Some personal scores concerning SoD (***SPLOILER***)
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I also did the same thing at the end of the first dungeon when the party disbanded. A lot of items were in the chest upstairs in the palace, but again jewelry and a few other things were missing. Everything came through fine in containers though.
Also on the pathfinding...sigh... I did see a good suggestion from someone abut waypoints and it worked. If you hold Shift and Alt down, then click a few times along a path you want the characters to follow, they will move from waypoint to waypoint to the end. You don't see anything displayed, but they do follow the clicked path.
Issues raised with Beamdog about this led to some dismissive comments about how their process "works". Works? Maybe. Works well? No.
I guess they haven't had an opportunity to improve this, or simply are happy with it.
9 hours sounds pretty horrendous.
I would give more to the plot (personal taste, but imo 5 is way too low) and the journal since, if you didn't notice, you can click on every single arrow to read even more details (not very intuitive, tho)
Also, I would give less than 5 to the pathfinding...!!
God... That was a torture. Characters not able to walk around other characters/NPCs slower than them or getting stuck against a wall, unable to find the right path to reach destination without fog of war - that really made me mad, and I love to micro.
I agree with the bugs but, most of all, incomplete things (items with no purpose, cave-door-wannabe, etc).
Once again: the music and the locations were superb.
I definitely enjoyed the plot, too. Unfortunately, everything was a little bit too fast-pace.
I know we're trying to avoid a war and we shouldn't be allowed to take all the time of the world to do it, but even ToB was in similar circumstances and I didn't have the same "must-go-faster" feeling.
*Side note: SoD > ToB*
Overall I really enjoyed it. But yeah, with more feedbacks could have been amazing.