Single weapon style
Nachtwache
Member Posts: 36
hey folks, i just wondered if single weapon style is any good? some time ago i played as a skald, because i liked the idea of fighting just with one weapon. But the skald did not convince me. Now I wonder if single weapon style is a reasonable option for some kind of fighter.
And if not, perhaps the enhanced edition will improve this talent. So have you guys any thought about that?
And if not, perhaps the enhanced edition will improve this talent. So have you guys any thought about that?
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Comments
Even a Kensai will end up not needing it at higher levels, at which point you're better off taking Two Weapon Style. But it makes for a good first-level investment.
If you can´t use dual weapon style and don´t have ( or can´t use ) any good shields, use single weapon style. Actually single weapon style will be very effective in BG:EE. ( Not much good shields in BG1 )
They have too big penalty.
Long sword - 1d8 dmg, 5 to initiative
* - 1d8 dmg, 5 init, -1 CA, crit 19-20
** - 1d8 dmg, 5 init, -2 CA, crit 19-20
Long sword + shield - 1d8 dmg, 5 init, -1/-2 CA (large shield)
* - 1d8 dmg, 5 init, -1/-4 CA
** 1d8 dmg, 5 init, -1/-6 CA
2-handed sword - 1d10 dmg, 10 init
* - 1d10+1 dmg, 8 init (-2)
** - 1d10+1 dmg, 6 init (-4), crit 19-20
So, single weapon style is not that completely useless, the difference is minimal. Single weapon tends to be a little more offensive than weapon+shield, while significantly more defensive than 2-handed weapons.
Magical shields kind of throw off the balance, because they grant higher defense bonuses while maintaining a comparable offensive potential (I don't think that making the crit also happen with 19 is such a huge bonus), but the bonuses granted by the style are risible.
If compared to 2 weapon style, every other style kind of blushes away, so that's mainly a choice based on taste.
I would slightly improve the second slot on single weapon, because it feels a little undepowered (just getting a -1 CA bonus isn't that great achievement, especially at higher levels and if compared with the bonuses granted by the 2-handed fighiting style). Something small, but perceivable... I'd probably add a 2 point bonus to initiative, like for 2-handed weapon style, so that the progression would become this:
Long sword - 1d8 dmg, 5 to initiative
* - 1d8 dmg, 5 init, -1 CA, crit 19-20
** - 1d8 dmg, 3 init (-2), -2 CA, crit 19-20
Not so massively important, but a slight improvement nonetheless, that would rebalance it against weapon+shield, make it comparable to 2-handed style and not suck that much against 2 weapon style.