I can't get this to install. I bought BG:EE, SoD, and BG2:EE through Steam. I extracted that files to C:\Program Files (x86)\Steam\steamapps\common\Baldur's Gate Enhanced Edition. I double-checked that that's the folder where the chitin.key file is. But when I run the .exe, it skips everything and says "You must have Baldur's Gate: Siege of Dragonspear or Enhanced Edition Trilogy installed."
I know it's installed because I've already started playing it...what's the problem?
I was watching a let's play on youtube and found that Jaheira is supposed to stop Voghlin from attacking after his initial "Prepare to meet your end, puppet of Caelar" line. But she does not and he and his friends attack. Seems like the game does not recognize Jaheira being there. Nice if anyone could help correcting that (probably just a reference not firing). Otherwise I guess I will just ctrl+y Voghlin before he talks to me and just recruit Jaheira (was not planning on doing anything with Voghlin anyhow [But as he is supposed to sleep with Safana later, I don't know if just axing Voghlin in this way creates problem down the road]). If I do that Jaheira's part of the dialogue works fine when I talk to her. So it is just that intital recognition that is screwed. I don't know if it is this mod, but most other mods hardly interfere with SOD content. Help would be appreciated .
The issue is that Jaheira apparently died in the BG1 portion of the save game, but the SPRITE_IS_DEADJAHEIRA variable wasn't reset to 0 when she was spawned in SoD. In the BALDUR.GAM file you uploaded, it is still set to 1 (see screenshot from NearInfinity). So, the when the game runs a !Dead("Jaheira") check (as Voghiln's dialog does), the game thinks she's dead. Setting this variable to 0 will allow the dialog to function normally.
Well that is certainly interesting. First of all, thank you very much. Second of all, setting the value to zero indeed fixes the problem.
Even though I asked here, I did no really think that it would be this mod directly that causes the problem, as it is the very first Jaheira dialogue in the game that is misbehaving. Still, it is very nice to receive an answer, even though the problem is barely connected to the mod. Probably due to your knowledge of how the encounter scripting works. I myself would never have guessed that this was the problem. I am really in awe of your and some other guys knowledge of this wonderful game and your wonderful modding, which keeps this game really alive.
The funny thing is: Jaheira actually never died in the BG portion of the game. I went back and checked the values and it was set sometime after the Bandit Camp (the last save where the value does not show up at all). The interesting question is how the value was set then? Neera seems to be dead as well (and she certainly did not die either). However, all the interjections by Jaheira (cloakwood quest [npc mod], Bhaal Talk etc.) in the main game afterwards triggered as expected. Seems like the value was never checked in this way up till now.
Anyway, I learned something more to use in my self-solve toolkit for the Series and hope that anyone who encounters this problem can get help here (I did not seem to be the first). Thank you again AstroBryGuy!
I see above that someone posted that this works fine on 2.66, but I just want to post here that during the install, I got the following error: "jaheirarecast/tra/English/ayjaheir_sod.TRA file not found. Skipping..." I haven't started playing yet, so I don't know if that is a problem for not - just wanted to report it. Thanks!
Comments
I know it's installed because I've already started playing it...what's the problem?
https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1
I was watching a let's play on youtube and found that Jaheira is supposed to stop Voghlin from attacking after his initial "Prepare to meet your end, puppet of Caelar" line. But she does not and he and his friends attack. Seems like the game does not recognize Jaheira being there. Nice if anyone could help correcting that (probably just a reference not firing). Otherwise I guess I will just ctrl+y Voghlin before he talks to me and just recruit Jaheira (was not planning on doing anything with Voghlin anyhow [But as he is supposed to sleep with Safana later, I don't know if just axing Voghlin in this way creates problem down the road]). If I do that Jaheira's part of the dialogue works fine when I talk to her. So it is just that intital recognition that is screwed. I don't know if it is this mod, but most other mods hardly interfere with SOD content.
Help would be appreciated .
The issue is that Jaheira apparently died in the BG1 portion of the save game, but the SPRITE_IS_DEADJAHEIRA variable wasn't reset to 0 when she was spawned in SoD. In the BALDUR.GAM file you uploaded, it is still set to 1 (see screenshot from NearInfinity). So, the when the game runs a !Dead("Jaheira") check (as Voghiln's dialog does), the game thinks she's dead. Setting this variable to 0 will allow the dialog to function normally.
First of all, thank you very much. Second of all, setting the value to zero indeed fixes the problem.
Even though I asked here, I did no really think that it would be this mod directly that causes the problem, as it is the very first Jaheira dialogue in the game that is misbehaving. Still, it is very nice to receive an answer, even though the problem is barely connected to the mod. Probably due to your knowledge of how the encounter scripting works. I myself would never have guessed that this was the problem. I am really in awe of your and some other guys knowledge of this wonderful game and your wonderful modding, which keeps this game really alive.
The funny thing is: Jaheira actually never died in the BG portion of the game. I went back and checked the values and it was set sometime after the Bandit Camp (the last save where the value does not show up at all). The interesting question is how the value was set then? Neera seems to be dead as well (and she certainly did not die either). However, all the interjections by Jaheira (cloakwood quest [npc mod], Bhaal Talk etc.) in the main game afterwards triggered as expected. Seems like the value was never checked in this way up till now.
Anyway, I learned something more to use in my self-solve toolkit for the Series and hope that anyone who encounters this problem can get help here (I did not seem to be the first). Thank you again AstroBryGuy!
Jaheira Recast is updated to v3.0. SoD v2.5 removed the unused Jaheira VO files from the game. Version 3.0 will restore those missing VO files.
Also, EET support has been improved.
Many thanks to @Isaya and @CamDawg for help with the VO files.
https://github.com/AstroBryGuy/JaheiraRecast/releases
EDIT: Yes it does.
I initially put Jaheira Recast in the NPC expansion group but i am not sure anymore as it has more to do with sounds.
Would it be preferable to put this mod with other sound mods ?
Any potential issue/conflict with other sound mods that should be taken in count while building the Install Order ?
Like those one for example that will probably be included in my modlist :
- EET Tweaks - « NPCs voices » component
- Jaheira Recast
- High Quality soundclips for BG2EE extended content
- Tweaks & Tricks
The download link looks dead to me. Is there a mirror / backup somewhere ?
Thanks