames that causes some odd behaviors. I haven't seen that specific case, but I've seen several people report issues with old saves under the new patch.

    You can create a new game to make sure it's not some other issue causing this sort of behavior, but ultimately you may just need to restart anyway.

    im gona cry if i have to restart this game after spending so much time on it. Is there no way to edit the save file such that it conforms to the new patch?
  • woowoovoodoowoowoovoodoo Member Posts: 150
    edited April 2016
    johntyl said:

    It's probably an issue with pre-patch savegames that causes some odd behaviors. I haven't seen that specific case, but I've seen several people report issues with old saves under the new patch.

    You can create a new game to make sure it's not some other issue causing this sort of behavior, but ultimately you may just need to restart anyway.

    im gona cry if i have to restart this game after spending so much time on it. Is there no way to edit the save file such that it conforms to the new patch?
    Backup your game directory, remove your whole game directory (manually, "delete local content" from steam doesn't work, it leaves custom files), install the game, load your save (in case of windows it's stored separately from the game directory, so you needn't to copy anything). If you had just SCS and not some heavy-modded setup then it should work.
  • johntyljohntyl Member Posts: 400
    @woowoovoodoo just did as you suggested and it still didn't work :(

    I have attached my save game here so if anyone can kindly find out what's wrong with it I will be immensely grateful.

    https://drive.google.com/open?id=0B-NfMeQncsnCWkNwaXUwbUtBd3M
  • BillyYankBillyYank Member Posts: 2,768
    Just a guess, but it might be a problem with enemies in areas you've visited before saving. They would already have been created and had SCS scripts assigned to them. Then when you load this save on an unmodded install, they don't do anything because their script no longer exists.
  • lunarlunar Member Posts: 3,460
    edited April 2016
    BillyYank said:

    Just a guess, but it might be a problem with enemies in areas you've visited before saving. They would already have been created and had SCS scripts assigned to them. Then when you load this save on an unmodded install, they don't do anything because their script no longer exists.

    Exactly. If an enemy spawns in a game, that enemy is set in stone for that save game. You had scs. Tazok had scs script assigned. You deleted scs. Loaded your game. Tazok in your save game has spawned with scs script, but game can not find that script anymore, and thus he becomes a vegetable.

    Any area or creature you haven't visited should be fine. The problem is local and limited to Tazok in your game. If you start a new game and go to Tazok he should have the default script and be fine.

    If you have fled an scs enemy, that enemy is also set in stone for your current save game, if you return to it it will now have a blank script as well.
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  • johntyljohntyl Member Posts: 400
    @BillyYank @lunar You guys just literally save my arse!! I almost gave up and delete my existing game to create a new one, until I put to test your hypothesis and YES you are right! The problem only lies in the existing area which also includes unexplored places too as long the enemies fall within the 'saved area'. Thank you so much, I'm jumping with joy now :)
    @subtledoctor yes, lesson learnt from now onwards :D
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