Your stat rolling techniques.
VegardPompey
Member Posts: 20
When rolling stats for a new character, do you have any particular techniques for quickly assessing if it's a good roll or not without adding all the numbers? How do you make your judgements of stat rolls as efficient as possible?
My strategy is to instantly click the reroll button if any stat is just one digit (unless all the other stats are really ridiculous) and also dismiss any rolls that are very close to the minimum for the particular race and class chosen.
My strategy is to instantly click the reroll button if any stat is just one digit (unless all the other stats are really ridiculous) and also dismiss any rolls that are very close to the minimum for the particular race and class chosen.
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Comments
I don't bother adding up numbers and don't look at any one stat. I look at all 6 stats at once. The only time I add up numbers is if I have a good roll and will only add up the second digit in each stat. Then I add up those second digits and if they're around 30, then I know I have a great roll.
For example, you might roll the following numbers.
14
12
16
17
15
16
I can quickly add up the 4, 2, 6, 7, 5 and 6 from each stat and get 30. This takes about 1-2 seconds for me. Add 60 and you get 90. I can do around 100 rerolls in less than 5 minutes and will always get a great character from it.
For classes that have the 18/?? Srength. I hold down the arrow on one stat and then put everything in STR to see what I received in the ?? spot. I always aim for 18/90+ or 18/00 which I've been able to get on numerous occasions.
If it's really not working for me, I'll back out of the Abilities section and re-enter it in order to "clear out" and "reset" my luck.
But yeah, a 10-11 is an automatic reroll in a prime attribute or a dump stat I need to pull points from.
Only difference between 18/51 and 18/91 is +2 damage. I care more about the thac0 bonus because generally speaking that +2 damage a hit doesn't matter a whole lot at that point. It's more about landing the blows than making each blow inflict more punishment in my eyes. Average hit from a Two-Handed Sword +1 with 18/51 strength is 8.5. Increasing it to 18/91 bumps up the average to 10.5. Still takes just as many hits to kill a dude with 25 HP, and when you've got 6 people attacking a guy it mitigates that bonus damage even more.
I eyeball stats until I can set them at 14 in each roll. On classes without absurd minimums on useless stats, it's enough to hit 18 in all the prime areas and 10 in all your dump stats, which is more than enough for me. On guys like Fighters I plan to dual-class to druid, or a Monk I plan to use Keldorn's armor on, or various other high max dice needs, I'll try to hit 15 in everything. But that's really rare. Once you realize how little Intelligence and Wisdom matter for guys who don't utilize it for their class, they end up being dump stats for everyone.
Check Intelligence and Charisma. If either of these scores is below 12, reroll.
If both of these scores are higher than 12 but less than 15, check Strength and Dexterity; if either of these scores is below 15, reroll.
If Intelligence and Charisma are each 15 or higher, check Strength and Dexterity; if either of these scores is below 13, reroll.
If all of the above criteria are met and you still haven't rerolled, reduce all ability scores to as close to 10 as possible, and add points to each of the physical scores until all three of them are at maximum. Add any extra points to Wisdom.
At this point, I check the exceptional Strength value. If the percentage is below 50, I STORE it, and then reroll until I get another array where I have 18s in all three physical scores (the Wisdom is less important, but I pay attention to it anyway). If I get a Strength score higher than my stored one, but still less than 50, I store that one and reroll again.
I continue this until I have a strength exceptional score between 75 and 00. I'm more likely to keep a lower Strength if I'm able to boost my Wisdom to 18.
I don't know all of the rules, but some classes and races are more likely to get higher numbers. They have higher minimum or maximum numbers. Others can probably explain this much better than I can.
I am playing an elf mage now with cumulative number of 95. When I thought the game was going to come out 8 days ago, I rolled some characters and had a 96 for a paladin.
If the total is less than 24 and I'm rolling a fighter, I'll usually reroll (although if it's close, I'll check the Strength percentage first).
Remember that for most abilities, anything between 10 and 14 really makes no mechanical difference. If you're not playing a spellcaster, Intelligence and Wisdom are really only useful for surviving mind flayer attacks and for boosting Lore. Charisma is only useful if you can boost it to 16 or higher.
So if you're playing a warrior class and are concerned about survivability (rather than an interesting "flavor"), you'll want 18s in all of your physical scores, first and foremost. Everything else is gravy.
That said when I'm aiming for a very particular setup (For example, on my FMT I wanted 18/xx, 19, 17, 18, 10, 18 [ideally never got it of course]) I store my best roll and then keep rolling. You'd be surprised how well that works as a mental carrot for me to push on for that one or two more stat points.
The weakspot should be constitution and wisdom on the top of my head. So what I do is focus my eyes on them when I start rerolling. If any of those two goes below 10, I reroll. But if I catch intelligence or charisma, both with a high score, I'll double check.
It usually is a clever tactic for around 80% of the times (of course if you get wisdom 9 and every other stat is maximum... that isn't a good thing to reroll is it now? :P )
I think my personal record is 34.
If I get bored with that, mix it up for a while and just focus on a 2-3 stat block and only check the others if you hit gold - works best for classes with a couple of decent prerequisites - focus on a non-prereq block of stats. But generally the first method is more effective.
Using that theory I always figured that there was a maximum amount of stat points you could roll and the only way to get more points than that was to roll classes that had high minum stat values as it sort of bypassed the cap. I have never ever been able to reach my highest paladin rolls with a fighter roll no matter how many rolls I tried.
I took all of my advice from this book. Now I never get less than 3 18s on a roll
If a rol seems promising, I click up and down to get all stats to be a 15 and see how much I have a lack or an access to get 6 times 15. So I define a roll as for instance a 6*15 -4 or 6*15 +1. Then I add or substract points again to get to the actual allocation I had in mind. If I get close to the goal, I save the roll and continue to get closer, but have a fallback option.
Finally, if I a roll exceeds my goal, I simply discard some points and leave them un-allocated. I don't want an uber-character.
What my goal is depends on class and personality I have in mind for my PC: certain bonusses I'd like to have , no excessive bonusses everywhere, fitting with the character type are the factors involved in determining what stats I want to achieve.
Obviously it's different if I actually manage to get a good slash value, but generally speaking if the 18/?? is 01-50, I just dump it.