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Patch 2.0 and tthe SCS compability

JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 21,625
Seeing a lot of questions on this subject, I went away and tried to install the latest version of the SCS mod (30) on the BG2EE beta.

And... I couldn't.

I ran the installer (chitin.key is in the beta folder), chose the options but had an error:

imageimage

Is it a beta-specific thing, or will I have the same results when the final version of the patch is installed?

Does it mean that we'll have to wait for a future SCS update to run the 2.0 version with this awesome mod?

BelgarathMTHGoturalYgramulDexterlolienAlonso
«1

Comments

  • mackosmackos Member Posts: 188
    my bg1 ee works fine with SCS but the mod was already istalled on pre-beta version. it has some minor issues though (ex. missing string text for pre-cast spells)

  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 21,625
    @mackos What do you mean?

    The Beta is a separate program (uses the separate game files), so it needs a new independent install of the SCS mod.

    When the patch will go live, and if you download it, it will clear the whole override folder of the game, so the SCS mod will have to be installed again.

  • SpaceInvaderSpaceInvader Member Posts: 2,125
    @mackos @bengoshi
    I think because the dialog.tlk file has changed after the last update.
    So many string ref are different now.

  • mackosmackos Member Posts: 188
    bengoshi said:

    @mackos What do you mean?

    The Beta is a separate program (uses the separate game files), so it needs a new independent install of the SCS mod.

    When the patch will go live, and if you download it, it will clear the whole override folder of the game, so the SCS mod will have to be installed again.

    i have steam version, after beta update the game is listed in library as BG EE [bg1_beta] and the original pre-beta version is not listed in library anymore. SCS is the only modification i used before update and it is still working with some minor issues i mentioned above

  • The user and all related content has been deleted.

    JuliusBorisov
  • FranpaFranpa Member Posts: 637
    OP not gonna post his SETUP-STRATEGEMS.debug file?

  • lunarlunar Member Posts: 3,420
    edited March 2016
    If you keep a copy of your override folder of the current, scs installed game. And then paste its contests to beta's empty override folder. Will it work? It seems installation is bugged out with beta, however a creature file and script editted by scs should still work in beta, unless they changed things fundamentally.

    I 'install' scs this way on my Ipad and across various installations, I made an installation only once, and I keep that 'perfectly modded' override folder and copy paste inside files where needed.

    Ofcourse, if dialog.tlk is editted, it may cause bugs. WHY oh why did they edit dialog.tlk and change string entries, it wrecks compatability with most if not all mods. Unless they added tons of new text, which I highly doubt, I see no need to tamper with dialog.tlk. It just overly and needlessly complicates things.

    JuliusBorisov
  • ThelsThels Member Posts: 1,376
    As Mods need to use dialog.tlk to store any new lines of text in, so does the base game. Thus, if they need any kind of new text, they need to update dialog.tlk. Not updating it would be a silly request, because it basically means "Well, we're not going to improve the game any further, because then the people that update to the new version will have to reinstall their mods!"

    Also note that if any other files that SCS patches have been updated in 2.0, you're still using the older version of that file.

  • lunarlunar Member Posts: 3,420
    edited March 2016
    @Thels I agree with all that, but will beta really add a lot of new content to the bg1 or bg2 that requires such heavy editting of dialog.tlk? That's what I am not sure of. 2.0 brings fixes and tweaks all around, a major haul of the engine and gui, plus new animations for characters, sure. New content with text? A lot of them?

  • ThelsThels Member Posts: 1,376
    @lunar: As long as 1 text entry needs to be added, it'll totally screw over any mod entries within your dialog.tlk. Obviously, the way the new UI is organized, some text entries were required.

    "Let's not update this, because we'd have to update the dialog.tlk file." is absolute nonsense, sorry.

    You'll just have to be patient and wait for SCS to be updated to be 2.0 compatible.

  • AedanAedan Member, Translator (NDA) Posts: 8,530
    edited March 2016
    lunar wrote: »
    @Thels I agree with all that, but will beta really add a lot of new content to the bg1 or bg2 that requires such heavy editting of dialog.tlk?

    Yes.
    They added:
    - The Priest of Tyr kit (which means new strings for kit description, new tooltip, new abilities)
    - The Shaman kit (which means new strings for kit description, new tooltip, new abilities, new spells)
    - New Graphic Options (which means new strings for options description)
    - New dialogues with Candlekeep tutors (which means new strings for all the new lines)
    - Miscellaneous stuff

    Eventually @DavidW will update the mod for full compability. It is not such a big deal.

    lunar
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 21,625
    edited March 2016
    Aedan wrote: »

    Eventually @DavidW will update the mod for full compability. It is not such a big deal.

    Well, the hope is out there!
    Franpa wrote: »
    OP not gonna post his SETUP-STRATEGEMS.debug file?

