Speaking with Charmed Creatures
Bhryaen
Member Posts: 2,874
In BG2 (the engine of which will be dominating BG1 in BGEE) you're unable to speak with charmed creatures, though there are inaccessible interactions in BG2 that require it to be available. In BG1 speaking with Charmed creatures IS possible. So, although this borders on a feature request, it's arguably a bugfix to restore to the BG2 engine the ability to use Charm to have an otherwise friendly discussion with, say, a merchant, guard, intended pickpocket victim, or the Great Gazib who has gone hostile.
Post edited by Balquo on
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Its kind of annoying since there's actually at least one event in BG2 that requires you to charm a hostile NPC to get a quest award in the d'Arnise keep.
-Galactygon
"I'm sorry, my wife and I would like some time alone, isn't that right lovey?"
to
"It is obvious what you need my good friend. Living in this library fortress must leave you with little in the way of monetary funds. Here, take this 20 gold, it is but a trifle to me, but i'm sure it'll put you on the right track." [As it happens you do not actually receive any gold, so there is a bug in the vanilla game in respect of this particular dialogue].
Ascension64 actually created a mod that restored the BG1 charm functionality (it may be this mod that Bhyraen is referring to): http://www.shsforums.net/topic/30535-releasepatch-enable-conversations-with-charmeddominated-creatures/
As I undertand it Ascension64 has been involved in the beta testing of BG:EE so perhaps this issue has been addressed already?
Allow charmed/dominated creatures to initiate dialogue or be spoken to, and maintain their soundsets
http://cloud.github.com/downloads/Ascension64/TobEx/120715_FEATURES_TobEx_BGEE.pdf
http://www.gamebanshee.com/forums/threads/completing-nashkel-mines-without-violence-spoilers.107960/
BG II dropped the ball on this one, and I'd really like to see it fixed and all the charmed dialog remain intact. If anything, it would be wonderful to see this sort of thing expanded on, and reward clever use of options and a bit of trickery more, instead of pure combat effectiveness. I'm currently playing through BG I using BG Tutu plus many of the Gibberlings 3 improvements, and I have to say combat effectiveness is pretty much the #1 factor determining spells and abilities. Magic Missile > Charm Person, always, because Magic Missile is excellent at killing/disrupting spells/can't be saved against.
I'd really like to see BG I's charmed dialog opportunities restored. Without doing so, you are axing quite a bit of original dialog, and the opportunities that it presents for both the restoration and the modding community are many.
It's in the works... not sure when/ if it'll be implemented- may be before/ after release. I agree it's a priority. I'm discovering just how much content is lost without it...
Thanks for the update.
It appears at this moment that specific instances are being included, but the full fix is not. Unfortunately it's not a 1-2-3 fix given how sweeping its effect is, so its implementation has to be considered for every dialog it affects to ensure no widespread dialog breaking and bugginess. Where Charmed dialoge has come up, it's been addressed and will be accessible, but the plethora of dialog instances in vBG1 are not going to be addressed by release. It would be very helpful to have a full accounting of all such examples, and I'm not sure if there is such a list available. However, there are those on the Beta Team who fully intend to have it completely addressed in post-release patches.
Mind you, one Fixed thread already mentions such a fix...
http://forum.baldursgate.com/discussion/1186/bg1-restoration-request-noble-and-noblewoman-in-winthrops-inn-0813/p1
There are more of those specific instances coming in the Fixed threads, so stay tuned...
I expect you've seen it already, but in case you haven't, in a previous post above (5 August) i've included a link to a description of a few of the charm dialogues if it's of any help.
Actually that topic of bypassing Mulahey definitely came up already early on- albeit in a different context- and recently made it out of the confirmation process:
http://forum.baldursgate.com/discussion/248/chapter-3-doesnt-trigger-properly-if-mulay-is-killed-outside-of-his-lair-0824/p1
We were in favor of building a nonviolent way through the encounter- a nice nod to the game Thief even- but for Kevin Richardson's irretractable Chap 3 narration words: "With the death of Mulahey..." Plus there's the dream that also mentions Mulahey's death outright.
But that's just one example, of course. The bandit camp would be great for that. If that dialog is present in BG1, it ought to be still there in BGEE, just will need a rework to be Algernon-friendly... No wonder that cloak had infinite charges... So it's not just for making Lord Binky the insulting Buffoon commit suicide by Oopah?
I see what you mean about implementing Mulahey's charm dialogue, given that he has to die for the subsequent narration and dream sequence to make sense. One way of dealing with this would perhaps be that if charmed, Mulahey could deliver his charm dialogue and then overcome the charm for some reason and attack.
The problem with this solution is that it would require a new line of dialogue when Mulvahey "snaps out of" the charm and it would mean that the duration of the charm effect would be inconsistent with how it operates elsewhere in the game.
It's already established that the Iron Throne sometimes uses Geas spells to ensure loyalty. If Mulahey was under the influence of a Geas whose terms included not revealing his task, and then did so under the influence of a charm spell...he's toast. We get our non-violent solution and the chapter introduction still makes sense. Thoughts?
I'm for a non violent solution and it certainly appears from the way his dialogue works (and the utter laziness that was put into it) that they intended for a non violent option.
Dominate Person might do the trick, though it allows another save when you force a target to do something against their nature or something suicidal (like telling you stuff they're geased against).