[Request] Change Minsc class from Ranger to Berserker fighter.
![Sikorsky](https://forums.beamdog.com/uploads/userpics/268/nTUZ24X9FAVJL.jpg)
Since Berserker was added to BG2, there's no other way. Minsc is Berserker! I have no idea why they give him Ranger class. It's a biggest mistake! Having a hamster doesn't make you a Ranger.
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There is already a general thread on this, and frankly I don't see them changing his class. Just use Shadowkeeper.
I bet we could convince them to make Xan a Kensai, though...
@Sikorsky This is the thread I started in the General Forum on the subject, but instead of changing Minsc to one class or another, I wanted him to be a Dual Class Character.
http://forum.baldursgate.com/discussion/4978/who-here-thinks-minsc-should-be-a-ranger-dual-classed-to-berserker-due-to-his-headwound#latest
I think Minsc should be a Dual Classed Ranger lvl 1 / Beserker lvl 1-whatever when you find him due to his head-wound. Even if this bends the rules a bit, it explain his personality, so I posted my thread in the General section to gauge people's opinions first because, before formally suggesting it I wanted to see how people felt. Some agree, some don't. I don't think at that point it would alter him, his story, and his quests in any real tangible way that would hurt your experience with him. And then he would get the benefits of Grand Mastery in melee weapons and bonus rages every 4 levels that are identical to his Boo Rage instead of cleric spells he doesn't have the smarts to cast properly. From what I understand it might not be legal for them to change him in any real way. So...I am going to think on hitting up the Mod forum about trying to get someone who does mods into making a small one where Minsc is a Ranger / Berserker. Something small / easy to install essentially. I still might make a formal request thread here anyway. But...I decided that the out of the possible features I could want implemented...the most important one was a better Grand Mastery system of bonuses that made sense. So I'm appealing for that first.
Dude... If I had the ability to press disagree I would. It's not the hamster that makes him a Ranger, it's the man...foo. You're attempting to change major players, this is not the NFL. You just can't make Abraham Lincoln black because he promoted an anti-slvaery platform and it would be in their interests; just like you can't make Minsc a bezerker cause he's bipolar and it better serves your interests.
"That does not make sense. If the arguement doesn't make sense, the jury must acquit." -Johnny Cochrane
In such cases, the best solution is to leave it to the modders, and not touch the content in the game.
http://www.gibberlings3.net/level1npcs/
I like the end result, but the way it gets there is kind of cumbersome in my opinion.
If you want to use Shadowkeeper, don't let me stop you, but I'm not sure it's quicker or easier, considering you *can* go through a bunch of NPCs even with WeiDU in a relatively short period of time. Pressing a number and ENTER isn't all that hard, after all.
Also, don't let me stop you from convicing the developers they need to build this into the game as an option... and hire me to do it
That said, maybe this sort of functionality could be added to Shadowkeeper itself, allowing people to modify other NPCs within a saved game? That way you could start your game, save it, and then edit it in Shadowkeeper to make Xan a Kensai, Minsc a Barbarian, Jaheira an Avenger, Khalid a Fighter/Mage...
You could even give a portrait to Gorion!
Re: portraits for unjoined NPCs, there are plenty of mods that do that, BG1 NPC Project for one. And for party NPCs, countless mods (including one of my own I never got the chance to make into a mod, but the portraits are out there).
http://www.gibberlings3.net/bg1npc/index.php
http://www.shsforums.net/topic/34869-clerics-get-their-deity-colours/
Anyway, that's something that's kind of outside the scope of this request. If I had a Wish, I'd wish for the Level 1 NPCs mod (the part that lets you modify NPC statistics) to have a more user-friendly interface that doesn't rely on WeiDU. But that's probably more work than the average run-of-the-mill modder would have time to execute.
As for your wish, it could be done. Would require a GUI, preferably an in-game one. Wouldn't necessarily require source code access but that would be preferable. Still, the L1NPCs code is so stable (look at the bug reports on G3... practically nil... compared with the end users... practically... a whole lot :P) that I would be disinclined to mess with it. It's monstrous doing what it does. It certainly is possible a GUI could do the same thing though (and maybe just call the WeiDU in the background). I don't think the bigg's WeiGUI will ever take off though and possibly it never will. Haven't even seen head nor hair from the bugger for some time.
I just checked the website, and the source code for Shadow Keeper is available for download. So something like this could feasibly be done, and if any adjusting needs to be done to make it compatible with the EE, it should be possible.