    WeiDU v 23700 Log

    setup-stratagems --uninstall --language 0 --force-install-list 1000 1000 1910 2000 2010 2020 2030 2050 2070 2080 2090 2100 2120 2140 2150 2160 2170 2180 3010 3020 3050 3060 3070 3080 3090 3100 3110 4010 4030 4040 4150 4180 4210 4215 4216 4217 4218 4230 4240 5000 5010 5020 5030 5900 6000 6010 6023 6030 6040 6100 6200 6500 6510 6520 6530 6540 6550 6561 6570 6580 6590 8000 8010 8020 8030 8042 8050 8061 8070 8081 8090 8100 8110 8120 8130 8140 8150 8160 8170 8180 8190
    ERROR: Cannot perform auto-update, going ahead anyway!
    Sys_error("setup-stratagems: No such file or directory")
    [./chitin.key] loaded, 875070 bytes
    [./chitin.key] 187 BIFFs, 62107 resources
    [.\weidu.conf] loaded, 17 bytes
    [.\lang\en_us/dialog.tlk] loaded, 11620929 bytes
    [.\lang\en_us/dialog.tlk] 103188 string entries
    Using Language [English]
    [English] has 1 top-level TRA files
    [stratagems/tra/english/english.tra] has 949 translation strings

    Using .\lang\en_us/dialog.tlk

    Installing [Initialise mod (all other components require this)] [v30]
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AREAS.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/AREAS.BIF]
    [./DATA/AREAS.BIF] 2545324 bytes, 318 files, 0 tilesets
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/25AREAS.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/25AREAS.BIF]
    [./DATA/25AREAS.BIF] 659152 bytes, 85 files, 0 tilesets
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/NEERA.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/NEERA.BIF]
    [./DATA/NEERA.BIF] 58561020 bytes, 1833 files, 11 tilesets
    loading 1 tra file
    [stratagems/tra/ee/english/english.tra] has 949 translation strings
    loading 1 tra file
    [stratagems/tra/ee/ENGLISH/ENGLISH.tra] has 949 translation strings
    Creating 1 directory
    Copying and patching 1 file ...
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/DEFAULT.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/DEFAULT.BIF]
    [./DATA/DEFAULT.BIF] 2838696 bytes, 507 files, 0 tilesets
    Copying 1 file ...
    Copied [spell.ids] to [override/spell.ids]
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    Appending to files ...
    [./override/SPELL.IDS] loaded, 26285 bytes
    Appended text to [spell.ids]
    [override/spell.ids] loaded, 26320 bytes
    [override/spell.ids] loaded, 26320 bytes
    [override/spell.ids] loaded, 26320 bytes
    Appending to files ...
    [./override/SPELL.IDS] loaded, 26320 bytes
    Appended text to [spell.ids]
    [override/spell.ids] loaded, 26349 bytes
    Appending to files ...
    [./override/SPELL.IDS] loaded, 26349 bytes
    Appended text to [spell.ids]
    [override/spell.ids] loaded, 26382 bytes
    Appending to files ...
    [./override/SPELL.IDS] loaded, 26382 bytes
    Appended text to [spell.ids]
    Copying and patching 1 file ...
    [./override/spell.ids] loaded, 26418 bytes
    DISABLE_FROM_KEY [IPLOT01K.ITM]: file does not exit
    CHITIN.KEY copied to stratagems_external/backup/stratagems/1000/CHITIN.KEY, 875070 bytes
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [IPLOT04G.ITM]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [IPLOT04H.ITM]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [IPLOT04I.ITM]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [XR2400.ARE]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [XR2600.ARE]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    Copying and patching 1 file ...
    [stratagems/stratagems.ini] loaded, 1007 bytes
    Copying and patching 1 file ...
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/DEFAULT.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/DEFAULT.BIF]
    [./DATA/DEFAULT.BIF] 2838696 bytes, 507 files, 0 tilesets
    [stratagems/sfo/dw#kit.ids] loaded, 1297 bytes
    Copied [kit.ids] to [override/dw#kit.ids]


    Reading in data: spellcodes
    Copying and patching 1 file ...
    [./override/spell.ids] loaded, 26418 bytes
    ERROR: cannot convert level or %level% to an integer
    ERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Initialise mod (all other components require this)], rolling back to previous state
    Unable to Unlink [stratagems_external/backup/stratagems/1000/OTHER.1000]: Unix.Unix_error(1, "unlink", "stratagems_external/backup/stratagems/1000/OTHER.1000")
    [stratagems_external/backup/stratagems/1000/UNSETSTR.1000] SET_STRING uninstall info not found
    Will uninstall 4 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
    Restoring backed-up [stratagems_external/backup/stratagems/1000/CHITIN.KEY]
    stratagems_external/backup/stratagems/1000/CHITIN.KEY copied to CHITIN.KEY, 875070 bytes
    [./CHITIN.KEY] loaded, 875070 bytes
    [./CHITIN.KEY] 187 BIFFs, 62107 resources
    Uninstalled 4 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
    ERROR: Not_found
    Detailed error information can be found in the file SETUP-STRATAGEMS.DEBUG . For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
    Automatically Skipping [Initialise mod (all other components require this)] because of error.
    Using Language [English]
    [English] has 1 top-level TRA files
    [stratagems/tra/english/english.tra] has 949 translation strings
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AREAS.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/AREAS.BIF]
    [./DATA/AREAS.BIF] 2545324 bytes, 318 files, 0 tilesets
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/25AREAS.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/25AREAS.BIF]
    [./DATA/25AREAS.BIF] 659152 bytes, 85 files, 0 tilesets
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/NEERA.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/NEERA.BIF]
    [./DATA/NEERA.BIF] 58561020 bytes, 1833 files, 11 tilesets

