[Resolved] Coran leaving
afrostb
Member Posts: 2
I imported a pre SOD-savegame into BG1/SOD on a new machine.
In the game I was almost through Durlag's Tower and had resolved Coran's wyvern quest a long time before.
However, the game doesn't seem to recognize this, and if I sail to the Werewolf Isle, he leaves immediately.
I'd tinker with the variables, but I'm not sure what they are supposed to be. EE Keeper reads them as follows:
CORAN: 7778273
CORANREWARD: 1
CORANWYVERN: 1
What can I set them to to prevent him leaving?
In the game I was almost through Durlag's Tower and had resolved Coran's wyvern quest a long time before.
However, the game doesn't seem to recognize this, and if I sail to the Werewolf Isle, he leaves immediately.
I'd tinker with the variables, but I'm not sure what they are supposed to be. EE Keeper reads them as follows:
CORAN: 7778273
CORANREWARD: 1
CORANWYVERN: 1
What can I set them to to prevent him leaving?
Post edited by Gate70 on
0
Comments
C:SetGlobal("SPRITE_IS_DEADCORWYVRN","GLOBAL",1)
Thanks
Thank you very much!