Quick save is dead
tokjo
Member Posts: 6
Hi.
I'm new here, but I'm familiar with EE. I had good time with BG1:EE and for last couple of weeks I've played BG2. Recently I discovered that UI was completely changed. For worse, I must add. Nevertheless I was going to play. But there is one bug, that completely ruined my playthrough and gave Beamdog special place on my 'black list'
I can't use quick save.
When I hit "Q" - the text confirmation appears, but nothing is saved. Is there any solution? Is there any chance to give me back my lovely old UI? Or at least could you tell me how to convert EE saves so they can work with original - not EE - game.
I'm using steam version with polish fan translation. Because you know - Polish version is the definitive version.
I'm new here, but I'm familiar with EE. I had good time with BG1:EE and for last couple of weeks I've played BG2. Recently I discovered that UI was completely changed. For worse, I must add. Nevertheless I was going to play. But there is one bug, that completely ruined my playthrough and gave Beamdog special place on my 'black list'
I can't use quick save.
When I hit "Q" - the text confirmation appears, but nothing is saved. Is there any solution? Is there any chance to give me back my lovely old UI? Or at least could you tell me how to convert EE saves so they can work with original - not EE - game.
I'm using steam version with polish fan translation. Because you know - Polish version is the definitive version.
0
Comments
[EDIT] Because that's a somewhat cryptic comment, if you have recently upgraded to Windows 10 then the issue is Windows related, not BG related. See below;
https://forums.beamdog.com/discussion/comment/666803/#Comment_666803
After reinstalling, clearing override, deleting everything, and writing that magical commands in command line.
I'm not happy with that. I didn't buy that broken - new UI - thing and I don't know what to do.
Edit: I've found, that I can turn back my Steam version to 1.3. Thank God for Steam, but I'll never buy anything from Beamdog (pity that I already own everything but Siege of Dragonspear).
"McDonald's gave me a medium fry instead of a large fry! I'm never eating at McDonald's again!"
To me quite logical
...Still...that feeling when you went on a massive rant about a company ruining your game, only for it to turn out that you ruined it yourself by installing a mod that wasn't done quite right...
Can't help but feel that DregothOfTyr didn't read the post before from Voldren...
Edit: Also...long live the quick save.
May I ask, how many playthroughs have you done with SoD and post 2.0 to have encountered dozens of bugs? It sounds like you have a lot more time to play than I do. :jealous:
Have you entered bugs you found into redmine and had them not be addressed? I think some things got pushed back but I don't recall seeing anything that had gotten a response from a team member within a fairly short time.
Also, no, 2.x is not is not as buggy as you claim. Not at all. I suspect you are exaggerating.
By the way, making the argument that because bugs will exist in any game that this level of bugginess is excusable is not logically sound. The amount of bugs one encounters could be expressed statistically whereby the relative bugginess is an individual's chance of encountering one or more bugs. Averaged over the population for the game, this becomes the total number of bugs encountered by the community. Therefore, bugginess can be seen as a continuum, from almost no/no bugs to literally unplayable. This game goes way too far towards the bug-heavy side of that continuum. It's really that simple, so please don't make that logically bereft argument again.
There are degrees to these things. Saying that because every game has bugs, that a high level of bugs is excusable is an absurd statement - it's just making excuses. It's really disappointing too, because I actually really enjoyed SoD and quite like the way many of the UI improvements turned out, as well as some of the lifestyle changes. I just finished the game for the first time last night and really thought much of the criticism leveled against it was unfair - while some of the writing was a bit lackluster, much of it was quite good, while the art, encounters, level design, and many other aspects I thought were very high quality.
There are just so many bugs! It's quite disappointing and I'm surprised that others aren't talking about this, but maybe I have just been really unlucky. For some reason I doubt it though.
By the way, I agree that OP is ridiculous, I just took this opportunity to get up on my soapbox because I care deeply about the state of the EE's. Further, if Beamdog fixes the bugs here I will absolutely support them in any future endeavors. I really hope they do, because it will be very disappointing if they don't.
Why has it always been ok for software/tech companies to sell products that have known faults?
Many tech companies will be fully aware of bugs at launch, and run through a risk analysis on when is the right time to launch. Development is very costly and can take a long time, delays are even more costly (with marketing/budgets/legal agreements all aiming on a certain release date), so the sooner you are getting revenue the better in many cases - and not meeting the deadlines can kill you. But so can the bugs... hence the risk analysis.
Is this the right way for the consumer? No, but often it's a trade-off, and I think we'd see a LOT less creativity, tech stuff, and releases if companies were forced to ensure a bug free launch.