    SKIPPING: [Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Allow Spellstrike to take down a Protection from Magic scroll]
    This component requires the core "initialise" component to be installed

    SKIPPING: [More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Antimagic attacks penetrate improved invisibility]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Iron Skins behaves like Stoneskin (can be brought down by Breach)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Blade Barrier and Globe of Blades only affect hostile creatures]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Cap damage done by Skull Trap at 12d6]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make Power-Word: Blind single-target]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make Minute Meteors into +2 weapons]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Slightly weaken insect plague spells, and let fire shields block them]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make spell sequencers, spell triggers, and contingencies learnable by all mages]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Add an extra copy of some hard-to-find spell scrolls]
    This component requires the core "initialise" component to be installed

    SKIPPING: [True Sight/True Seeing spells protect from magical blindness]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Prevent Simulacra and Projected Images from using magical items]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Replace +1 arrows with nonmagical "fine" ones]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Replace +1 magical weapons with Fine ones]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove the Shield of Balduran from the game]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove the invisibility power of the Staff of the Magi]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Move Vhailor's Helm into Throne of Bhaal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Move the Cloak of Mirroring]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Move the Robe of Vecna into Throne of Bhaal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make the healing and resurrection powers of the Rod of Resurrection into separate abilities]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Change Carsomyr so that its Dispel on contact power grants a saving throw]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Grant large, flying, non-solid or similar creatures protection from Web and Entangle]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved shapeshifting]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make party members less likely to die irreversibly]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make Freedom scrolls available earlier]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Randomise the maze in Watcher's Keep]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove unrealistically helpful items from certain areas]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers]
    This component requires the core "initialise" component to be installed
    Skipping [Remove unrealistically convenient ammunition from certain areas -> Remove ammo up to the +2 level from random containers] because it fails its requirements.
    Skipping [Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers] because it fails its requirements.

    SKIPPING: [Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Ease-of-use party AI]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Move Boo into Minsc's pack]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove the blur graphic effect from the Cloak of Displacement]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Initialise AI components (required for all tactical and AI components)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter general AI]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Better calls for help]
    This component requires the core "initialise" component to be installed
    Skipping [Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do] because it fails its requirements.

    SKIPPING: [Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Potions for NPCs -> All of the potions dropped by slain enemies are recoverable]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Spiders]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved golems]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved fiends -> Fiends have about 50 percent more hit points than normal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter genies -> Genies have about 50 percent more hit points than normal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter celestials -> Celestials have about 50 percent more hit points than normal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter dragons -> Dragons have a substantial hit point increase]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules)]
    This component requires the core "initialise" component to be installed
    Skipping [Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod)] because it fails its requirements.

    SKIPPING: [Smarter githyanki]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Vampires]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter Throne of Bhaal final villain]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make the starting dungeon slightly harder]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Shade Lord]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Spellcasting Demiliches]
    This component requires the core "initialise" component to be installed

    SKIPPING: [More resilient trolls]
    This component requires the core "initialise" component to be installed
    Skipping [Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches)] because it fails its requirements.

    SKIPPING: [Improved Random Encounters]
    This component requires the core "initialise" component to be installed
    Skipping [Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics)] because it fails its requirements.

    SKIPPING: [Improved Unseeing Eye]
    This component requires the core "initialise" component to be installed
    Skipping [Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting] because it fails its requirements.

    SKIPPING: [Party's items are taken from them in Spellhold]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved battle with Irenicus in Spellhold]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Sahuagin]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Beholder hive (adapted from Quest Pack)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Prevent resting in the Illithid city]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Slightly Improved Drow -> Upgrade Ust Natha's defences]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Slightly Improved Watcher's Keep]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Fire Giant temple]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Enhanced Sendai's Enclave]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Abazigal's Lair]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Minor Encounters]
    This component requires the core "initialise" component to be installed
    Saving This Log:

    NOT INSTALLED DUE TO ERRORS Initialise mod (all other components require this)

    WeiDU Timings
    OUTER_INNER_PATCH_SAVE 0.000
    parsing .tra files 0.000
    <<<<<<<< 0.000
    ACTION_FOR_EACH 0.000
    unmarshal BIFF 0.000
    ACTION_MATCH 0.000
    adding translation strings 0.000
    ACTION_BASH_FOR 0.000
    load TLK 0.000
    tp2 uninstall 0.000
    DEFINE_PATCH_FUNCTION 0.000
    ACTION_DEFINE_ARRAY 0.000
    LAUNCH_ACTION_MACRO 0.000
    DEFINE_ACTION_FUNCTION 0.000
    OUTER_SPRINT 0.000
    OUTER_SET 0.000
    INCLUDE 0.000
    BUT_ONLY 0.000
    MKDIR 0.000
    ACTION_DEFINE_ASSOCIATIVE_ARRAY 0.000
    ACTION_PHP_EACH 0.000
    LOAD_TRA 0.000
    parsing .log files 0.000
    OUTER_FOR 0.000
    DEFINE_ACTION_MACRO 0.000
    APPEND 0.000
    OUTER_INNER_PATCH 0.000
    ACTION_IF 0.000
    PRINT 0.000
    SILENT 0.000
    LAUNCH_ACTION_FUNCTION 0.000
    DEFINE_PATCH_MACRO 0.000
    Parsing TP2 files 0.016
    loading files 0.016
    saving files 0.078
    COPY 0.094
    eval_pe 0.109
    REINCLUDE 0.125
    DISABLE_FROM_KEY 0.141
    unmarshal TLK 0.156
    marshal KEY 0.172
    process_patch2 0.188
    Parsing TPA files 0.328
    unmarshal KEY 0.391
    stuff not covered elsewhere 0.469
    READ_* 0.891
    TOTAL 3.172

