Skip to content

Kith's Shapeshifter Rework

2»

Comments

  • AntonAnton Member, Moderator, Mobile Tester Posts: 513
    @SethDavis @Avenger_teambg
    Any chances shapeshifter will still be fixed\updated in BGEE?
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    @Anton i can't decide on features. I think the best approach is to implement this as a mod.
  • yrkayrka Member Posts: 1
    edited February 2013
    Please take a look about such rework of Shifter's kit:

    "Change form to werewolf" spell could be modified to spell which create 2H cursed weapon
    (2H to disallow use second weapon, cursed to disallow unlimited shapeshifting),
    and change spell "return to human form" just to remove(destroy) this weapon, also this weapon may be removed after sleep.

    About weapon it should add such effects:

    Normal Werewolf

    ###
    Avatar change to Werewolf
    +1 APR
    Base AC 1
    19 Str
    16 Dex
    15 Con
    +20% Resist Magic
    1-12 Slashing (+2) (little OP at the begining but at the mid of game everyone will have +2 or even +3)

    Disable Speech (could not speak with NPC in werewolf form)
    +20% chance of spell failure
    +20% Physical resistance (Instead of Immune to normal weapon)
    ###

    This will remove OP imune to normal weapon and give ability to cast spell but not so good like in human form.


    G Werewolf

    ###
    Avatar changed to G Werewolf
    +2 APR
    Base AC -6
    21 Str
    20 Dex
    25 Con
    immune1
    +40% Resist Magic
    2-16 Slashing +3
    +50% Resist Fire
    +50% Resist Cold
    +50% Resist Electric
    +50% Resist Acid
    +50% Reduced Magic Fire
    +50% Reduced Magic Cold
    Regen 3/s

    Disable Speech (could not speak with NPC in werewolf form)
    +40% chance of spell failure
    +20% Physical resistance
    ###

    All effects should works only when weapon equipped on you.
    Post edited by yrka on
  • smeagolheartsmeagolheart Member Posts: 7,963
    good stuff here. Hope someone weidu's it up.
  • KithrixxKithrixx Member Posts: 215
    I noticed that the BG:EE team was adding in new kits, and someone suggested that I come back and dust off the old rework and try pushing it again.

    So I'm doing that.

    I don't really have all that much new to say, to be honest. The proposal is still the same. I guess the only new thing I have to share is my lack of guilt over going completely off of the rails from the source, considering that the original BG Shapeshifter was essentially made up by the original BG team.

    @Avenger_teambg
    Not trying to be rude - but why a mod and not a feature? Are there parts of the rework you take issue with due to their relevant power, or is it a problem with manpower?
  • Avenger_teambgAvenger_teambg Member, Developer Posts: 5,862
    What is the difference between a mod and a feature?
    The former is entirely handled by you, while the latter needs to go through all the official QA and you need to transfer ownership to Overhaul.
    As far as I know, there are currently no resources for this.
Sign In or Register to comment.