Riddles.
Orangemoose
Member Posts: 83
Was anyone else really disappointed in the riddles in SoD?
In BG1/2 I think I usually succeeded in every riddle check anyway but I actually had to use my brain.
But for some reason in SoD the riddles seemed to have 1 answer and the rest of the answers were joke answers or really obviously incorrect.
What gives? Did my character's stats effect the answers I was able to give or is BG going down the typical new age video game route and just making everything easier?
In BG1/2 I think I usually succeeded in every riddle check anyway but I actually had to use my brain.
But for some reason in SoD the riddles seemed to have 1 answer and the rest of the answers were joke answers or really obviously incorrect.
What gives? Did my character's stats effect the answers I was able to give or is BG going down the typical new age video game route and just making everything easier?
1
Comments
Here are the two I recall.
The Menhirs
Thrix
Menhirs
Thrix
Vidhyadar (Don't recall ever seeing this person)
1) Creating good riddles is definitely not easy. You need a good writer who probably also needs to be good at math. If you don't have one, what you can then do is study the riddles that are already there and create a variation on one (you're almost certainly going to do it anyway, whether you know it or not, but doing it knowingly is perfectly acceptable). But in any case, it's not easy.
2) Giving the answer by choosing from a number of options is likely to be a giveaway - it is extremely difficult to create a riddle that you couldn't reverse-engineer if you already know the possible answers. If you were given a blank space in which to type your answer, things would be totally different.
The best riddle in the BG series that I have seen was the genie in the circus tent one. I was very impressed by that and really had to get down and work it out.
"
Oh I know the third one, I didn't realise the Menhirs were counted as one.
"
Only infinite engine riddle I really liked. Not sure why people are fond if the baldur's gate ones. I mean, I can understand one or two or so, but there are quite many in the game all together, and the game system really isn't well suited for asking and answering riddles. And no, the math one isn't really a riddle, just a challenge.
The only way I'd support including another math riddle like this (not that I have any say over these things since I don't) is if it was done in a way that a character with high intelligence could provide an answer where it was clear that they had thought it out and were sure.
So it would be like
"A princess is as old as the prince will be when the princess is twice as old as the prince was when the princess' age was half the sum of their current ages."
1) (Intelligence 16+) "Well lets see, the princess must be 3/4 of the age of the prince. So I'm going to say the Prince is 30 and the princess is 40"
2) (Intelligence 9+) "Hmm....well the prince has to be older than the princess. I'm going to guess that the prince is 30 and the princess is 40."
3) (Intelligence 9+) "Hmm....well the princess has to be older than the prince. I'm going to guess that the prince is 40 and the princess is 30."
4) The prince is 20 and the princess is 30
5) The prince is 30 and the princess is 40
6) The prince is 40 and the princess is 30
7) The prince is 30 and the princess is 20.
8) They are both the same age.
9) I don't know.
10) (Intelligence less than 7) Me head hurts.
But that leaves no challenge for the players. Kalah's riddle wasn't that bad, by the way. If you answered wrongly, you got an easier riddle.
Also, if you did make it so intelligence mattered, it doesn't make sense to me that only the attributes of the person who triggered the dialogue would be taken into account. I think the other characters would interrupt and say, the correct answer is such and such.
Standard for BG is that dialog stat checks are based on the player character. Its odd I'll admit, but that is just how it is.
Even with a high strength score I had trouble busting open locks and had to bring a thief(or maybe I just had a thief and did not try to force it) or use knock(almost forgot that) making a high strength score just a combat thing with few other applications(for me). Oh! it would be cool to have Dexterity options as well; "16 Dex: You snatch [Item} from his hands." . Constitution is used regularly though I never notice it since it is so passive. Guess I'm kinda expanding a little on your attribute comment and am now off topic >.<
Old standards such as "you see two doors with guardians in front of them. one guardian always tells the truth and the other one always lies. one door leads to victory and the other door leads to instant death. you may ask only one question of the guardians." are too easy because everyone knows the answer. Riddles such as this:
you meet two gnomes. one of them tells you "my brother and I are more than two centuries old but not three centuries old yet. right now I am six times as old as he was when I was five times as old as he was when I was four times as old as he was when I was three times as old as he was. how old are we?"
are far too difficult. You also have to make certain that you aren't using "real world" knowledge in your riddles--if the characters in the game couldn't possibly know a piece of information then it can't be in the question or the answer.
@Mathsorcerer The thing to do is make the riddles help you considerably, but not make them vital.
That way you can make them quite difficult. The riddle in the circus in BG2 is like that. If you can't do it, you can still play the game. They could even have made that one a bit harder IMO.
Avenger_teambg said:I disliked the math riddle in bg2. I would like a riddle where you actually have to type in your answer.
That could and should have been done. They had only needed to ask for one of the ages.
PS: I hope that it is because I have't sleep well or at all and I was in a 5:30am call at work in a freezing day by the water, but I kind of felt stupid with the riddle of the price and the princess. Is it normal?
Riddles are only well implemented if they are well implemented, no matter the actual difficulty of the riddle. I don't think there's a "best" way to implement riddles in games since they all, at least all I can remember seeing in games, rely on you, the player's, intelligence/smarts and not your characters. Thus, the riddle is in itself a failure game mechanics wise unless you play a smart character who can be argued to be roughly exactly similar as your human form behind the keyboard.
So, since it's almost impossible (?) to do this is a good way (or at least have been in the game I've played) I just go with the flow and accept any and all riddles just the way they are. I CBA to bother too much, and some of them can be fairly funny for me in flesh space, no matter the charname I am playing.