    Post edited by JuliusBorisov on
    lolienGotural
  • BelegCuthalionBelegCuthalion Member, Mobile Tester Posts: 451
    that's always the trouble with mods and still-maintained games: mods break on updates.

    back before the EEs we had a game that never ever changed after the last patch by bioware.
    Mods could rely on that base as a given, and add what they needed.

    Now the base can change and mods will break, it's never going to be different until beamdog abandon the EEs and let them rest – then mods can be made "perfect" and stable again.

    Still this is no bad thing – obviously, today modding can do more than was possible before the EEs.
    So while they made modding harder for the moment, in long term they gave more options. It's a lose-small-now and win-big-later situation.

    illathidSon_of_ImoenmodestvoltaGotural
  • [Deleted User][Deleted User] Posts: 0
    edited March 2016
    The user and all related content has been deleted.

  • FranpaFranpa Member Posts: 637
    bengoshi wrote: »

    WeiDU v 23700 Log

    setup-stratagems --uninstall --language 0 --force-install-list 1000 1000 1910 2000 2010 2020 2030 2050 2070 2080 2090 2100 2120 2140 2150 2160 2170 2180 3010 3020 3050 3060 3070 3080 3090 3100 3110 4010 4030 4040 4150 4180 4210 4215 4216 4217 4218 4230 4240 5000 5010 5020 5030 5900 6000 6010 6023 6030 6040 6100 6200 6500 6510 6520 6530 6540 6550 6561 6570 6580 6590 8000 8010 8020 8030 8042 8050 8061 8070 8081 8090 8100 8110 8120 8130 8140 8150 8160 8170 8180 8190
    ERROR: Cannot perform auto-update, going ahead anyway!
    Sys_error("setup-stratagems: No such file or directory")
    [./chitin.key] loaded, 875070 bytes
    [./chitin.key] 187 BIFFs, 62107 resources
    [.\weidu.conf] loaded, 17 bytes
    [.\lang\en_us/dialog.tlk] loaded, 11620929 bytes
    [.\lang\en_us/dialog.tlk] 103188 string entries
    Using Language [English]
    [English] has 1 top-level TRA files
    [stratagems/tra/english/english.tra] has 949 translation strings

    Using .\lang\en_us/dialog.tlk

    Installing [Initialise mod (all other components require this)] [v30]
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AREAS.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/AREAS.BIF]
    [./DATA/AREAS.BIF] 2545324 bytes, 318 files, 0 tilesets
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/25AREAS.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/25AREAS.BIF]
    [./DATA/25AREAS.BIF] 659152 bytes, 85 files, 0 tilesets
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/NEERA.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/NEERA.BIF]
    [./DATA/NEERA.BIF] 58561020 bytes, 1833 files, 11 tilesets
    loading 1 tra file
    [stratagems/tra/ee/english/english.tra] has 949 translation strings
    loading 1 tra file
    [stratagems/tra/ee/ENGLISH/ENGLISH.tra] has 949 translation strings
    Creating 1 directory
    Copying and patching 1 file ...
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/DEFAULT.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/DEFAULT.BIF]
    [./DATA/DEFAULT.BIF] 2838696 bytes, 507 files, 0 tilesets
    Copying 1 file ...
    Copied [spell.ids] to [override/spell.ids]
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    [override/spell.ids] loaded, 26285 bytes
    Appending to files ...
    [./override/SPELL.IDS] loaded, 26285 bytes
    Appended text to [spell.ids]
    [override/spell.ids] loaded, 26320 bytes
    [override/spell.ids] loaded, 26320 bytes
    [override/spell.ids] loaded, 26320 bytes
    Appending to files ...
    [./override/SPELL.IDS] loaded, 26320 bytes
    Appended text to [spell.ids]
    [override/spell.ids] loaded, 26349 bytes
    Appending to files ...
    [./override/SPELL.IDS] loaded, 26349 bytes
    Appended text to [spell.ids]
    [override/spell.ids] loaded, 26382 bytes
    Appending to files ...
    [./override/SPELL.IDS] loaded, 26382 bytes
    Appended text to [spell.ids]
    Copying and patching 1 file ...
    [./override/spell.ids] loaded, 26418 bytes
    DISABLE_FROM_KEY [IPLOT01K.ITM]: file does not exit
    CHITIN.KEY copied to stratagems_external/backup/stratagems/1000/CHITIN.KEY, 875070 bytes
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [IPLOT04G.ITM]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [IPLOT04H.ITM]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [IPLOT04I.ITM]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [XR2400.ARE]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    DISABLE_FROM_KEY [XR2600.ARE]: file does not exit
    KEY saved (187 biffs, 62107 resources)
    [chitin.key] loaded, 875066 bytes
    [chitin.key] 187 BIFFs, 62107 resources
    Copying and patching 1 file ...
    [stratagems/stratagems.ini] loaded, 1007 bytes
    Copying and patching 1 file ...
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/DEFAULT.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/DEFAULT.BIF]
    [./DATA/DEFAULT.BIF] 2838696 bytes, 507 files, 0 tilesets
    [stratagems/sfo/dw#kit.ids] loaded, 1297 bytes
    Copied [kit.ids] to [override/dw#kit.ids]


