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Corwin romance - did I screw up, and if so, where? [SPOILERS]

BalladBallad Member Posts: 149
So I just finished my first playthrough of the game. I was under the impression that I was "in romance" with Corwin, having talked to her about my feelings towards her, of her child and whatnot. Yet, at the very end when I'm imprisoned in my cell waiting for the verdict, she talks to me as if we were only comrades. She asks me to sacrifice myself for the city like a real hero would, then leaves. And that's the last bit of dialogue I get from her before the game ends. I also get a journal update saying that Corwin seems to believe I was the one who killed Skie.

Is this the only possible outcome to her romance, or did I miss a lovetalk or screw up the romance somewhere? I've looked all over these forums but can't find this being discussed anywhere. Though I really liked the ending in general, not getting an emotionally satisfying conclusion to the romance really irks me.

Any input is greatly appreciated!

Comments

  • BalladBallad Member Posts: 149
    Turns out I did indeed screw up. I looked up the dialogue strings on NearInfinity and there are supposed to be at least 5 lovetalks before the end. These lovetalks go by the global variables of bd_CorwinRomance1, bd_CorwinRomance2, bd_CorwinRomance3, bd_CorwinRomance4 and bd_CorwinRomance5. When each lovetalk is completed, the global variable is set to 2. I only got up to bd_CorwinRomance3, which is the dialogue where she asks about you having children. It seems that I went through the game a little too quickly for the romance to reach its proper conclusion.

    Now, are there are any console commands I can use to "force" the missed lovetalks? I really don't feel like backtracking several chapters just so I can experience few strings of dialogue. Maybe @bengoshi could help, or at least direct me to someone who can? :smile:

    JuliusBorisov
  • JarrakulJarrakul Member Posts: 2,027
    If it works like the old BG2 romances, there should be a Corwin Romance Timer variable (what it's called, I don't know). If you set that timer to 1, the next lovetalk should fire almost immediately (although in some cases you have to rest to trigger it). I'm afraid I don't know anything more specific than that, though.

  • BalladBallad Member Posts: 149
    Yeah, that's what I thought, too, but I can't find any such variable. At least not under any of my saves on EEKeeper, and I have no idea how to browse all the possible variables on NearInfinity (is it even possible?). I also tried AdvanceRealTime(99999) to no avail. :neutral:

  • BalladBallad Member Posts: 149
    Just for future reference, in case anyone else has this same question, Corwin does have a different dialogue at the very end if you have completed all the required lovetalks. She no longer believes you did the deed and tells you she loves you.

    I never managed to get all the lovetalks manually and cannot figure if there is a timer you can modify with the console. My only theory is that her lovetalks are bound to specific parts of the game and if you progress too fast or too soon, the romance ends in limbo.

    There are six, not five, lovetalks in total with the following variables:
    bd_CorwinRomance1
    bd_CorwinRomance2
    bd_CorwinRomance3
    bd_CorwinRomance4
    bd_CorwinRomance5
    bd_CorwinRomance6

    To get the final dialogue, all these variables need to be set to 2. You can do this in EEKeeper or via the console using C:SetGlobal("bd_CorwinRomanceX","Global",'2'). In addition to that, there's a variable called bd_Corwin_Romance_Active which also needs to be set to 2.

    If anyone out there has the specifics of how to complete the romance the proper way (ie how and when to experience all the lovetalks before the end), please let me know.

    JuliusBorisovmf2112JustLeft
  • Lapetus2000Lapetus2000 Member Posts: 10
    Did you explore every bit of every map, particularly by walking the shroud away?
    I ask because there are hidden overlays on every map, some of which triggered a conversation with Corwin when walked over, similar to a trap I suppose.
    These overlays can be revealed by pressing CTRL+4. Shows all traps, which was why I used it, but also show other triggers, but there is no way I can see to tell which trigger is for each event/conversation/etc.

    Ballad
  • BalladBallad Member Posts: 149
    @Lapetus2000 , oh dear, that would definitely explain it. I usually just explored the area maps with Glint under invisibility/sanctuary and only took the rest of my party to the main attractions/bigger fights. I also know I missed at least one in-between area and a couple of sidequests (albino wyrm cave, ghost ettin) in the underground river area.

