BG-I vs SoA
Ashendil
Member Posts: 56
I was wondering... which of the two games do the people here on the forum prefer and why?
Baldurs Gate is my favourite game ever. I even like it better than SoA. Why? Mostly because I like the setting and art style of BG-I better. Also, I think BG has an edge in terms of story. Still, I prefer playing BG with Tutu or BGT so I can benefit from SoA's engine.
Bonus question: Does anyone know why they changed Sarevok's appearance so for ToB? He looked very pasty in BG and in ToB he suddenly looks much more exotic.
Baldurs Gate is my favourite game ever. I even like it better than SoA. Why? Mostly because I like the setting and art style of BG-I better. Also, I think BG has an edge in terms of story. Still, I prefer playing BG with Tutu or BGT so I can benefit from SoA's engine.
Bonus question: Does anyone know why they changed Sarevok's appearance so for ToB? He looked very pasty in BG and in ToB he suddenly looks much more exotic.
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I agree with you in preferring Baldur's Gate 1. I play it vanilla though.
As for which one I like best, the best answer would be - I love both for different reasons. Exploration, unforgiving lands for the first one, fantastic story and deep characters for the second one
Actually, "getting consumed into a nightmare of horror", can be kind of interesting. Thus my love of high-level and epic play.
But my heart belongs to the carefree, summer days of youthful innocence in a good old, levels 1-8 game. Owning goblins, kobolds, gnolls, wolves, wargs, and bears, oh my! Those were the days.
BG2 is like Empire Strikes Back. You begin in an unfamiliar place and have to fight your way to get out of it, your friends are all scattered to the four winds, and things are just generally a lot darker than they were back at Candlekeep.
Throne of Bhaal is like...The Phantom Menace. It had some great ideas, but missed on the execution.
I liked BG2, but that's mainly because I like things a little darker in my RPGs.
The first two are almost no-brainers to compare. As a teenager relishing New Hope and Empire for the first time, I immediately was struck to the core by the darker tone of the second. I didn't like it at first. How could they torture Han? How could they split Luke from Han and Leia and Chewy and 3PO?
Same for BG - How could they *kill* Dynaheir and Khalid? How could they have Imoen *changed* by being tortured?
Sarevok seems roughly analogous to Vader, and Irenicus seems roughly analogous to the Emperor.
So, I don't know, who would Melissan be analogous to? Darth Maul? Actually, maybe you're right after all. ToB would have been better if Sarevok had somehow ascended to Melissan's place, and had been the big bad driving the ToB story, rather than being a playable NPC. Or, even better, if Irenicus had somehow managed to ascend to Melissan's place instead of simply being thrown into the Lake of Fire in the lowest level of Hell. Now, *that* would have been a story!
The problem is with the actual time and energy spent on it. Episode I was originally supposed to be what is now the first third of Episode III. But they decided to start with Anakin as a child to make it appeal more to younger audiences. It had the unexpected effect of alienating the older audiences, which soured the next two movies.
Throne of Bhaal isn't exactly "dumbed down", but it's definitely scaled back from what it was supposed to be. I hope that they can get David Gaider on the line to see about implementing the Ascension mod (the story content from it, at least) when it comes to that.
I think that if BG1 had had this same level of depth to character and questing, it would probably not even be a question.
I think Bioware tried to improve on the original by making pretty much every area and character in SoA connected to a quest or the main plot, so that everything would have a purpose and everyone would have something meaninful to do. For me, this backfired: in SoA, everythinig feels like it's specifically placed there just for you to find, and in my case, that breaks the immersion. I love the fact that in BG1 you bump into places and people that aren't connected to you in any way; they are there because they belong there, not because they are coincidentally just the thing you need for the next phase of some particular quest.
Obviously the other part of this is the free roaming and the complete lack of it in SoA. Wandering around the Sword Coast was - and still is - a major part of why I love the series in the first place. In BG1, the world went on without caring about you, and that made everything seem much larger and more wondrous than it probably ever was.
I agree with those who said they prefer low level characters. I like the sense of vulnerability. I like that big, scary ogres and even wildlife actually present a threat - in other words: enemies don't need to be unrealistically high level or well armed to be a threat (ToB anyone?). I loved that in BG1 magical weapons were somewhat rare and that even finding the first +1 weapon was an achievement that actually had an impact on the game.
I also want to specifically mention this: I hate fighting mages in SoA. Layers and layers of protection that you're supposed to peel one by one. And then the contingencies kick in. It's not hard, but it's extremely tedious. (Generally I just hit them with Carsomyr or Flail of Ages until they die.)
Of course, SoA made some huge improvements, too. BG1 had very little banter and characterization, and while the voice acting was good, SoA raised the bar still (and had lots of it). SoA has much better storytelling (although the story itself isn't anything special in comparison and, frankly, a little contrived in places). And ovbiously the engine itself is much better.
That's it, mostly.
The second one excelled in story telling (not really the actually plot, but the way it was told (Irenicus/David Warner helped... Though Kevin Michael Richardson was awesome too ), and the side quests were a helluva lot better than they were in the first. I did miss the random wilderness areas of the first, but could understand why they were cut. I guess they would be pretty boring at that level fighting low level encounters. Cant have a dragon round every corner after all.
Its actually difficult for me to decide on which I prefer. But while I think for sure that SoA was a better game, in alot of ways I like the first better!
My reasoning is that I love the thought of fighting dragons (my favorite class and only one with a complete playthrough up to this point is the Cavalier) and BG2 had that in spades. I also learned to enjoy mage fights but I'll admit it was rather one sided considering I was using Keldorn with Carsomyr +5 and then my own PC Cavalier using Purifier +5 and The Answerer =/
http://forum.baldursgate.com/discussion/2551/the-official-baldurs-gate-1-vs-2-poll/p1
I like bg1 more because of the simplicity of low level partys plus the open world /wilderness areas
In that perspective BG seems to me a bit like an appetizer/introduction, while SoA is the main course in terms of content, game length, stakes and character development.
Of course, the way I see it the real power of the games become evident mostly when you play them as a trilogy and consider the full scope of your character's journey:
BG2 doesn't really work for me. I don't think it looks as good. I think the adventure feel over-programmed. And I find the romances tedious (and sometimes downright embarrassing).
Clearly, bot are great games, BG1 just comes out on top for me personally.