    Reading in data: spellcodes
    Copying and patching 1 file ...
    [./override/spell.ids] loaded, 26418 bytes
    ERROR: cannot convert level or %level% to an integer
    ERROR: [spell.ids] -> [override] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Initialise mod (all other components require this)], rolling back to previous state
    Unable to Unlink [stratagems_external/backup/stratagems/1000/OTHER.1000]: Unix.Unix_error(1, "unlink", "stratagems_external/backup/stratagems/1000/OTHER.1000")
    [stratagems_external/backup/stratagems/1000/UNSETSTR.1000] SET_STRING uninstall info not found
    Will uninstall 4 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
    Restoring backed-up [stratagems_external/backup/stratagems/1000/CHITIN.KEY]
    stratagems_external/backup/stratagems/1000/CHITIN.KEY copied to CHITIN.KEY, 875070 bytes
    [./CHITIN.KEY] loaded, 875070 bytes
    [./CHITIN.KEY] 187 BIFFs, 62107 resources
    Uninstalled 4 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 1000.
    ERROR: Not_found
    Detailed error information can be found in the file SETUP-STRATAGEMS.DEBUG . For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
    Automatically Skipping [Initialise mod (all other components require this)] because of error.
    Using Language [English]
    [English] has 1 top-level TRA files
    [stratagems/tra/english/english.tra] has 949 translation strings
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/AREAS.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/AREAS.BIF]
    [./DATA/AREAS.BIF] 2545324 bytes, 318 files, 0 tilesets
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/25AREAS.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/25AREAS.BIF]
    [./DATA/25AREAS.BIF] 659152 bytes, 85 files, 0 tilesets
    BIFF may be in hard-drive CD-path [./lang/en_us/DATA/NEERA.BIF]
    BIFF may be in hard-drive CD-path [./cache/DATA/NEERA.BIF]
    [./DATA/NEERA.BIF] 58561020 bytes, 1833 files, 11 tilesets

    SKIPPING: [Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Allow Spellstrike to take down a Protection from Magic scroll]
    This component requires the core "initialise" component to be installed

    SKIPPING: [More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Antimagic attacks penetrate improved invisibility]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Iron Skins behaves like Stoneskin (can be brought down by Breach)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Blade Barrier and Globe of Blades only affect hostile creatures]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Cap damage done by Skull Trap at 12d6]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make Power-Word: Blind single-target]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make Minute Meteors into +2 weapons]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Slightly weaken insect plague spells, and let fire shields block them]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make spell sequencers, spell triggers, and contingencies learnable by all mages]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Add an extra copy of some hard-to-find spell scrolls]
    This component requires the core "initialise" component to be installed

    SKIPPING: [True Sight/True Seeing spells protect from magical blindness]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Prevent Simulacra and Projected Images from using magical items]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Replace +1 arrows with nonmagical "fine" ones]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Replace +1 magical weapons with Fine ones]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove the Shield of Balduran from the game]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove the invisibility power of the Staff of the Magi]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Move Vhailor's Helm into Throne of Bhaal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Move the Cloak of Mirroring]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Move the Robe of Vecna into Throne of Bhaal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make the healing and resurrection powers of the Rod of Resurrection into separate abilities]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Change Carsomyr so that its Dispel on contact power grants a saving throw]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Grant large, flying, non-solid or similar creatures protection from Web and Entangle]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved shapeshifting]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make party members less likely to die irreversibly]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make Freedom scrolls available earlier]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Randomise the maze in Watcher's Keep]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove unrealistically helpful items from certain areas]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers]
    This component requires the core "initialise" component to be installed
    Skipping [Remove unrealistically convenient ammunition from certain areas -> Remove ammo up to the +2 level from random containers] because it fails its requirements.
    Skipping [Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers] because it fails its requirements.

    SKIPPING: [Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Ease-of-use party AI]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Move Boo into Minsc's pack]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove the blur graphic effect from the Cloak of Displacement]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Initialise AI components (required for all tactical and AI components)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter general AI]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Better calls for help]
    This component requires the core "initialise" component to be installed
    Skipping [Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do] because it fails its requirements.

    SKIPPING: [Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Potions for NPCs -> All of the potions dropped by slain enemies are recoverable]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Spiders]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved golems]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved fiends -> Fiends have about 50 percent more hit points than normal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter genies -> Genies have about 50 percent more hit points than normal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter celestials -> Celestials have about 50 percent more hit points than normal]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter dragons -> Dragons have a substantial hit point increase]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules)]
    This component requires the core "initialise" component to be installed
    Skipping [Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod)] because it fails its requirements.

    SKIPPING: [Smarter githyanki]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Vampires]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Smarter Throne of Bhaal final villain]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Make the starting dungeon slightly harder]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Shade Lord]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Spellcasting Demiliches]
    This component requires the core "initialise" component to be installed

    SKIPPING: [More resilient trolls]
    This component requires the core "initialise" component to be installed
    Skipping [Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches)] because it fails its requirements.

