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Dual Class question

falcornfalcorn Member Posts: 5
edited September 2012 in Archive (General Discussion)
to spend my time until the release of BG:EE I started a new game of BG2 with the idea to dual class my Kensai. It's been a very long time and I think I fulfil all necessary conditions, but somehow the 'dual class' option in my character screen doesn't light up. I have already leveled up once or twice, but still no possibility.

Strength, Dexterity, Condition and Charisma are all on a 18, Intelligence and Wisdom much lower (7 and 10 or so).
Of course I play human...

Anyone an idea what I could do to enable the dual class option?

Comments

  • BrudeBrude Member Posts: 560
    You need to meet any minimum stat score for the class you want to dual into. For example, to dual into a Mage you need an INT of at least 17.

    Questions like this are effectively bat signals for @sandmanCCL. But since I think he's logged off for the night, I'll just point you here:

    http://playithardcore.com/pihwiki/index.php?title=Baldur's_Gate:_Dual_and_Multiclassing
  • nyttynnyttyn Member Posts: 4
    You don't have enough intelligence to dual-class, sorry. You require at least 17 int to dual.
  • falcornfalcorn Member Posts: 5
    So I will need Int 17 also to dual into a thief? I thought you required 17 in the prime stat of the class you want to dual to and Int is only the prime stat for a Mage?

    Thanks for the link, but my company filter will not allow me this link... :)
  • BrudeBrude Member Posts: 560
    falcorn said:

    So I will need Int 17 also to dual into a thief? I thought you required 17 in the prime stat of the class you want to dual to and Int is only the prime stat for a Mage?

    Thanks for the link, but my company filter will not allow me this link... :)

    No, the Mage thing was just an example.

    To dual into a thief you need: human, minimum 17 DEX, and any alignment *but* Lawful Good. If the button isn't lighting up, then I'd guess your toon doesn't meet these requirements.
  • falcornfalcorn Member Posts: 5
    Ah, my alignment is the solution: I'm playing lawful good. Is it possible to adjust alignments with Shadowkeeper?
    Many thanks anyhow.
  • BrudeBrude Member Posts: 560
    Yep, you can adjust anything in Shadowkeeper.

    Have fun! :)
  • ShinShin Member Posts: 2,344
    Yep, you can easily change alignment with for instance Shadowkeeper.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Only humans can dual class. What race is your character?
  • ShinShin Member Posts: 2,344
    @Lemernis He mentioned he plays a human.
  • LemernisLemernis Member, Moderator Posts: 4,318
    Still having my coffee, thanks Shin.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    When it comes to dual-classing:

    -Check your alignment. Thieves can't be lawful good in AD&D, so you also can't be lawful good in your first class if you want to dual-class into them. Same thing goes for Druids: you have to be true neutral with your dude in order to do it.

    -You need 15 in your first class' main attribute. This means 15 STR for fighters, 15 Dex for thief, 15 Int for Mage, 15 STR & CON for Ranger, etc.

    -You need 17 bare minimum in the main stats of the class you want to dual-class into. That means 17 STR for fighters, 17 Int for Mages, 17 Wis for Clerics, 17 Wis & 17 Cha for Druids, etc.

    Looks like all this was answered in the thread, just thought to consolidate it in case there was any more confusion.
  • falcornfalcorn Member Posts: 5
    Thanks all, with a minor adjustment to my alignment it worked out well.
  • reedmilfamreedmilfam Member Posts: 2,808
    Bows deeply to @sandmanCCL, as his Baldur's Gate Kung Fu is more than a match for my paltry skills.
  • sandmanCCLsandmanCCL Member Posts: 1,389
    Haha, you give me too much credit, reedmilfam. I've already learned a bunch of new stuff since coming on these forums. Just learned yesterday the arcane "Strength" spell is better than I thought it was.

    Just goes to show the level of depth in D&D titles. There's always something else to learn.
  • moody_magemoody_mage Member Posts: 2,054
    And the amount of errors present in the original BG documentation... ;)
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    decado said:

    And the amount of errors present in the original BG documentation... ;)

    "Features" developers never make mistakes in a game. They are "features" and they always planned it to be this way. ;)
  • TJ_HookerTJ_Hooker Member Posts: 2,438
    Speaking of errors in the documentation, I think I remember someone from the BGEE team (possibly @TrentOster) mentioning that they would like to create an updated manual for the game. Has anyone else heard anything else about this?
  • mlnevesemlnevese Member, Moderator Posts: 10,214
    No. But it will probably be part of the downloadable package as they need screenshots for the manual and the UI is still being changed.
  • BrudeBrude Member Posts: 560
    TJ_Hooker said:

    Speaking of errors in the documentation, I think I remember someone from the BGEE team (possibly @TrentOster) mentioning that they would like to create an updated manual for the game. Has anyone else heard anything else about this?

    No, but if they do I hope they keep those little scribbles/ asides from Volo or Elminster or whoever it was!
  • reedmilfamreedmilfam Member Posts: 2,808
    There was always an intention to have a good manual for the game. I don't know its status, however. Wouldn't that be a cool thing to see at the Candlekeep Library?

  • kilroy_was_herekilroy_was_here Member Posts: 455
    Reminds me of RE4. "Leon, I'm sending you a manual on how to play the game"
  • DeeDee Member Posts: 10,447
    There are three manuals for the game. According to Trent, they're "epic". How they'll be distributed hasn't yet been announced.
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