[BGEE] Damage type in dialog
Boaster
Member Posts: 622
I'd like to see the type of damage in the dialog so that I can differentiate between what types of damage are going on.
Like for example, when a wolf attacks and does damage... does it do crushing or slashing damage?
Also for magical damages. Was it magical fire or physical fire damage, or is there no longer a difference?
Suffice to say, also for weapons such as the +2 Hammer with Electrical damage and +2 Sword with Cold damage effects. Yes, we're quite certain these effects are taking place and the damage is put on display, but would like to have it printed as "Shock damage" or "Lightning damage" and "Cold damage" or "Ice damage."
Like for example, when a wolf attacks and does damage... does it do crushing or slashing damage?
Also for magical damages. Was it magical fire or physical fire damage, or is there no longer a difference?
Suffice to say, also for weapons such as the +2 Hammer with Electrical damage and +2 Sword with Cold damage effects. Yes, we're quite certain these effects are taking place and the damage is put on display, but would like to have it printed as "Shock damage" or "Lightning damage" and "Cold damage" or "Ice damage."
12
Comments
It would make it simpler to judge how much your equipment/resistance spells are helping you.
So in the OP hammer example you'd have
10 crushing damage (0 resisted)
2 magical electricity damage (2 resisted)
If resistance 0 >, "(10 - 2), 8 crushing damage"
If resistance = 0, "10 crushing damage"
If resistance 0 >, "(2 - 1), 1 electrical damage (magic)"
If resistance = 0, "2 electrical damage (magic)"
That's if I had it my way.