    SKIPPING: [Improved Random Encounters]
    This component requires the core "initialise" component to be installed
    Skipping [Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics)] because it fails its requirements.

    SKIPPING: [Improved Unseeing Eye]
    This component requires the core "initialise" component to be installed
    Skipping [Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting] because it fails its requirements.

    SKIPPING: [Party's items are taken from them in Spellhold]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved battle with Irenicus in Spellhold]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Sahuagin]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Beholder hive (adapted from Quest Pack)]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Prevent resting in the Illithid city]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Slightly Improved Drow -> Upgrade Ust Natha's defences]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Slightly Improved Watcher's Keep]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Fire Giant temple]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Enhanced Sendai's Enclave]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Abazigal's Lair]
    This component requires the core "initialise" component to be installed

    SKIPPING: [Improved Minor Encounters]
    This component requires the core "initialise" component to be installed
    Saving This Log:

    NOT INSTALLED DUE TO ERRORS Initialise mod (all other components require this)

    WeiDU Timings
    OUTER_INNER_PATCH_SAVE 0.000
    parsing .tra files 0.000
    <<<<<<<< 0.000
    ACTION_FOR_EACH 0.000
    unmarshal BIFF 0.000
    ACTION_MATCH 0.000
    adding translation strings 0.000
    ACTION_BASH_FOR 0.000
    load TLK 0.000
    tp2 uninstall 0.000
    DEFINE_PATCH_FUNCTION 0.000
    ACTION_DEFINE_ARRAY 0.000
    LAUNCH_ACTION_MACRO 0.000
    DEFINE_ACTION_FUNCTION 0.000
    OUTER_SPRINT 0.000
    OUTER_SET 0.000
    INCLUDE 0.000
    BUT_ONLY 0.000
    MKDIR 0.000
    ACTION_DEFINE_ASSOCIATIVE_ARRAY 0.000
    ACTION_PHP_EACH 0.000
    LOAD_TRA 0.000
    parsing .log files 0.000
    OUTER_FOR 0.000
    DEFINE_ACTION_MACRO 0.000
    APPEND 0.000
    OUTER_INNER_PATCH 0.000
    ACTION_IF 0.000
    PRINT 0.000
    SILENT 0.000
    LAUNCH_ACTION_FUNCTION 0.000
    DEFINE_PATCH_MACRO 0.000
    Parsing TP2 files 0.016
    loading files 0.016
    saving files 0.078
    COPY 0.094
    eval_pe 0.109
    REINCLUDE 0.125
    DISABLE_FROM_KEY 0.141
    unmarshal TLK 0.156
    marshal KEY 0.172
    process_patch2 0.188
    Parsing TPA files 0.328
    unmarshal KEY 0.391
    stuff not covered elsewhere 0.469
    READ_* 0.891
    TOTAL 3.172

    Thanks.

    JuliusBorisovlolien
  • [Deleted User][Deleted User] Posts: 0
    edited March 2016
    The user and all related content has been deleted.

    Post edited by [Deleted User] on
    ArdulJuliusBorisovDexter
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 21,625
    @subtledoctor With your fix I managed to install everything till "Smarter General AI"

    ERROR: cannot convert MACRO_first_level or %MACRO_first_level% to an integer
    ERROR: [profsmax.2da] -> [stratagems_external/workspace] Patching Failed (COPY) (Not_found)
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.
    Stopping installation because of error.

    ERROR Installing [Smarter general AI], rolling back to previous state
    Unable to Unlink [stratagems_external/backup/stratagems/6000/OTHER.6000]: Unix.Unix_error(1, "unlink", "stratagems_external/backup/stratagems/6000/OTHER.6000")
    [stratagems_external/backup/stratagems/6000/UNSETSTR.6000] SET_STRING uninstall info not found
    Will uninstall 6 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6000.
    Restoring backed-up [stratagems_external/backup/stratagems/6000/SFO_warnings.txt]
    stratagems_external/backup/stratagems/6000/SFO_warnings.txt copied to stratagems_external/workspace/SFO_warnings.txt, 691 bytes
    Uninstalled 6 files for [STRATAGEMS/SETUP-STRATAGEMS.TP2] component 6000.
    Unable to Unlink [stratagems_external/backup/stratagems/6000/READLN.6000]: Unix.Unix_error(20, "unlink", "stratagems_external/backup/stratagems/6000/READLN.6000")
    Unable to Unlink [stratagems_external/backup/stratagems/6000/READLN.6000.TEXT]: Unix.Unix_error(20, "unlink", "stratagems_external/backup/stratagems/6000/READLN.6000.TEXT")
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 1000 Installed ~Initialise mod (all other components require this)~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 1910 Installed ~Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2000 Installed ~Allow Spellstrike to take down a Protection from Magic scroll~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2010 Installed ~More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning)~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2020 Installed ~Antimagic attacks penetrate improved invisibility~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2030 Installed ~Iron Skins behaves like Stoneskin (can be brought down by Breach)~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2080 Installed ~Cap damage done by Skull Trap at 12d6~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2090 Installed ~Make Power-Word: Blind single-target~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2100 Installed ~Make Minute Meteors into +2 weapons~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2120 Installed ~Slightly weaken insect plague spells, and let fire shields block them~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2150 Installed ~Make spell sequencers, spell triggers, and contingencies learnable by all mages~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 2160 Installed ~Add an extra copy of some hard-to-find spell scrolls~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4010 Installed ~Grant large, flying, non-solid or similar creatures protection from Web and Entangle~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4150 Installed ~Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4180 Installed ~Make Freedom scrolls available earlier~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 4210 Installed ~Randomise the maze in Watcher's Keep~
    STRATAGEMS/SETUP-STRATAGEMS.TP2 0 5900 Installed ~Initialise AI components (required for all tactical and AI components)~
    ERROR: Not_found
    Detailed error information can be found in the file SETUP-STRATAGEMS.DEBUG . For help troubleshooting installation problems, go to the Sword Coast Stratagems forum at forums.gibberlings3.net.
    Using Language [English]
    [English] has 1 top-level TRA files
    [stratagems/tra/english/english.tra] has 949 translation strings

