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Why is dimension door still in the game for enemy scripts?

NoloirNoloir Member, Mobile Tester Posts: 380
All in the question more or less. It was removed as a player spell so why do enemies retain the ability to use it beyond theatrics? The way enemies use it it's no even really a spell! In a no reload I wouldn't honor any battles with AI abusing it to be honest. Why is it still around?

Comments

  • SirBatinceSirBatince Member Posts: 882
    Well if you're going about the "enemies aren't allowed to do that!" concept, you're gonna get stuck every 5 minutes.
  • NoloirNoloir Member, Mobile Tester Posts: 380
    edited April 2016

    Well if you're going about the "enemies aren't allowed to do that!" concept, you're gonna get stuck every 5 minutes.

    Not really, I play better than most. Potions in conjuction with scrolls effectively counter everything in the game regardless of class. With micromanaging an insane mode run feels no different than core. What I'm particularly referring to is the random Hamadryad in Cloakwood #4. Seems like such an out of place enemy script when dimension door was essentially banned for players.

    Granted it's an easy enemy to defeat but those tactics in a solo run are border-line garbage/cheesy considering that basically only Daeveorn (A canon boss) is the only other enemy to use DD after it was patched out the game.
  • sarevok57sarevok57 Member Posts: 6,006
    plus phase spiders use dimension door, the reason why it was taken out of bg2 ( back in the good ol' vanilla days) there was some weird whacky cheesy tactic you could do with it ( don't remember what) or was it something to do with a game breaking bug of some sort? ( I cant recall what it was) so based on that, that is why dimension door was taken out of bg2

    now bgee uses the bg2 engine so that could be another reason why dimension door doesn't exist for player characters anymore ( maybe because if the player characters have DD and use it, they could replicate the bug/exploit?)

    and the thing is, back in the vanilla BG days, you were able to use DD so enemies having it was not an issue, and perhaps in the EE as long as enemies have DD its not an issue, now if im not mistaken, DD could still be buried somewhere in EE keeper somewhere, I know that in the vanilla bg2 you could actually find the legit DD in shadow keeper, so DD might still be around
  • SirBatinceSirBatince Member Posts: 882
    Noloir said:

    Well if you're going about the "enemies aren't allowed to do that!" concept, you're gonna get stuck every 5 minutes.

    Not really, I play better than most. Potions in conjuction with scrolls effectively counter everything in the game regardless of class. With micromanaging an insane mode run feels no different than core. What I'm particularly referring to is the random Hamadryad in Cloakwood #4. Seems like such an out of place enemy script when dimension door was essentially banned for players.

    Granted it's an easy enemy to defeat but those tactics in a solo run are border-line garbage/cheesy considering that basically only Daeveorn (A canon boss) is the only other enemy to use DD after it was patched out the game.
    sorry, I did not mean to doubt your skill level. I actually meant 80% of encounters in bg1 have opponents do abilities outside of their legal class, so you would end up calling out these things very very often.
  • FinnTheHumanFinnTheHuman Member Posts: 404


    sorry, I did not mean to doubt your skill level. I actually meant [...]

    I'm sorry, but I have to comment. A like sometimes isn't enough. Classy. Just classy.
  • AstroBryGuyAstroBryGuy Member Posts: 3,437
    edited April 2016
    sarevok57 said:

    plus phase spiders use dimension door, the reason why it was taken out of bg2 ( back in the good ol' vanilla days) there was some weird whacky cheesy tactic you could do with it ( don't remember what) or was it something to do with a game breaking bug of some sort? ( I cant recall what it was) so based on that, that is why dimension door was taken out of bg2

    IIRC, Dimension Door was removed as a player-accessible spell because it could cause game-breaking script errors if you DDed over script triggers or into areas that are supposed to be "unreachable" (e.g., DDing across the bridge to Baldur's Gate in Chapter 1, DDing back into Candlekeep, etc..).

    http://infinityenginespeedruns.wikia.com/wiki/Dimension_Door_Glitch
  • NoloirNoloir Member, Mobile Tester Posts: 380

    Noloir said:

    Well if you're going about the "enemies aren't allowed to do that!" concept, you're gonna get stuck every 5 minutes.

