Kingdoms of Amalur: Reckoning , opinions?
I was looking around in Steam and saw I had Kingdoms of Amalur. I don't remember ever actually playing it meaning I probs bought it on sale and never touched it >_>
Is it worth adding onto my to-do list of RPGs? Like how's the setting, story, characters, classes/combat systems, etc?
Is it worth adding onto my to-do list of RPGs? Like how's the setting, story, characters, classes/combat systems, etc?
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I'll prob continue my plan of playing Morrowind and then Pillars of Eternity after I finish my current BG run.
I'll probs try it one day. Probably.
RA Salvatore did a good job in writing the setting though. Lots of fey stuff to be seen here.
Definitely using the Faeblades and possibly a staff or another sorcery weapon.
I mean, this can't be worse than Inquisition's MMO styled quests, right?
It's worth a look, though; they did a lot of things right in the design of that game.
So played a few hours and I'm in love with the world. I love that the lore stones sing you stories about the world and its characters!
Race selection was kind of slim since it was two human types and two elf types but whatever. I enjoy that they have the summer Fey court (Seelie) and the winter Fey court (Unseelie).
The class thing is cool since it is based on your skill point distribution. I still plan on going might/sorcery/finesse to emulate a Bard.
The combat is fun for the hack & slash nature of the game. I'm normally not a fan of such gameplay but I enjoy using the staff and two daggers atm.
I'm assuming you're always solo or are there any permanent followers you can get?
The actual world is SUPER pretty and I love the enemy designs. I love the whole Fey-theming of everything.
I'll put it on my to-do list from my first little incursion. Thanks for the info, everyone n_n
In case of Amalur this is actually intended, and well executed. (IMO)
Still, a good deal for the $5 I paid for it.