    lolien
  • JuliusBorisovJuliusBorisov Member, Administrator, Moderator, Developer Posts: 21,625
    @subtledoctor Good job!

    I've tested the file and managed to install the SCS on the BG2EE beta!

    My debug is below:

    SUCCESSFULLY INSTALLED Initialise mod (all other components require this)

    SUCCESSFULLY INSTALLED Protection from Normal Missiles also blocks Arrows of Fire/Cold/Acid and similar projectiles without pluses

    SUCCESSFULLY INSTALLED Allow Spellstrike to take down a Protection from Magic scroll

    SUCCESSFULLY INSTALLED More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning)

    SUCCESSFULLY INSTALLED Antimagic attacks penetrate improved invisibility

    SUCCESSFULLY INSTALLED Iron Skins behaves like Stoneskin (can be brought down by Breach)

    SUCCESSFULLY INSTALLED Allow individual versions of Spell Immunity to be placed into Contingencies and Spell Triggers

    SUCCESSFULLY INSTALLED Blade Barrier and Globe of Blades only affect hostile creatures

    SUCCESSFULLY INSTALLED Cap damage done by Skull Trap at 12d6

    SUCCESSFULLY INSTALLED Make Power-Word: Blind single-target

    SUCCESSFULLY INSTALLED Make Minute Meteors into +2 weapons

    SUCCESSFULLY INSTALLED Slightly weaken insect plague spells, and let fire shields block them

    SUCCESSFULLY INSTALLED Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity

    SUCCESSFULLY INSTALLED Make spell sequencers, spell triggers, and contingencies learnable by all mages

    SUCCESSFULLY INSTALLED Add an extra copy of some hard-to-find spell scrolls

    SUCCESSFULLY INSTALLED True Sight/True Seeing spells protect from magical blindness

    SUCCESSFULLY INSTALLED Prevent Simulacra and Projected Images from using magical items

    SUCCESSFULLY INSTALLED Replace +1 arrows with nonmagical "fine" ones

    SUCCESSFULLY INSTALLED Replace +1 magical weapons with Fine ones

    SUCCESSFULLY INSTALLED Remove the Shield of Balduran from the game

    SUCCESSFULLY INSTALLED Remove the invisibility power of the Staff of the Magi

    SUCCESSFULLY INSTALLED Move Vhailor's Helm into Throne of Bhaal

    SUCCESSFULLY INSTALLED Move the Cloak of Mirroring

    SUCCESSFULLY INSTALLED Move the Robe of Vecna into Throne of Bhaal

    SUCCESSFULLY INSTALLED Make the healing and resurrection powers of the Rod of Resurrection into separate abilities

    SUCCESSFULLY INSTALLED Change Carsomyr so that its Dispel on contact power grants a saving throw

    SUCCESSFULLY INSTALLED Grant large, flying, non-solid or similar creatures protection from Web and Entangle

    SUCCESSFULLY INSTALLED Improved shapeshifting

    SUCCESSFULLY INSTALLED Make party members less likely to die irreversibly

    SUCCESSFULLY INSTALLED Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla

    SUCCESSFULLY INSTALLED Make Freedom scrolls available earlier

    SUCCESSFULLY INSTALLED Randomise the maze in Watcher's Keep

    SUCCESSFULLY INSTALLED Remove unrealistically helpful items from certain areas

    SUCCESSFULLY INSTALLED Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers

    SUCCESSFULLY INSTALLED Remove unrealistically convenient ammunition from certain areas -> Remove ammo up to the +2 level from random containers

    SUCCESSFULLY INSTALLED Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers

    SUCCESSFULLY INSTALLED Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet

    SUCCESSFULLY INSTALLED Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once)

    SUCCESSFULLY INSTALLED Ease-of-use party AI

    SUCCESSFULLY INSTALLED Move Boo into Minsc's pack

    SUCCESSFULLY INSTALLED Remove the blur graphic effect from the Cloak of Displacement

    SUCCESSFULLY INSTALLED Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic)

    SUCCESSFULLY INSTALLED Initialise AI components (required for all tactical and AI components)

    SUCCESSFULLY INSTALLED Smarter general AI

    SUCCESSFULLY INSTALLED Better calls for help

    SUCCESSFULLY INSTALLED Add high-level abilities (HLAs) to spellcasters -> All eligible spellcasters in Throne of Bhaal get HLAs; only selected casters in Shadows of Amn do

