Dread wolves near death but not dying...
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Member Posts: 381
Hello, I'm having a problem with an enemy that should die but isn't. This is also a recurring problem that I've seemed to be having because I encountered this also with small trolls not dying from fire, and then having to just move-on from the area. Returning doesn't seem to be an option with this particular problem.
The dread wolves just aren't dying at near death. Maybe I'm mistaken, but I don't recall dread wolves needing anything particularly special to kill them.
Edit: this happens at Bloodbark Grove. Dread wolves spawn when I get moss from a tree, and also this happens in the cellar in the area.
I guess I'll just do everything in the area and run from them after I get the moss.
The dread wolves just aren't dying at near death. Maybe I'm mistaken, but I don't recall dread wolves needing anything particularly special to kill them.
Edit: this happens at Bloodbark Grove. Dread wolves spawn when I get moss from a tree, and also this happens in the cellar in the area.
I guess I'll just do everything in the area and run from them after I get the moss.
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Comments
Edit: at least, I think that's what it is.
Well, that's descriptive of the game design of this expansion.
The tips were in the loading screens, which aren't in the game anymore because the areas load so fast. This is an improvement, no? My idea was that they put the tips in the dialogue box whenever you load a game.
@Jarrakul
They should have done this for dread wolves if they did this for trolls. A feature request maybe? They should probably add a save to acid arrows and any other similar type of arrows.
The point is that there are plenty of solutions to that problem and none was taken. That's why the quality of this product is questionable.
Put the suggestions in the dialogue box whenever you load the game.
The space thing might be ok now that we scroll buttons, though that's the kind of thing I would prefer we avoided.
I looked at the item file for BDWOLFD1 and it looks like there's something wrong with the BDWOLFD1 spell effect. I haven't been able to pinpoint the exact problem, however.
I experimented by going into the BDWOLFDR creature file and replaced the BDWOLFD1 item file with the TROLLREG file, and I was able to kill unconscious Dread Wolves just fine with fire/acid causing weapons. The only problem is that they now have the same regeneration rate as trolls.
Only a few Dread Wolves behave this way and they are all in the same area and all in SoD. The way I see someone messed up their script and give them some troll properties. Clearly a bug.
Just checked the Monstrous Manuals and all my Ravenloft material and not a single word about either them or Vampiric Wolves.
Thanks!