Huh, I never found that. I missed the Ultimate Black Pits thing altogether, unless it was that little area with the roosters in a dug out pit. Nothing ever happened there for me. Sigh, time to start over, I guess, since you can't return to areas.
Nope, never showed up. I had heard about the quest before, and assumed that was where it would be, but he didn't ever show up. I tried going at night, during the day, releasing the dog in the cage, everything, but nothing happened.
Nope, literally nothing there except animals. I didn't even figure out that I could let the dog out for at least an hour. I figured that was where Baeloth was supposed to show up, but I couldn't trigger him.
Never found her, and never encountered the Black Pits (save for the flyer man). Probably having Baeloth in my imported party somehow screwed that over.
Well, I can tell you that I am on Mac OS X 10.5.5 and that I got the game through Beamdog, but I am unfortunately unversed in the ways of uploading zipped saves, so you'll have to help me through that.
I also tried loading up that save, right when I entered the area. One of the immediate things that happens is that Baeloth casts Dimension Door upon the loading of the area. I then ran immediately to that area, and there was nothing there.
@TheDeceiver Could you upload 2 or 3 zipped saves here? 1 - The final save file from BG1EE that you imported with Baeloth 2 - The SoD Coast Way Crossing save file from SoD (preferably right after the area was first loaded) 3 - The SoD save right before you entered Coast Way Crossing Could you also tell me your - Operating system - Distribution version (Beamdog, Steam, GOG)
Will try to find the files, not sure whether I have the SoD saves at the exact points. For the record, I'm playing on OSX, original BG:EE play through was on the iTunes version, SoD was downloaded direct from Beamdog.
I see the issue. It appears Baeloth was killed during BGEE at some stage.
If you use: C:SetGlobal("SPRITE_IS_DEADBAELOTH","GLOBAL",0) this will fix the issue, but only before arriving in this area. If you have any saves just before arriving in chapter 8 then use those.
Comments
That's definitely a bug that should be reported, and if it happens again upload the save game to Redmine.
In case that bothers anyone.
If you use: C:SetGlobal("SPRITE_IS_DEADBAELOTH","GLOBAL",0) this will fix the issue, but only before arriving in this area. If you have any saves just before arriving in chapter 8 then use those.
Thx a lot
SetPrivateProfileString('Program Options','Debug Mode','1')
Then, when in-game, press Ctrl+Space and use the command Balquo provided.