The journal is deeply unfair, as it was in BG:EE (but isn't in BG2:EE)
xzar_monty
Member Posts: 631
I just started SoD. I am rather disappointed by the fact that the journal keeps omitting vital information, just like it did in BG:EE but never did in BG2 or BG2:EE. The first example: Corwin tells me of my former companions and their current whereabouts. She lists the names of my companions and their locations to the best of her knowledge. Very good. I get a journal entry about this. I check the journal entry. It contains ONLY THE LOCATIONS where my former companions may be found, but nothing about WHICH ONE OF THEM IS WHERE or WHO THEY EVEN WERE.
These omissions are incredibly annoying. Why do that? Seriously, why do that? Am I meant to write things down on paper?
These omissions are incredibly annoying. Why do that? Seriously, why do that? Am I meant to write things down on paper?
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I've also been getting repetitive journal pop-ups (which I otherwise like) and entries that don't seem to fully resolve/update (talking to Glint's cousin in the Coalition camp). I'm still not sure why the journal needs to be floating/moveable (and therefore unnecessarily compact) when the rest of the menus are static, either. Visually, it doesn't feel consistent with the rest of the UI.
It's just not ok to receive (an imaginary example) a quest where "you must absolutely find a red thing and a blue thing" and then see a journal entry saying "Apparently, and surprisingly, this problem can be solved by the use of colors." Upon looking at that entry, you go: right, that was the thing, and I was also given much more specific information, but why isn't it in the journal?
It's hard to see a way you could make everyone happy, unless you had alternative journal entries for different difficulty settings.
I particularly disagree with you about the player having to remember those minor details -- that is precisely the job of the journal.
In Neera's quest, it was particular awful. All the journal need to tell you were you need x items and the you have found y of them. It didn't even succeed at that. A shopping list with a checkmark would have been 100 times better than the current journal.
There was never a single instance in the game in which the journal was of any value.
Just one thing because it took me several hours of gameplay with SoD before I realized it: The journal has actually three stages of indeptness. There is the overall title, if you click on the arrow, you get a short summary, and if you click on that arrow, too, you get a quite detailed description. Until I found that I was very disappointed about the non-usefulness of the journal entries, myself...
-The time it took me to find this deeper level of detail, maybe there are other people out there, who aren't aware of this, yet...
This, in a nutshell, is why the journal doesn't work:
1) Within the game, in a discussion with someone, you are given a piece information, like "Bob lives next door to Jim in the Docks District".
2) You get a journal entry about this piece of information. When you check the journal, it reads: "I should find Bob."
The problem is glaringly obvious. The journal should record important and relevant information, but the information that is actually recorded in the journal is meaningless. Of course I know I should find Bob, and I was actually given the information, but the journal holds no record of it.
A perfect example of this is Neera's potion quest: the ingredients for the potion are listed *only when Neera talks about them for the first time*. After that, there is no way to get that information again from within the game. The journal only says that the ingredients should be found. And to make things look even more silly, once you find an ingredient, such as the feather from a planetar, the journal duly notes that "I have now found a planetar's feather", although it was nowhere noted that you should look for one.
As for your other points: I am not interested in walkthroughs. I am interested in finding stuff out for myself. And as far as taking notes is concerned: well, yes, that's a strategy - but the journal should actually do that. As for remembering: that's a fair enough point, but I don't have much time to play the game, and when there are other, much more important things in life, it's not always easy to keep this stuff in mind as well. If it was about remembering, it would be much, much better the remove the journal entirely. That way you would know that it's your job to remember.
When it comes to recording relevant information in regards to the things you are supposed to accomplish, nobody in their right mind would make notes as stupid as the current journal does. THAT is the problem.
In BG1, the journal was quite crude. In BG2, it was excellent. In SoD, it's worse than in BG1. This shouldn't happen.
it goes like this; you get a journal pop up [ can be turned off]. you look in the journal. you click the quest. you get a summary. then you click the dang thing again and you get the original baldurs gate journal.
it's not that hard.
I like the new journal it's more organized imo...besides with mod quests but that will be fixed in time.