Please take a look about such rework of Shifter's kit:
"Change form to werewolf" spell could be modified to spell which create 2H cursed weapon (2H to disallow use second weapon, cursed to disallow unlimited shapeshifting), and change spell "return to human form" just to remove(destroy) this weapon, also this weapon may be removed after sleep.
About weapon it should add such effects:
Normal Werewolf
### Avatar change to Werewolf +1 APR Base AC 1 19 Str 16 Dex 15 Con +20% Resist Magic 1-12 Slashing (+2) (little OP at the begining but at the mid of game everyone will have +2 or even +3)
Disable Speech (could not speak with NPC in werewolf form) +20% chance of spell failure +20% Physical resistance (Instead of Immune to normal weapon) ###
This will remove OP imune to normal weapon and give ability to cast spell but not so good like in human form.
G Werewolf
### Avatar changed to G Werewolf +2 APR Base AC -6 21 Str 20 Dex 25 Con immune1 +40% Resist Magic 2-16 Slashing +3 +50% Resist Fire +50% Resist Cold +50% Resist Electric +50% Resist Acid +50% Reduced Magic Fire +50% Reduced Magic Cold Regen 3/s
Disable Speech (could not speak with NPC in werewolf form) +40% chance of spell failure +20% Physical resistance ###
All effects should works only when weapon equipped on you.
I noticed that the BG:EE team was adding in new kits, and someone suggested that I come back and dust off the old rework and try pushing it again.
So I'm doing that.
I don't really have all that much new to say, to be honest. The proposal is still the same. I guess the only new thing I have to share is my lack of guilt over going completely off of the rails from the source, considering that the original BG Shapeshifter was essentially made up by the original BG team.
@Avenger_teambg Not trying to be rude - but why a mod and not a feature? Are there parts of the rework you take issue with due to their relevant power, or is it a problem with manpower?
What is the difference between a mod and a feature? The former is entirely handled by you, while the latter needs to go through all the official QA and you need to transfer ownership to Overhaul. As far as I know, there are currently no resources for this.
Comments
Any chances shapeshifter will still be fixed\updated in BGEE?
"Change form to werewolf" spell could be modified to spell which create 2H cursed weapon
(2H to disallow use second weapon, cursed to disallow unlimited shapeshifting),
and change spell "return to human form" just to remove(destroy) this weapon, also this weapon may be removed after sleep.
About weapon it should add such effects:
Normal Werewolf
###
Avatar change to Werewolf
+1 APR
Base AC 1
19 Str
16 Dex
15 Con
+20% Resist Magic
1-12 Slashing (+2) (little OP at the begining but at the mid of game everyone will have +2 or even +3)
Disable Speech (could not speak with NPC in werewolf form)
+20% chance of spell failure
+20% Physical resistance (Instead of Immune to normal weapon)
###
This will remove OP imune to normal weapon and give ability to cast spell but not so good like in human form.
G Werewolf
###
Avatar changed to G Werewolf
+2 APR
Base AC -6
21 Str
20 Dex
25 Con
immune1
+40% Resist Magic
2-16 Slashing +3
+50% Resist Fire
+50% Resist Cold
+50% Resist Electric
+50% Resist Acid
+50% Reduced Magic Fire
+50% Reduced Magic Cold
Regen 3/s
Disable Speech (could not speak with NPC in werewolf form)
+40% chance of spell failure
+20% Physical resistance
###
All effects should works only when weapon equipped on you.
So I'm doing that.
I don't really have all that much new to say, to be honest. The proposal is still the same. I guess the only new thing I have to share is my lack of guilt over going completely off of the rails from the source, considering that the original BG Shapeshifter was essentially made up by the original BG team.
@Avenger_teambg
Not trying to be rude - but why a mod and not a feature? Are there parts of the rework you take issue with due to their relevant power, or is it a problem with manpower?
The former is entirely handled by you, while the latter needs to go through all the official QA and you need to transfer ownership to Overhaul.
As far as I know, there are currently no resources for this.