    Not really, I play better than most. Potions in conjuction with scrolls effectively counter everything in the game regardless of class. With micromanaging an insane mode run feels no different than core. What I'm particularly referring to is the random Hamadryad in Cloakwood #4. Seems like such an out of place enemy script when dimension door was essentially banned for players.

    Granted it's an easy enemy to defeat but those tactics in a solo run are border-line garbage/cheesy considering that basically only Daeveorn (A canon boss) is the only other enemy to use DD after it was patched out the game.
    sorry, I did not mean to doubt your skill level. I actually meant 80% of encounters in bg1 have opponents do abilities outside of their legal class, so you would end up calling out these things very very often.

    Noloir said:

    Well if you're going about the "enemies aren't allowed to do that!" concept, you're gonna get stuck every 5 minutes.

    Not really, I play better than most. Potions in conjuction with scrolls effectively counter everything in the game regardless of class. With micromanaging an insane mode run feels no different than core. What I'm particularly referring to is the random Hamadryad in Cloakwood #4. Seems like such an out of place enemy script when dimension door was essentially banned for players.

    Granted it's an easy enemy to defeat but those tactics in a solo run are border-line garbage/cheesy considering that basically only Daeveorn (A canon boss) is the only other enemy to use DD after it was patched out the game.
    sorry, I did not mean to doubt your skill level. I actually meant 80% of encounters in bg1 have opponents do abilities outside of their legal class, so you would end up calling out these things very very often.
    That's fair, but some are outside of reason. In no-reload solos it's easy to avoid and go for the meatier quests for XP and lvl fast. For instance, Immediately from Gorion's dead zone I head straight to the Ankheg map, kill Sonner (doesn't lower rep regardless of class and the fishermen are evil so can kind of find RP reasons to justify), head straight to Tenya and quick lvl to 2/3.

    After unlocking Ulgoth's Beard immediately head South West with evermemory in tow (mostly to sell for non mages) and find Brage to teleport to Nashkel. Sell evermemory, gear up in either Beregost or the Beard, head to the Carnival to get the scoll of Pet protection hunt Basilisks East of temple to reach lvl 5-6 with ease. Greenstone ammy from the Beard is a must have because mages love to incapacitate and obliterate.

    Shield ammy is a steal for under 800gp at the Carvinal for non-mages. The One lost gift is by far the most undderateed item in the game. For warrior is turns them into fireball shooting tanks. 2 pots or scrolls of Fire protection makes it spammable for crowd control. Only costs 4800gpfor a recharge of 25 uses. An absolute asset for Fighters/Clerics. With these are character may very well become unkillable with decent management in under 2 hours for solo play.

    I know how to play. It's just annoying to see aspects of the game grossly out of place or underdeveloped regarding certain technical features when it's so damn good. Not everything can be perfect but there's no reason not to shoot for it.
  • rapsam2003rapsam2003 Member Posts: 1,636
    edited April 2016
    Noloir said:

    All in the question more or less. It was removed as a player spell so why do enemies retain the ability to use it beyond theatrics? The way enemies use it it's no even really a spell! In a no reload I wouldn't honor any battles with AI abusing it to be honest. Why is it still around?

    It is probably used to create a unique effect or something of that nature. For instance, in BG2 (and BG2EE), Irenicus is forced to cast some spells via script for the sake of the "cutscene" after he leaves his dungeon. Iirc, he doesn't actually have those spells when you fight him at the end of the game.
    sarevok57 said:

    and the thing is, back in the vanilla BG days, you were able to use DD so enemies having it was not an issue, and perhaps in the EE as long as enemies have DD its not an issue, now if im not mistaken, DD could still be buried somewhere in EE keeper somewhere, I know that in the vanilla bg2 you could actually find the legit DD in shadow keeper, so DD might still be around

    There are mods that use DD, so it's still in the game. By default, however, you cannot select the spell as a mage or sorcerer.
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