I like how people are complaining about lack of roleplay options
TheArtisan
Member Posts: 3,277
Meanwhile BG2 has this:
Where's the option of being a jerk? ****'s been like this since day one, people.
Where's the option of being a jerk? ****'s been like this since day one, people.
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"I grow weary of your outbursts! If you continue, I will leave you here!"
"Join with me, but you better serve me better than you did Dynaheir."
"Your very being here shows you are weak. I will leave you where you are."
"Are you talking to a... hamster? What kind of a warrior are you?"
"You are quite clearly insane. You shall stay right here."
All jerkish.
Does people have ask for an "me too" option ? A "talk me more about that" option ? Or even an evil option but not related to her transness ? No. But it seems very important for people the ability to being rude to the character when she talk about her name's story.
(Even if for most of other minor npc like her you doesn't have rude option)
Both words should be kept far away from a game set in medieval times.
In any case, "yeah" has been with English since before our language was English. The version in our sister languages such as German, Dutch, and Danish is "ja." In other words, it's ancient.
Introducing too much fake archaism just ends up as a distraction. Dynaheir's incorrect use of EME pronouns is a good example of this.
I don't have a problem with modern ideas and concepts in this context, because 1) it's not actually medieval Earth, and 2) because of our temporal and physical separation from Toril, the game has to relay these stories to us with what is essentially a translation from a language we could never hope to know ourselves (now that's some nerditry right there).
At best, such things are selectively invoked as a justification for taste.
2 out of the 3 dialogue options require that you actually compliment the thugs who have just beaten a man and stolen all of your earnings. There is only one "angry" response to what many players will find to be a very infuriating situation, and that one requires that you make some sort of snobbish comment about the thugs' "pauper" status, which is completely irrelevant to why you're angry with them. Not only that, but choosing the third option will leave a journal entry that tries to make you look bad by focusing on the fact that the thugs alleged to have "donated" your gold to others.
By contrast, BG1 had dialogue options that allowed you to be angry/threatening while still being appropriate for a neutral- or even good-aligned character, like this one:
Edwin, BG2: "Their intolerance against those who are not of a 'civilized' species is racism at its worst."
Viconia, BG2: "I'll walk where I like, rivvil... and you can take your petty racist slurs and throw them in the river for all I care!"
Try again.
Long live the Candlekeep Liberation Front, comrade!
Amber's exact words were that "Jaheira was the nagging wife and that was played for comedy". She did not say that Jaheira was nothing more than that. And if you've played BG1, you know this is accurate, because BG1 doesn't offer a lot of room for character development. Khalid's death quote is Jaheira shouting "Blast it, Khalid! You die and you'll never hear the end of it!"
And if you're so convinced that's a mischaracterization of BG1 Jaheira, how about you find some evidence to the contrary? Because I've got the game script right here, and it seems pretty accurate to me.
And that's it.
People who are taking issue with Amber's comments are either fixating on BG2 Jaheira, or are just plain lying about what's actually bothering them.
Write it down on a piece of paper.
Or are you saying that the character should be completely different in each game, even if each part of the game are pieces of a whole story?