Just for giggles

Finding a half-orc mage sprite meant it simply had to be used properly.
I present you

The fighter7->necromancer, she's strong on plow, her voice is booming deep and she indeed has the sleeves of wizard. She's vile, she's evil, she's uglier than Korgan's arse...and Anomen loves her with all his heart.
I present you

The fighter7->necromancer, she's strong on plow, her voice is booming deep and she indeed has the sleeves of wizard. She's vile, she's evil, she's uglier than Korgan's arse...and Anomen loves her with all his heart.
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There are even dwarf mages.
Not even Reginald uses half-orc mage paperdoll, so it is a bit of a waste-space in the game.
Your fighter/mage dual will also not use mage paperdoll but use fighter one, instead. Though since you need eekeeper to dual anyway, you can fix it easily.
I was looking specifically for a reason for mage where I can justify high strength and combat prowess with sling. Finding half-orc sprite was a boon. 19 strength and 5 pips in sling, memorize some (necromantic) crowd control, some debuffs, some fingers and go for their eyes with pebbles. 16 intelligence needs one potion of genius to get 19, so no problem there either. Let's hope it's not "Gems" or "Squirrels", eh?
I miss him.
"What a woeful waste!"
Changing race, stats and sprite is a piece of cake afterwards and can be done in two first tabs of keeper.
For even easier manipulation, you can install bg2 tweakpack (should be for Mac somewhere too) and allow all classes and kits for all races. Then you can make a half-orc wildmage in creation screen
Yeah I know it can be done
A good way to make sure you've copy/cut/pasted everything correctly is to make a character from the kit/class you want natively, so you can see how their abilities look at level 1 in EEKeeper.