    I should've known. These games are not known for rewarding a stealthy/nonconfrontational approach. :neutral:

  • Abi_DalzimAbi_Dalzim Member Posts: 1,365
    Speaking for myself, I've never progressed past the second talk on any playthough, so I'm stumped as to where/when the third one's supposed to trigger.

  • CerevantCerevant Member Posts: 2,310
    If you have debug mode off it is basically impossible to break the romances.

    Technical details:
    * Love talks are initiated with ground triggers - don't ctrl-J!
    * There are no timers
    * I'm pretty sure that as long as you don't fail the romance, a lovetalk will fire even if you missed the previous one

  • Abi_DalzimAbi_Dalzim Member Posts: 1,365
    @Cerevant: I'd figured out those first two points already, but that still leaves me clueless as to where all the trigger points are. And I've beaten the game twice now with Corwin in the party, so I still feel like I'm doing something wrong.

  • CerevantCerevant Member Posts: 2,310
    @Abi_Dalzim
    The triggers aren't spots - they either cross the entire map (wilderness) or a choke point on the critical path (indoors).


    Check some of your save games and see if bd_Corwin_Romance_Active is 3 in any of them - that means she ended the romance.

  • BalladBallad Member Posts: 149
    @Cerevant , can you tell us where these trigger points are at, exactly? More specifically, which zones/areas are they located in? My bd_Corwin_Romance_Active is still 1, yet I haven't been able to progress beyond the third lovetalk. I think this is due to my tendency of exploring zones with an invisible scout and only taking the rest of the party if there's something that warrants my attention.

    JustLeft
  • kanemikanemi Member Posts: 30
    A bit late, but I believe that the 4th one might be in the Underground River in Chapter 10, and the fifth might be right at the end of Chapter 11? I am not sure about the fifth one, as it didn't trigger for me (yet, strangely, the sixth one did), but based on videos for other romances, it seems like they all trigger right before the end of the chapter. That being said, I have no idea why it wouldn't trigger for me... The sixth one seems to trigger automatically as well, after the final battle.

  • Abi_DalzimAbi_Dalzim Member Posts: 1,365
    I've found all the lovetalks by now, there's one in the Dragonspear dungeon in the room with the lift, I forget what the fifth one was, but the sixth was in Dragonspear after returning from hell. That said, I never ran into her ex who I've read is with the crusade, so I don't know where he fits in.

  • RezkallaRezkalla Member Posts: 20

    I've found all the lovetalks by now, there's one in the Dragonspear dungeon in the room with the lift, I forget what the fifth one was, but the sixth was in Dragonspear after returning from hell. That said, I never ran into her ex who I've read is with the crusade, so I don't know where he fits in.

    You run into her ex when you go undercover in the Dragonspear courtyard. You have to find Caelar's seal to do that. Later, during the assault you can have Corwin kill him, so that's cool.

    I never got Corwin to start any romance although she kept saying things like "Can true love bloom, even on a battlefield?" But that's it. My character was female but I thought she would start the romance anyway. I ended up switching her out and in the final bit, when charname was escaping prison, Corwin tried to stop her so my charname killed Corwin.

  • TarmusTarmus Member Posts: 1
    Ballad said:

    Just for future reference, in case anyone else has this same question, Corwin does have a different dialogue at the very end if you have completed all the required lovetalks. She no longer believes you did the deed and tells you she loves you.

    I never managed to get all the lovetalks manually and cannot figure if there is a timer you can modify with the console. My only theory is that her lovetalks are bound to specific parts of the game and if you progress too fast or too soon, the romance ends in limbo.

    There are six, not five, lovetalks in total with the following variables:
    bd_CorwinRomance1
    bd_CorwinRomance2
    bd_CorwinRomance3
    bd_CorwinRomance4
    bd_CorwinRomance5
    bd_CorwinRomance6

    To get the final dialogue, all these variables need to be set to 2. You can do this in EEKeeper or via the console using C:SetGlobal("bd_CorwinRomanceX","Global",'2'). In addition to that, there's a variable called bd_Corwin_Romance_Active which also needs to be set to 2.

    If anyone out there has the specifics of how to complete the romance the proper way (ie how and when to experience all the lovetalks before the end), please let me know.

    I just did some research with SoD and EEkeeper. Looks like you need only 4 lovetalks to be completed. According to EEkeeper, global varaible bd_CorwinRomanceActive will be set to 2.

    JuliusBorisov
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