so why did they change the way banter works?
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one of the things that bothers me about sod is the way banter is used. in bg2 [ and the npc project mod for 1] it was the same text box as the rest of the dialog. now it's the dragon age style which causes issues when banter starts in the middle of fights so i can barley hear it. why did they change it when it worked fine before?
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I would have preferred the old style dialogue with pause as well.
They could probably trigger a few seconda before combat, which would be almost equally bad.