    SUCCESSFULLY INSTALLED Smarter Mages -> Mages cast some short-duration spells instantly at start of combat, to simulate pre-battle casting

    SUCCESSFULLY INSTALLED Smarter Priests -> Priests cast some short-duration spells instantly at start of combat, to simulate pre-battle casting

    SUCCESSFULLY INSTALLED Potions for NPCs -> All of the potions dropped by slain enemies are recoverable

    SUCCESSFULLY INSTALLED Improved Spiders

    SUCCESSFULLY INSTALLED Improved golems

    SUCCESSFULLY INSTALLED Improved fiends -> Fiends have about 50 percent more hit points than normal

    SUCCESSFULLY INSTALLED Smarter genies -> Genies have about 50 percent more hit points than normal

    SUCCESSFULLY INSTALLED Smarter celestials -> Celestials have about 50 percent more hit points than normal

    SUCCESSFULLY INSTALLED Smarter dragons -> Dragons have a substantial hit point increase

    SUCCESSFULLY INSTALLED Smarter beholders -> Give beholder rays some chance to "burn through" spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules)

    SUCCESSFULLY INSTALLED Smarter mind flayers -> Illithids have enhanced damage resistance; Illithids can see through invisibility (matches Tactics mod)

    SUCCESSFULLY INSTALLED Smarter githyanki

    SUCCESSFULLY INSTALLED Improved Vampires

    SUCCESSFULLY INSTALLED Smarter Throne of Bhaal final villain

    SUCCESSFULLY INSTALLED Make the starting dungeon slightly harder

    SUCCESSFULLY INSTALLED Improved Shade Lord

    SUCCESSFULLY INSTALLED Spellcasting Demiliches

    SUCCESSFULLY INSTALLED More resilient trolls

    SUCCESSFULLY INSTALLED Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches)

    SUCCESSFULLY INSTALLED Improved Random Encounters

    SUCCESSFULLY INSTALLED Improved de'Arnise Keep ("Tactics Remix") -> Enhanced spirit trolls (as in Tactics)

    SUCCESSFULLY INSTALLED Improved Unseeing Eye

    SUCCESSFULLY INSTALLED Improved Bodhi (Tactics Remix) -> Original Tactics Improved Bodhi with SCSII scripting

    SUCCESSFULLY INSTALLED Party's items are taken from them in Spellhold

    SUCCESSFULLY INSTALLED Improved battle with Irenicus in Spellhold

    SUCCESSFULLY INSTALLED Improved Sahuagin

    SUCCESSFULLY INSTALLED Improved Beholder hive (adapted from Quest Pack)

    SUCCESSFULLY INSTALLED Prevent resting in the Illithid city

    SUCCESSFULLY INSTALLED Slightly Improved Drow -> Upgrade Ust Natha's defences

    SUCCESSFULLY INSTALLED Slightly Improved Watcher's Keep

    SUCCESSFULLY INSTALLED Improved Fire Giant temple

    SUCCESSFULLY INSTALLED Enhanced Sendai's Enclave

    SUCCESSFULLY INSTALLED Improved Abazigal's Lair

    SUCCESSFULLY INSTALLED Improved Minor Encounters

    SUCCESSFULLY INSTALLED Main installer

    lolien
  • ALIENALIEN Member Posts: 1,143
    @subtledoctor excellent work! BWS and BWP Fixpack was updated to allow SCS installation for 2.0!

    JuliusBorisovlolien
  • Lord_TansheronLord_Tansheron Member Posts: 4,198
    @subtledoctor Has your fix been tested with the latest release? Did a fresh install and tried to install SCS with your hotfix, still getting the same error (ERROR: Not_found). Tried without the hotfix, also error and can't install.

    This is for the AI components, obviously (stops on initialize).

  • The user and all related content has been deleted.

    lolien
  • Lord_TansheronLord_Tansheron Member Posts: 4,198
    Any idea what could be causing my issue then? Because it looks exactly like those screenshots in this thread.

  • ALIENALIEN Member Posts: 1,143
    @Lord_Tansheron Just use BWS and you won't have problems with SCS at 2.0

  • Lord_TansheronLord_Tansheron Member Posts: 4,198
    edited April 2016
    Alright I'll try that, thanks.

    ___________

    EDIT:

    @ALIEN I tried BWS now, and it doesn't even go to installing the mods. I select the components etc. etc. following the guide on the forums here, on a separate install (via the assistant tool). It then prompts me to run the game, select language, create save. I do. And then it just ends, and nothing happens. When I resume from the script again, it does the same thing.

    Is there a forum for BWS or something where I can do some troubleshooting?

    Post edited by Lord_Tansheron on
  • The user and all related content has been deleted.

  • Lord_TansheronLord_Tansheron Member Posts: 4,198
    edited April 2016
    @ALIEN @subtledoctor

    Found a fix. List of code found here worked. Manually wrote it into the respective files and it installed properly right away. Seems the fixed files posted above are not all that are needed?

    As for BWS, I'll deal with that some other time. Seems like a neat tool, but I've trimmed so many mods lately that I can just do it manually.

    Thanks for the quick replies everyone! Much appreciated.

  • [Deleted User][Deleted User] Posts: 0
    edited April 2016
    The user and all related content has been deleted.

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